Skimmer Hotwiring does not work properly.

In any skimmer, if you enter and start driving before the skimmer is hotwired, you will move but as soon as the skimmer is hotwired, you cannot move the skimmer at all.
You can sometimes continue driving the skimmer after hotwiring if you use the rudder and go forward to move the skimmer while it is in hotwiring phase but then it gets respawned (Needs more testing.)
Also after you get locked out from moving the skimmer and exit, and try again and get locked out again, if you exit again and try to enter again, the skimmer is respawned.
Shouldn't be hard to replicate.

Video:
https://youtu.be/MYzQu61y6No
Sounds like a SA-MP issue I'll be unable to fix.
Mike wrote:
Sounds like a SA-MP issue I'll be unable to fix.

Kind of a stretch but if its not fixable, can you make all skimmers not require hotwiring?
Masteroid wrote:
Kind of a stretch but if its not fixable, can you make all skimmers not require hotwiring?

Would kinda make them a little OP tbh. I could freeze the player though I suppose, but that would suck.

I will test this myself tonight to get a proper understanding of the issue and see what I can do about it.
Mike wrote:
Would kinda make them a little OP tbh. I could freeze the player though I suppose, but that would suck.

I will test this myself tonight to get a proper understanding of the issue and see what I can do about it.

Okay Mike.
Maybe you can make skimmers require a special license or special skeleton key in order to make them less OP.
Masteroid wrote:
Okay Mike.
Maybe you can make skimmers require a special license or special skeleton key in order to make them less OP.


after collecting the green goo, Mike?
Uhh.. no.
Patchy wrote:
after collecting the green goo, Mike?

No, that doesn't make sense :/ Maybe after passing some skimmer school or obtaining Skimmer key from treasure hunt drops.
In the next update players will be frozen during the hotwiring.