grenade producing bug

Locked

Hi its me Astro again
I was playing earlier today when i accidently triggered and found a bug.
It goes like this when you have camera as a cop and you try to hold a tazer(double right click) it maybe triggers something which makes the grenades reproduce.So this happend in ammunation and the steps were to hold a camera and try to hold a tazer then when switch back to camera(arresting by pressing n disholds the tazer) and then do /dw on full camera ammo you gain +5granades which are later counted as excesive but triggers the anti cheat and some other things. I have a video of me which i replicate it 3 times the same way dont know if there is other way ill leave it for you to expirience it. Here is the evidence or the recreation of the bug the third time https://streamable.com/j45w59
Best regards
Astro
Please use YouTube and not streamable in the future, I hate streamable, the controls are shitty, the videos never buffer for me etc.

EDIT:



Please reupload to YT
Mike wrote:
Please use YouTube and not streamable in the future, I hate streamable, the controls are shitty, the videos never buffer for me etc.

EDIT:



Please reupload to YT

Astro cannot view this topic Mike, since it's in a private section.
Mike wrote:
Please use YouTube and not streamable in the future, I hate streamable, the controls are shitty, the videos never buffer for me etc.

EDIT:



Please reupload to YT


All thanks to Eddz for saving the video beforehand.


https://youtu.be/N7_ris0JKj0

https://youtu.be/FFrRm_jDGr0

My testing

The only this can be exploited is : if you throw the grenades before they get removed by the system.
Bug report by Astro (forum topic #8346)
Issue #1897
Issue[Error Message] " Excess Ammo in 'throwable' should have x but have x*2 "
DescriptionError Message seem to occur when the system adds X amount of throwables while you're inside a building then adds the same amount back to the Weapons' list.
Script areaError Messages | Excess Ammo
PriorityLow
Logged byEddz
Assigned toMike
StatusNew
CommentsThis can be exploited only if the player tries to throw the grenades after exiting the building and before the system removes the excess

This was fixed