Script update: Version 1.9


Version 1.9


Introduction
It has been quite a while since the last update, but it's finally here, version 1.9!
Sorry it's been a while, but updates should be getting more regular again now.





Main additions
- Water stands can now be found outside the police departments, for a nice refreshing cool-down after a long day of chasing criminals. These stands can also be robbed.
- You can now remove and sell vehicle mods at a gas station checkpoint.
- You can now disable tazer equip/holster for double-clicking RMB in /settings -> Game settings -> Gameplay settings -> Double aim tazer shortcut.
- Added 6 new robbery hideout locations: Fern Ridge (LS), Hilltop Farm (LS), Ocean Docks (LS), Fallen Tree (SF), Bayside (LV), Arco Del Oeste (LV)
- You can now select your favourite robbery hideout for each city with /favhideout.
- Roadblock objects (/rb) now shown in a model menu to allow previewing before selection.
- A red 'SUSPECT INSIDE' label will now show at the entrance to interiors if there are suspects inside.

Other additions
- Added /thealth, short for /tirehealth.
- Shooting boomboxes is now a ticketable crime for destruction of property.
- Added $cply and $cplayer quickstrings for closest player to you.
- /loc(ate) will now show distance/direction to interior entrances if the player is inside an interior, and vice-versa.
- /loc(ate) will also inform you if the player you are locating isn't spawned.
- Added on-screen message when someone kills you to claim your bounty, and on-screen text for the bouty claimer.
- Added /interactionmenu (/im /imenu /intmenu /interact /interactmenu) to open interation menu without holding Y.
- Added Area 69 jetpack lab roof and jetpack in lab (decorative only).
- Added message when it becomes Sunday explaining active city change.
- Added /rbcheck to check who placed a roadblock.
- Added help text when given sprunk/beer/wine on how to drink it.





Main changes
- Sniper and country rifle sway intensity is now based on skill level. It is now stronger (more sway) at POOR skill level, the same at GOOD skill level, and completely gone at PROFESSIONAL skill level.
- Sniper damage has been nerfed slightly, and instant-kill headshot removed.
- Increased player slots back to 150.
- When a player is mentioned in a chat they can't see (beta/admin chat, other chatroom, another job's #radio chat etc.) they will no longer be notified (the mention will still show their name/id/color).
- Chat mentions can now be placed at any point within the message and don't only work at the start. For example 'Hi @James' will now work.
- Many cop job events and impound bonuses for stolen vehicles have been increased.
- Slight buff to AK-47 damage.
- The yellow police tape roadblock object has been removed. It's completely solid and too easy for cops to block a suspect's path with.
- Cops can now only place as many roadblocks as their cop rank. For example a rank 7 cop can now only place 7 roadblock objects.
- You can no longer rob a player that has been paused for over 30 seconds.

Other changes
- Building fire event payout has been reduced by about half.
- Changed the way cop arrest bonus is calculated, to increase overall payout.
- Changed ATM/bank dialog left button from 'Back' to 'Select' to better show what it does.
- Increase cash/ammo storage limit in house safes from $500k/1000 respectively to $1m/5000.
- Tow trucks can no longer tow other tow trucks.
- Weekday is now red on Sunday (to indicate end of week).
- Added cop rule: 10. Do not ticket a yellow player and then abandoned them leaving them unable to pay the ticket.
- Removed shadow from location/vehicle info text under radar as it looked bad.
- You can no longer revive a player if they are reviving themselves with a medkit.
- Personal vehicles will no longer be respawned when admins respawn vehicles.
- Added explanation of grey rows in jailed player list (too far to bribe/break out).
- All job events now automatically set GPS destination for objectives.
- Police 911 response job event checkpoint is now larger to make it easier to hit.
- Properties can now be sold for $10m more than the value of the property (was $1m more).
- Passengers are now ejected from a vehicle if they are in drive-by mode and the vehicle does not have a drvier.
- Cops can now go down into the bank vault if there is a suspect down there.
- When a suspect breaks free from cuffs, other nearby cops (in addition to the one cuffing the suspect) are also 'stunned' for a second, to prevent instant re-cuffing by a nearby cop.
- Stores now reset after 1 minute after a robbery rather than 2 minutes.
- Robbery hideout menu has been re-ordered to group cities together.
- Vehicle boot/trunk now auto-closes when entering vehicle as a driver if the boot/truck contains stolen items.
- Entering a non-legitimately-bought personal vehicle (no paperwork) no longer shows 'vehicle unlocked' (it's not locked in the first place).
- Country rifle bolt-action reload animation between shots is now much shorter.
- Food stands now require you to press Y to purchase the food, to avoid accidental purchases.
- Permananent NPCs such those on the login screen, the bank vault guard etc. will now keep trying to reconnect until successful, not just one.





Main fixes
- Fixed bank robbery bag picking up animation can be avoided by doing animations that move your player into the pickup.
- Fixed bank robbery bag picking up animation can be avoided by doing the weapon reload animation.
- Fixed bank guard not taking damage immediately after a bank vault reset.
- Fixed double cuffing bug.
- Fixed carwash accepting all vehicles.
- Fixed /bounties duplicating text in the 'Direction and Distance' section.
- Fixed multiple issues with tire health being reset or popped tires being fixed after changing vehicle plates.
- Fixed a glitch where zero dollars in wallet would allow you to gamble at casino and get money in your wallet that you didn't actually have (As soon as you bought another item ingame it would put your money back to zero).
- Fixed medic/firefighters can hack/blast the bank vault.
- Fixed bank robbery hideout being changed if the player selected a /hideout before exiting the bank.
- Fixed players that exit modshops having their confiscated throwable weapons put in their hand, unable to drive-by.
- Fixed pursuit cop car light animation giving players back a non-SMG weapon, making drive-by impossible.
- Fixed players being able to skip bank robbery cash bag pickup animation by opening a menu (e.g. interaction menu).
- Fixed a bug where players could drop a Flamethrower in the Weed burn mission and then other players could collect and keep it.
- Fixed 'failed to stop' crime not working sometimes when a cop repeatedly asks a yellow suspect to pull over.
- Added sanity checks to prevent special characters such as newline characters being input into chat, commands, dialogs etc. which could break things as newlines would appear where they weren't expected.
- Fixed weapons becoming unuable (but appearing to work) when using ammo drop after depleting all ammo.
- Fixed players being jailed after death if they died 'near a cop' that was in a different virtual world.
- Fixed 'Reach good/professional skill level with all weapons' achievement not unlocking properly.
- Fixed cops parole limit being 48 hours not minutes. It will also now show how long until you can parole again.
- Fixed duplicated interface in Ammunation if the world reset after a robbery while you were viewing the gun wall and selected to view the gun wall again.
- Fixed cops being able to have a wanted level due to 'weapon threat' crime being given on respawn after death by explosion while aiming at a player.
- Fixed passenger drive-by mode being cancelled when vehicle health falls below 50%.
- Fixed players being able to store test drive vehicles in a garage.

Other fixes
- Fixed incorrect information being shown in regards to daily challenge completion for consecutive days.
- Pay 'n' Spray will no longer repair vehicles for free if they are pushed into the garage empty and then somebody sits in the passenger seat.
- Fixed daily objectives consecutive days bonus not showing 30-day-capped amount.
- Fixed everyone's daily objectives resetting every time the server restarts if the server was offline at midnight (when daily objectives reset automatically).
- Fixed players being able to steal items from their own property.
- Fixed collision gap in road near SupaSave (SF).
- Fixed cops getting 'quit-to-avoid arrest bonus' when in different virtual world to the player that quit (i.e. in different ammunation interiors).
- Fixed player-robbed cash drops becoming 'untracked' and unable to be picked up, persisting indefinitely.
- Fixed mySQL query error in confiscated weapon system that could spam admins at city change.
- Bolt-action reload animation now affects country rifle in addition to sniper.
- Changed message shown to civilians that try to pick up a weapon that a cop dropped which said 'cops can't pick up weapons that civilians drop' rather than the opposite.
- Fixed a bug where a new player accounts would inerit the infraction points and ban count from the previous player with that same player ID. All infraction points/ban counts have been reset.
- Excempted a spawnpoint in the LV strip from being picked for medic CPR mission as it was inaccessible in an Ambulance (up some escalators).
- Fixed /quickstrings (/qs) dialog being too wide on low resolutions.
- If a GPS destination is set but the player is too close to it, the old GPS route (if active) is now cleared.
- 'Throwable weapons forbidden in interiors' on-screen text will no longer shown when entering interiors with throwables (e.g. grenades). There's already a message in chat.
- Fixed weekday and bank balance showing during intro tutorial.
- Fixed players sometimes having detonator weapon in hand.
- Fixed entities (objects, vehicles, pickups, labels, checkpoints and so on) sometimes becoming 'untracked' and staying after a mission (generally a job event).
- Fixed box spacing issue in 'You don't have the audio plugin' popup box.
- Fixed committing crimes in jail after being jailed by an admin lowering your sentence if it was above the maximum sentence.
- Fixed mailman mission issue where unrelated objects may get destroyed (ID 0).
- Fixed players seeing radio chat (#) from other virtual worlds if nearby and not same job ('within listening distance').
- Fixed 'default offsets' not being loaded correctly when wearing clothes for the first time.
- Fixed a SA-MP exploit where a player could drive-by shoot from a vehicle and not use any ammo.
- You can now use a medkit immediately after exiting a vehicle.
- Fixed uncontrollable animation when using vending machine making the player keep running in a set direction for a few seconds.
- Cops 'Player is unarmed' message will no longer show if the player was armed in the last 10 seconds.
- Sniper bolt-action 'reload' animation will no longer play after the last bullet is fired.
- Added automatic reconnection of NPCs if they somehow leave the server. It will keep trying every 10 seconds.
- Fixed an issue where the login screen cop chase NPCs might not play if the criminal NPC connects before the cop NPC.
- Fixed a runtime error (script crash) in organ transport job event if the box failed to be attached to the player.
- STDs now clear on death.
- Quick-strings and 10-codes now work in /r(eply).
- Fixed players being able to store another player's personal vehicles in a garage.
- Fixed players being unable to view/request personal vehicles if a vehicle had the color changed by an admin to a color for which a name wasn't able to be retrieved.
- Pump-action shotgun no longer has 'reload' animation applied when swapping away and back again (it plays regardless after each shot).
- Fixed a map hole exploit in LS.
- Quick-strings now work with any case, e.g. $loc $Loc and $LOC will all work.
- Fixed Ambulance from CPR job event never despawning.
- Fixed on-screen 'ROBBING...' text stuck on-screen for a long time after robbing two foodstands in quick succession (e.g. at SF stadium).
- Fixed issue with robbable actors not resetting properly, especially those not in a virtual world such as those at food stands. If one foodstand reset they all did, this has been fixed.
- Fixed login screen NPC scene not playing if the cop NPC joined before the criminal.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

Version 1.9.1




Bounty system improvements
- Bounties placed on players will now save after leaving the server.
- Bounties expiry time will only decrease when the player is online.
- Bounty expiry time increased from 48 minutes to 72 (3 in-game days).
- Added message to confirm who you placed a bounty on.
- Added a message to inform players who placed a bounty on them and for how much.
- Players are now shown on connect if they have a bounty, how much for, who placed it, and when it expires.
- Bounties list (/bounties /hits) now shows time until expiry for all players.
- Typing /bounties or /hits will now show if you have an active bounty placed on another player, online or not.
- Minimum and maximum bounty amount changed from $1,000 and $10,000 to $2,000 and $50,000.
- Bounty placement fee increased from $500 to $2000. This makes the minimum cost for a bounty now $3,000.
- New bounty menu at payphones to place, view and cancel bounties.
- 'BOUNTY' label above players' heads now shows bounty amount.
- A bounty can no longer be placed on a player for 10 minutes after they had a bounty.

Main additions
- Added a /setting to disable the delay when browsing through spawn selection.
- You can now cancel cuffing while it is in process.
- You can now use a joypad's analog stick to navigate the Ammunation interface among other things.
- Added $cotd quick-string.

Other additions
- Added a timeout timer to shooting range so players can't just stare at the list of weapons and remain inside the shooting range indefinitely.
- Property owner is now notified when someone starts to break in.
- Players are now informed when their password is not strong enough.
- Added chat embedded color <darkred> (donators only).
- If you are @mentioned on Discord, you will now be notified of this in-game (including who mentioned and in which channel).
  - NOTE: The message itself won't appear unless it's the server echo channel
- You can now purchase a stretch limo from high-end vehicle dealerships.





Main changes
- The Tazer and Tazer Ammo are now inventory items, rather than just being something saved to your account.
    - Everyone will have to buy a Tazer and Tazer Ammo from a police department.
    - Tazer ammo is now able to be purchased in bundles up to 5x each, meaning fully refilling Tazer ammo is now 4 purchases not 20!
- Added a 5 minute cooldown to going on/off duty, including after being released from jail.
- Removed trucking mission cooldown.
- Increased Catch of the Day prizes for rare and very rare catches.
- Camera is no longer top-down when downed, allowing you to look around.
- 'SUSPECT INSIDE' label is now shown on properties when a suspect is inside to match regular interiors.
- Crouching while cuffed is now permitted again.
- Ground height calculations are now much more accurate, and the script can now get the ground height under bridges/roofs, meaning:
    - You can fish under bridges.
    - You can place spike strips, road blocks, and oil slicks with a more accurate height and slope.

Other changes
- You can no longer use the LVPD elevator when recently attacked or damaged.
- Players are now frozen while picking up the treasure hunt clue so they can't enter a vehicle to skip the animation.
- Removed build number from server hostname.
- Improvements to payphone menu logic. Most dialogs now allow you to go 'back' to the main payphone menu rather than closing everything.
- Slight redesign/reshuffle to payphone menu, organised into contact types.
- Phone missions (via payphones) are now renamed to 'Work contracts'.
- When requesting a work contract at a payphone, the reward is now shown before accepting.
- Player is now frozen while repairing tires to prevent skipping animation.
- Players can no longer 'cancel' tire repair progress bar.
- Weed burning mission audio now working even without audio plugin.





Main fixes
- Fixed Mechanic plate change causing all vehicle tires to pop.
- Fixed taxi fare not ending when the fare quits if the taxi driver was still enroute.
- Fixed many non-Latin characters being unable to be sent in chat/commands etc.
- Fixed 'Input contains illegal characters' when responding to certain columnised list dialogs.
- Fixed shooting range mission 'cleanup' not closing weapon selection dialog.
- Fixed a bug where players could repeatedly drop and pick up the organ transport job event for score and XP.
    - All score and XP gained from collecting organs has been removed from all players, as it's not easily possible to detect if it was abused or not.
    - Players that are found to have abused this bug have had their score reset to 0 and been banned for 1 month for bug abuse.
    - Let this be a lesson to you all, if you find a bug: report it, don't exploit it.
- Fixed combat shotgun c-bug detection triggering.
- Vehicle mods/components removed are now removed from saved vehicle.
- Fixed vehicle passenger being sometimes blamed for the death of a player the driver ran over.
- Fixed fishing Catch of the Day (CotD) not being reset on city change (midnight).
- Fixed inability to fish north of Sherman Dam.
- Fixed weapon sync issue when dropping all ammo from a weapon in /dropweapon.
- Fixed robber keeping stolen money when it's supposed to be returned to victim when cuffed.

Other fixes
- Fixed 'Suspect unarmed' message not being shown to cops when it should.
- Fixed spacing issue in new player info popup.
- Fixed a bug where a player could accept (/respond) a job event offer for a different job.
- Fixed payphone animation sometimes ending if standing in range of multiple payphones' interaction trigger points.
- Fixed helicopter blades death showing '[vehicle name] drive-by' instead of 'helicopter blades'.
- Crime for killing someone with a helicopter, plane, or boat is now 'Hit and run' not 'Drive-by shooting'.
- Adjustments to city boundary lines to prevent incorrect 'Leaving the active city' prompts.
- Fixed inaccessible patient in LS Santa Maria Beach gym for medic CPR job event.
- Fixed SFPD weapon locker being accessible through a wall.
- Fixed sniper sway effect persisting after entering a vehicle.
- Fixed inaccurate detection of standing at front of vehicle for engine repair kit and mechanic engine repair when vehicle is on a slope.
- Fixed some areas of the map not having GPS road data resulting in the inability to spawn a personal vehicle.
- Removed some road data (nodes) from alleyways around Ocean Flats in San Fierro as they are not suitable for GPS routes or vehicle spawning.
- Added many missing nodes in areas such as Fern Ridge, The Truth's Farm, Easter Bay Chemicals, and Missionary Hill. Will improve availability of personal vehicle spawning and reach of GPS navigation.
- Players can no longer drive out of the Idlewood carwash until it is finished, as their camera had the possibility to become stuck.
- Fixed issue with property driveway vehicles either being too common (almost every driveway has a vehicle) or not spawning at all.
- Fixed some bugs and inconsistencies in weed burning mission that was potentially causing other objects on the server to get destroyed.
- Fixed bugs where players could pump gas from outside a gas station.
- Fixed players in non-public worlds (such as Decathlon) being able to enter certain interiors such as police departments.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

Version 1.9.8 (Christmas Update)




Introduction
MERRY CHRISTMAS!
The MCNR 2020 Xmas event is now live:
- Find gifts scattered around the inner cities, find 10, 25, 50, 100, 200 and 450 to win prizes. See /gifthelp.
- Visit the Xmas tree to claim a random prize each day (see /tree).
- Carol singing at house doors, candy and random prizes given out. See /carol.
- Earn candy in all of the above ways to be in with a chance of topping the leaderboard. The players with the most candy will receive huge prizes, see /candyhelp.





Different supply drop 'bundles' can now be ordered:
- Ammo Bundle: 5 clips of ammo for all your weapons
- Weapon Bundle: 5 clips of ammo for your weapons, plus weapons for empty slots
- Welfare Bundle: Health and armour fully restored
- Welfare Plus Bundle: Health and armour fully restored, plus 1 medkit
- Combat Bundle: 5 clips of ammo for all weapons + fully restored health & armour
- Combat Plus Bundle: 5 clips of ammo for all weapons + fully restored health & armour + 1 medkit
- Vehicle Repair Bundle: 1 engine repair kit, 4 tire repair kits, and a jerry can
- Mega Bundle: Weapons, ammo, full health and armour, 1 medkit, 1 engine repair kit and 4 tire repair kits
- Decoy Drop: Explodes upon collection - bait your enemies!
- You can only use the decoy supply drop once every 24 hours.

Also:
- Your bounty is now removed if you kill the player that placed it on you.
- Bandito can now be purchased from low-end dealerships and will appear as an ambient parked vehicle in 'desert' areas.
- Sniper skill can now be trained in shooting ranges.





- Weapon melee damage no longer deals high amounts of damage (the script did not distinguish between bullets and weapon melee). All weapon melee attacks will now deal 5hp damage.
- Weapon skills will no longer be boosted by weapon melee damage.
- Weapon skills will no longer be boosted by shooting team mates.
- Changed message shown when a player robs you so it's contextual. Cops will see 'arrest them to get the money back' instead of 'kill them to get the money back' and medics will see neither.





- You can no longer rob a player that is inside the shooting range or vice versa.
- Fixed inability to place boomboxes inside houses due to 'not on solid ground' error.
- Payphone menu is now closed when a player is cuffed/arrested/downed.
- Fixed a rare non-reported-yet bug where a player could be charged for a supply drop and then be told it could not be requested.
- Supply drop is no longer possible in water.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

Version 1.9.12




Supply drop improvements
- You can now call for a Dinghy drop on water.
- You can now call for a Bandito or Mesa drop on land.
- There is now a plane that flies over, with dialogue and more cinematics.
- Improvements to checks for invalid drop zones. Supply drops will be greyed out if you're unable to request them (e.g. in a bad location).

ATM positions updated
- Over 50 new ATMs added around San Andreas.
- 10 or so ATMs removed that were too close to existing ATMs and not needed.
- 30 or so ATMs repositioned due to clipping into wall/floor.

Other additions
- Money is now automatically transferred to your wallet from your bank account upon entering a Pay 'n' Spray ($100) or modshop ($5000).
- You can now repair engine only at a gas station checkpoints for a lower price than fixing the bodywork too.
- You can now require a fee to break people out of jail.
- You can now cancel a jail break offer (or even when it's in progress) with /jbcancel or /canceljb.
- If a donating player leaves the Discord server then returns and reverifies, they will now be automatically given their donator role back.
- Players with a high packetloss will now be automatically kicked to keep the game fair.
- Added an interaction cue for cuffing suspects when nearby.
- Added some additional Skimmers and a couple of helicopters.





Main changes
- Bank robbery reset time (after completion) reduced from 2 minutes to 1.
- Bank robbery dye pack timer reduced from 12 minutes to 10.
- Bank robbery bags will no longer be removed from players 10 seconds before city change. They will just be remvoed on city change.
- Treasure Hunt prize is now directly linked to the number of players online, at $500 per player.
  For example if there are 50 players online you'll get $25k. If there are 100 players online you'll get $50k.
- Hit-and-run at over 60mph has a high change of instant death.
- /cuff will no longer uncuff suspects, you must use /uncuff (to avoid confusion and mistakenly uncuffing suspects).
- Pressing N will no longer cancel cuffing, but any other key will.
- Reduced Colt weapon damage at close and medium range.

Other changes
- Mechanics and Prostitutes can now do the smuggling mission from any van/truck.
- Certain missions are no longer restricted for players with a bounty.
- SFPD door near cells no longer accessible to non-cops.
- Personal vehicles will now spawn closer when requested.
- Improved detection of bad vehicle spawning when requesting personal vehicles, which should make it less liklely for them to spawn inside walls or under the ground etc.
- Server rules are now editable at runtime.
- Gas station menu improvements:
  - Closing all dialogs now goes back to the menu instead of closing everything.
  - If you pressed Y to access the gas station menu from the pumps rather than the checkpoint,
    this menu will now close if you drive out of the gas station (only possible with a joypad).
- Altered gas pump detection area for Angel Pine gas station to require vehicles to be next to pumps to refuel.
  The detection area was too wide and you couldn't use the gas station services checkpoint in a vehicle.
- Gas station menu now stays open after purchasing bullet-resistant tires or vehicle armour.
- Player personal vehicles are now despawned after a short delay (and occupants are ejected) if the player leaves the server.
- Clothing item scale is now restricted to 1.5x original size (was 2x). This will not affect existing clothing.
- If a player inside a jail cell attacks a player outside the jail cell, the attacker will be frozen for 2 seconds to prevent infinite stun-lock.
- Jail break offer will now expire after 30 seconds or if the players are more than 10 meters apart.
- Players can no longer deal damage while they are under anti-spawnkill protection.





Main fixes
- Mechanic licence plate change was popping all tires.
- Mechanic licence plate change didn't save new plate for personal vehicles.
- Tire repair kit had issues when cancelling, progress bar would continue etc.
- Tire repair kit could cancel itself if you looked away from the vehicle.
- Players that used all their ammo up then picked up a weapon pickup were unable to shoot.
- There were issues with certain weapons carrying over ammo and some not.
  - Bullet weapons (pistol, shotgun, SMG, AR and Rifle) now all share ammo. Other ammo weapons such as spray/camera/fire ext etc. don't.
- Securicar timer was overwriting treasure hunt direction/distance.
- If securicar mission ends, treasure hunt direction/distance is removed for cops.
- If a player finishes treasure hunt, they wouldn't then be shown the securicar timer if it's active.
- Players could continue to break a player out of jail if tazed, cuffed, arrested or jailed.
- Fixed players being stuck in a vehicle if being escorted to jail and accepted a bribe.
- Fixed issues with taxi such as being able to select property/ATM/phone and passenger getting stuck in a state of 'selecting a new destination' but the dialog was closed.

Other fixes
- The securicar respawns (and the job fails) if an admin respawns all vehicles.
- Spawn selection map briefly shows old player positions on spawn, e.g. in old city after a city change.
- Info next to spawn selection map shows player count as 1 less than it should be.
- Vehicle scrapyard/export icons were persisting on the map.
- Personal vehicles were spawning in the middle of the road rather than at the side.
- Players could store pursuit/undercover police vehicles in garages and make them personal vehicles.
- If a medics attacks a yellow ticketable suspect, they were told to ticket them, but they aren't a cop..
- Death by helicopter blades was not shown in death messages, just the vehicle name.
- Fuel bar textdraw now disappears when screen fades to black, along with the rest of the HUD.
- Fuel bar textdraw now stays hidden when drunk, like the rest of the server HUD.
- Undercover cop cars requested via the 'job menu' are now restricted to higher cop ranks just like the undercover cop car that spawns down in the parking lot.
- CIA can no longer request an undercover police vehicle if they are not the required rank.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

Version 1.10


Introduction
The 22nd of April marks the second anniversary of MCNR which launched on the 22nd of April 2019. In the last two years we've seen a lot of additions, changes, and improvements in the script. This update is the first in a few months as life has been very busy and finding time to dedicate to MCNR has been difficult, however it's finally here! Please have a read through the changelog below, and any feedback is very welcome!





Personal boats and aircraft
Personal boats and aircraft can now be purchased! This has been a feature that has been requested multiple times over the last 2 years and I'm happy to finally have it added.



You can buy these vehicles at the following locations in the active city only:
- Los Santos: LS airport for aircraft, Ocean Docks for boats.
- San Fierro: SF airport for aircraft, Easter Basin for boats.
- Las Venturas: LV airport for aircraft, south dock for boats.

When requested, they will spawn in at the nearest available boat/aircraft spawning location after a few seconds, unless that clashes with an existing vehicle already there.



Personal vehicle management
The personal vehicle system has had a bit of a facelift in various ways.
- The two Interaction Menu items 'Request personal vehicle' and 'Restore personal vehicle' have now merged into one, with many more options:
- Request personal vehicle
- Manage personal vehicles (sell, move between garages, modify, repair and more)
- Return your active personal vehicle to storage
- Summon active vehicle to your location
- Eject all occupants in your active vehicle
- Lock/unlock your active personal vehicle
- Locate (GPS) your active personal vehicle
- You can now mark one of your personal vehicles as 'favourite'. It will spawn nearby when you join the server (can be disabled in settings).
- If you quit the server with a personal vehicle active, it will spawn nearby upon your return (can be set to favourite only in settings).
- Added /vehicle /veh /v to quickly access the personal vehicle menu.
- Added /rpv to quickly request a personal vehicle.
  - If you have an active personal vehicle, it will summon it.
  - If not, and you have marked one of your vehicles as 'favourite', it will request that one.
  - If you have no active vehicle and no favourite is set, it will show the list.
- Vehicle health status (engine/tires/fuel) now shown in personal vehicle request list.
- You can see a detailed breakdown of your vehicles' damage/fuel etc. status via the 'Manage personal vehicles' menu option.
- You can now repair, refuel, transfer, sell and more your personal vehicles while they are still in storage with the 'Manage personal vehicles' menu option.
- You can now give your keys to a player and they will be able to drive all your personal vehicles without hotwiring or a wanted level.
  - This is currently temporary and does not save if either player quits. Key status saving may be added in the future if enough people want it.
  - To give a player the keys to your personal vehicle, use /givekeys (/gk) or press Y to interact with a player while looking at them.
  - Use /takekeys to take keys back (don't need to be close).
  - Use /keys to list keys you have shared with others and keys others have shared with you.
- You can now request a personal vehicle while inside your active one (you will be ejected and it will be destroyed) or while a personal vehicle is in the process of being delivered (it will be cancelled).
- Once you have a boat/aircraft, you can customise its color, refuel it, repair it and even sell it at the same place you purchased it.
- When a personal vehicle is requested, it now checks if there is already a vehicle in the spot where it is trying to spawn the vehicle.
  If there's a vehicle there it will check the opposite side of the road or use the middle.
- You can now return your personal vehicle to storage even if you are inside it. It will simply eject you.
- When attempting to recover a destroyed personal vehicle, if it cannot be restored yet, pressing 'Back' on the dialog will now take you back to your personal vehicle list.



New personal vehicle menu, with more control and info


New personal vehicle status display


New personal vehicle request menu with boats and aircraft


Vehicle status display on request/manage menu


Personal vehicle management menu


Other additions
- Added 'Rodeo' as a LS spawn point (near LS bank).
- Added lights to supply drop plane.
- Cops can now request a Predator boat supply drop on water.
- Cops will now get full tazer ammo refilled from the ammo/weapon/mega supply drop bundles. Weapon/mega drop will give the tazer also if not already owned.
- Taxi drivers now get automatic GPS destination set to a player when accepting a fare.
- Added a 5-second cooldown for interior enter/exit.
- Engine repair will now show progress bar.
- You can now find a nearby property for sale in-game, simply type /findhouse or /buyhouse.
- You can now type /activity (or /myactivity for staff) to view your own monthly activity time.
- Discord Nitro boosters will now get $2,000 in-game cash each day they boost the MCNR Discord server!
  - To be eligible for the daily bonus, you must have linked your in-game and Discord account (/verify) and have logged into the server in the last 7 days.
  - There is no way to detect how many boosts you have given the server. It's only possible to detect if you boosted or didn't.
  - The bonus will be paid in at midnight GMT/UTC each day, even if you are offline.





Some improvements to the intro tutorial
  - Minor improvements to camera angles, cinematics, sequence timing at start of tutorial.
  - Heists now advertised as a 'future feature' to not mislead new players.
  - Bank robbery tutorial added.
  - Additional info in certain places, such as game week explanation on active city popup.

Referral system improvements
  - The referring player no longer gets a cash bonus as soon as the referred player verifies their referral code.
  - Every 10th level the player reaches, the player that referred them will receive a cash bonus ($10,000 each 10 levels, $550k in total if they reach level 100!).
  - You can check who referred you by typing /referred.
  - You can check who you have referred by typing /referred.
  - Old referrals will unfortunately not be eligible for this new cash bonus, and will not appear in the list.
  - New players cannot verify a referral code until they have played for 1 hour, to reduce people abusing the system.
  - Referral codes can no longer be claimed after 24 hours of consecutive play time.
- Players are now limited to purchasing 10 scratchcards per game week to stop abuse.
- After using a scratchcard, the scratchcard menu is now reopened rather than the parent store menu.

Mechanic towing improvements
- Added help popups.
- Increased rewards, including distance and combo bonuses.
- Now shows total vehicles left to tow on the entire server.
- You no longer have to drive into the gas station checkpoint, just enter the gas station area.
- Now shows vehicle model preview in bottom-right corner (can be toggled).
- Tow truck lights now automatically activated when a vehicle is towed.
- Target vehicle objective is now cancelled if it's destroyed, and system won't locate destroyed vehicles.
- If vehicle to be towed objective is cancelled (got destroyed, someone entered it, someone else towed it etc.) you'll now be alerted to this on-screen, not just chat, and gps will be cleared.
- GPS destination icon now reflects destination type instead of standard 'waypoint' icon, e.g. if you set GPS to burger shot you'll see a burger shot icon at the destination.
  For example if you set a waypoint to a police station it will show the police station icon at the edge of the radar as your destination.
- Medics and Firefighters can no longer enter police pursuit/undercover vehicles.

Seasparrow balancing
- The Seasparrow will now spawn with 50% health. This allows people to have more chance to take it down.
- The Seasparrow can be repaired at an airport, but only up to 50%.
- Helicopters, including the Seasparrow, can no longer use the gas station options, notably to add vehicle armour.
- The Seasparrow will now use 4 times the amount of fuel when flying (2x when idling). This means it can't be used for extended periods of time without going to refuel.

Other changes
- Slight increase to bank cashier holdup payout to make it a bit more worthwhile.
- Money bag event reward is now based on players online. Much higher payouts at $1000 per player online plus a random amount between $0 and $5,000.
- Trucking mission will no longer fail if you exit the vehicle. This allows you to refuel, go into a shop etc. as long as you complete the delivery in the allocated time.




- Fixed bug in SAMP (valstr function) that could cause the server to freeze/hang if a specific value was used (cellmin).
- Fixed players with jobs (mechanic/prostitute) not showing correct wanted level color upon (re)spawning.
- Personal vehicles had the possibility to spawn far above or below the player's height e.g. on a bridge overhead or a parking lot down below.
- Fixed bugs allowing players to hold more than 1 Molotov. Excess ammo removed from all players.
- Possible fix for shooting range persisting target objects.
- Fixed many runtime errors (script crashes).
- Fixed bug where cops could see crime reports for players in the PD if they accepted a property invite from the PD.
- Fixed hundreds of 'nodes' on road paths being under ground or incorrectly positioned (Rockstar mistakes).
This could cause personal vehicles to fail to spawn in specific locations or result in GPS arrows under the road.
- Fixed property owners being able to pick up dropped stolen items that came from their own property.
- Fixed STDs coming back after rejoining the server after being cured.
- Ambient property driveway vehicles now get despawned when a player buys a property and re-spawned if the property is sold to the bank.
Drive-by fixes:
  - Fixed pressing H in vehicles that don't support passenger drive-by showing 'Entered drive-by mode' info message.
  - Fixed Beagle/Dodo not showing drive-by hint message.
  - Players will no longer be auto-equipped with drive-by weapon when entering a vehicle that doesn't support drive-by.
- Fixed a bug that was preventing property garage labels to be created for players when a property was purchased and being removed once sold.
- Fixed being able to see strange reflections through the floor of some properties.
- Fixed player time re-syncing to server time even when forcibly set to night in the Weed Burning mission.
- Fixed player location ('San Andreas') being shown in bottom-right corner during intro tutorial.
- Fixed bug where boombox placement animation would play even if boombox could not be placed (e.g. other boombox nearby).
- Corrected some badly positioned ATMs (clipping into walls mainly).
- Removed a police bribe star that was hidden inside a building in Doherty, San Fierro (from singleplayer).
- Fixed taking a picture (with a camera) of a store/stand NPC counting as robbing/attacking them.
- The interaction menu can no longer be opened from inside a modshop, as it broke stuff.
- The vending machines behind Jay's Diner in Tierra Robada are now functional.
- If a player manages to shoot a bullet or two front-facing on a bike due to latency, the damage is now nullified.
- Fixed inaccessible refuelling checkpoint position for Savanna.
- Fixed ability to tow boats, helicopters, planes, bicycles, motorbikes etc. (how has this never been reported?!).
- Fixed cops being given weapons from stolen property safes when delivering a vehicle containing stolen goods to the police compound.
- Fixed boot not closing after delivering stolen house items.
- Fixed vehicle storage locations sometimes showing 'unknown' or incorrectly showing a nearby location.
- Fixed mechanic 'request towable vehicle' finding broken vehicles used in intro tutorial that are in a different world.
- Fixed Emerald Isle garage missing from GPS destinations.
- Supply drop flyby sound effect is now properly 'stopped' when finished, as not doing so made it so radio stations could not be listened to in vehicles.
- Fixed bank robbery bags that are not in the vault being destroyed when the bank gets locked down.
- Fixed players being able to circumvent bank robbery bag pickup animation.
- Fixed player animations being reset when refuelling checkpoint shown at gas stations, resulting in strange behaviour like bailing from a vehicle and instantly standing up or interrupting drive-by shooting.
- Fixed jerry can able to be used on vehicles without fuel (e.g. bicycles).
- Fixed jerry can checkpoint disappering if you get too close to the vehicle.
- Fixed out-of-place enter/exit coordinates for The Welcome Pump interior in Dillimore.
- Prevented use of prostitute blowjob and other similar actions that position you next to players being used where there is an obstruction e.g. a wall.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

As always, if you find any issues please let us know on the bug report forum, thank you.

Version 1.11


Version 1.11 is now live on the server! I know it's been a while since the last update, and as I always say I wish I could invest more time in scripting and I will endeavour to do so in the future.


Please check out the stuff that's been added below, and don't forget to read the full changelog on the forums. Enjoy!







Kickstart Stadium



The Kickstart Stadium event has been added at the Blackfield Stadium in Las Venturas, just west of LV airport (/gps kickstart). It can also be accessed if LS or SF is the active city.
In this recreation of the Kickstart stadium challenge from single-player, you must ride around a stunt obstacle course on a Sanchez dirtbike collecting orbs of light to score points.

Green orbs are easy to collect and are worth 1 point and $50.
Yellow orbs are a little bit trickier to collect and are worth 2 points and $75.
Red orbs are very difficult to get and are worth 3 points and $100.

The first time you complete the challenge (collect all orbs), you will be awarded $100,000 and 100 points.
You have 5 minutes to collect all the orbs. If you completed it in a fast time, you could end up on the top ten leaderboard.
You will be given a cash reward proportionate to your rank on the leaderboard ($1,000 per rank).

There is a 1 minute cooldown until you can re-enter the stadium, however apart from that you have unlimited attempts to collect all the orbs.

Only one player can be in the Kickstart Stadium at once. Other players may spectate.



Car Neon Lights

Donators can now add neons light bars under vehicles! Choose from red, green, blue, yellow, purple, or white. Visit any gas station to add.

Minimum £5 GBP donation required to qualify for this exclusive donator-only feature. See https://mikescnr.com/donate for more info.

The lifts on the Aircraft Carrier are now functional.


You can now shoot an oil slick to remove it. Passenger drive-by works for this too.
It will burst into flames (no harm can be done by the flames).


You can now /piss on someone that is downed to finish them off.


Added 'Cop(s) inside' label to interior entrances, just like existing 'Suspect(s) inside' label.


You can now add nitro (x2 x5 or x10) to any vehicle by using the gas station menu.


Added a chillidog stand outside SFPD.



Other additions
- As the driver of a vehicle, you can now use /hood and /trunk to open/close your vehicle's trunk and hood.
  - You can also use /bonnet and /boot for people that speak proper English 🙂.
  - You can also access this functionality via the Interaction Menu -> Vehicle options/settings.
- 75 new properties added around San Andreas including all those in Marina, Los Santos.
- Added flourescent lights to Temple gas station.
- When the Treasure Hunt ends, all participants are now clearly informed of this via on-screen message.
- Vehicle hood/trunk will now automatically close once a vehicle starts moving.
- Added /vwhisper (/vw) for messaging only players inside your vehicle. Nearby players will not hear it like they do with regular whispering.
- Added stat, achievement and daily objective for vending machine use.
- Added on-screen popup when a daily objective is completed.
- Added automatic GPS destinations for phone missions and Securicar robbery.
- Added a reminder to renew Discord Nitro Boost.
  - Will be shown to players that were boosting the server in the last 60 days but no longer are.
- Valle Ocultado gas station (just east of El Quebrados) now has working pumps, allowing refuelling.
- Players' CPR revival success rate is now shown when job or job rank changes.
- Added music inside General Store interior.




- Carparking is no longer allowed. If carparking is detected the victim should be automatically saved after 5 seconds.
  - Victim still won't get damaged for the few seconds they are carparked. Nothing changed in relation to that.
- Prevented rain occurring twice. Rain should only ever last for 4 minutes or so.
- Police station locker room now allows you to go on duty as a cop.
- Police station locker room 'change skin' screen 'go off duty' button now works.
- Exclusive donator-only features now only available to players that have donated £5 or more.
  - So far all donations have been £5 or more, so nobody loses out on anythying.
- You can no longer change another player's personal vehicle color at a gas station.
- Typing /eject (/ej) with no parameters will now eject all passengers.
- Helicopter blades no longer instantly kill a player (it will down them).
- Treasure Hunt reward for finding individual clues is now $500 multiplied by the stage (was $100 multiplied by the stage).
- Increased the minimum distance to robbery hideouts, to prevent players having an easy time robbing banks/houses.
- You can no longer rob properties outside the active city.
- You can no longer rob properties with no owner.
- Oil slicks placed by public servicemen will no longer affect team players or innocent players.
- Changed Treasure Hunt chat message color to more of a golden color.
- Gas station vehicle fix/mod options now take 5 seconds to apply.
- The key binds when downed have changed.
  - Old: Press N for medkit, aim/RMB to accept death.
  - New: Press Y for medkit, N to accept death.
  - It makes sense, do you want to live: Y or N 🙂
- The keybind to hail a nearby taxi has been changed from Y to LALT/walk.
- Slight increase to country rifle damage.
- Trucking mission no longer automatically starts when a trailer is attached, you must press the sub-mission button (2).
  - Pressing the sub-mission button (2) without a trailer will find the nearest trailer.
- Trucking trailer is now despawned at the destination after a few seconds.
- You can now use 'N' to break into the PD evidence locker again (LMB remains an option also). Useful if you don't want to accidentally punch/shoot.
- After admin assistance (/helpme), both players are now muted for 5 seconds, to prevent accidentally sending a message outside of helper chat.
- When admin assistance (/helpme) is accepted, the request summary is now repeated.
- If a player exits the defined mission area on a mission where the area is not shown on the map, the zone will appear (flashing) if they leave it, and hide again once they return.
- Non-staff players can no longer see admin things in /actions (such as anticheat detections and admin punishment details).
- The Ocean Docks hideout has been moved slightly further into the docks.
- Loco Low Co modshop GPS location moved closer to make it easier to find.

Crimes and wanted level changes
- Murder (of a cop or not) will now make anyone MOST WANTED (wanted level 6).
- Attacking a player will always give you a minimum of a 2-star wanted level.
- Aiming at a cop will now give you 2 wanted stars, not just 1 (from innocent).
- 'Vehicle destruction' crime is now arrestable (2 stars from innocent, was 1).
- Breaking out of jail is now 5 stars (orange) not 6 (most wanted).
- Trespassing on military restricted areas is now an arrestable offence (2 stars not just 1 from innocent).
- 'Aiding suspect' crime (mechanic removing cuffs from a cuffed suspect) is now an arrestable offence (2 stars not just 1 from innocent).
- 'Assault' crime renamed to 'Battery'.



- Potential fix for players seeing chat during intro tutorial.
- Potential fix for players seeing radar location text during intro tutorial.
- Fixed 'Player A ejected Player B from the vehicle' being shown to everyone.
- Fixed 'The city is changing soon' popup showing for players viewing intro tutorial.
- Fixed low draw-distance on Ocean Docks aircraft carrier which could result in vehicles dropping through to the water.
- Fixed red sky when thunderstorm weather is used at dusk.
- Fixed rotating airport radars not appearing.
- Fixed issue with event (Decathlon) podium lights being set to invalid models.
- Fixed players being able to recover a destroyed personal vehicle before the cooldown by
  repairing the engine through the personal vehicle management menu.
- Fixed players falling through CJ's gas station (Doherty) after exiting the interior.
- Fixed a rare issue where cops (and other public services) could obtain a wanted level.
- Vehicles with engines at the rear and trunks at the front are now treated as such.
- The Camper, Bullet, Turismo, Cheetah and some other vehicles have engines at the back and must now be repaired from there.
- The Cheetah and Turismo now have a trunk at the front as it should be.
- The Camper and Bullet don't have functional trunks.
- The hood/bonnet of the Turismo (rear) will not open when being repaired.
- Implemented a fix to try and fix long-standing bug where civilians can see police crime response checkpoints.
- Visual bullet tracer/blood splatter no longer missing when cops shoot innocents/team, but damage is still blocked.
- Fixed players spawning at previous city's event (Decathlon) starting location after a city change if they joined the event.
- Fixed double chat message when a player requests a supply drop.
- Police evasion now takes actual interior location into account.
  - The interiors in GTA SA live up in the sky, generally above the middle of the map.
  - For example, if you were most wanted, you couldn't evade the police at LS airport even if the closest cop was inside the LVPD,
    because the inside of the LVPD is actually just above Blueberry, which is within range to not allow evasion.
- Fixed Smuggler mission giving $0 bail/ticket and crime not logging.
- Vehicle rear tires will no longer burn out if the handbrake is held or the vehicle is front wheel drive.
- Fixed popup box padding for 'Name (ID) started a Securicar mission' popup.
- Fixed bicycles being despawned if their health drops below 250 (bicycles never 'die').
- Fixed being able to apply bulletproof tires and vehicle armour to bicycles.
- Fixed cops' 'number of arrests' stat (and therefore achievement) being double increased when instant-arresting or when quit-to-avoid auto-arresting.
- Fixed Skimmer/Seasparrow respawning a few seconds after hitting water too hard as the game thought the vehicle 'drowned'.
- Players are now frozen while hotwiring the Skimmer as it was possible to start moving it before the hotwiring was complete
  however doing so rendered it unable to move afterwards.
- Fixed being able to start to refuel a vehicle as you're entering it, and being stuck in a weird animation.
- Player freezing during certain dialogs has been removed, as its caused bugs and could result in exploitable effects such as clearing fire or grenades.
- Fixed players respawning at closest job spawn, even if they died near it (it's supposed to fall back to the 2nd closest).
- Fixed a bug where if a cop tickets a suspect while they are breaking into the evidence locker, they can no longer continue to break into the locker.
- Property labels owner name is now always updated when owner's name is changed.
- Fixed player camera not reset if failed Valet mission while in camera view.
- Fixed entering 'forgot' in login dialog box not showing info on how to reset password.
- Fixed script crash (runtime errors) when playing a mission that involves a temporary skin (Securicar/Pizzaboy/Mailman etc.) and previous skin was able to offer a service (e.g. Mechanic).
- Fixed /flare not working for regular flare (no supply drop).
- Fixed recursive mentions when mentioning a player that had an at-symbol (@) in their name.
- Fixed '$medic' having the '$me' part processed, resulting in it being unusable.
- Fixed medic CPR job event patients spawning on pirate ship (inaccessible to Ambulance).
- Fixed 'You have no vehicles to request' message when spawning if you have no vehicles to request.
- Fixed 'Complete a mission in under 5 minutes' daily objective not claimable via a job event.
- Fixed a minor error in the calculation for personal vehicle spawning which could result in a failure to spawn the vehicle as the script thought the location (node) was under the ground.
- Fixed errors with cash dropped when dying after robbing a player, such as giving $0 or more than player had on them.
- Fixed medic CPR job event Ambulance sometimes spawning partially under the road.
- Fixed 'Tikckets' typo in player stats.
- Added missing road nodes to Big Ear parking lot.
- Ticker message box is now disabled as part of 'immsersion mode'.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

Version 1.12


Introduction
Version 1.12 has been in the works for a few weeks now, and is a major update to Mike's Cops and Robbers. It sees various new features, activities and even new map locations added into the game, as well as many fixes and improvements. It is one of the biggest updates in a while.

I would like to take this opportunity to officially welcome M3E6 back onto the development team, and thank him for his contributions to this update!
I would also like to thank ChrisAg for his recent contributions.




DWAYNE ISLAND (ALCATRAZ ISLAND)
A new part of the map has been added: Dwayne Island.



This is the first time a major map addition has been made in MCNR. The reason for this is that I am weary of changing the game from the original too much. However, in this instance, the map is of such a high quality it actually looks like it could have legitimately been part of the game, made by Rockstar themselves.

Based on the real-life 'Alcatraz Island' (also known as 'The Rock' - hence the in-game name, a reference to Dwayne Johnson), the island sits in the San Fierro bay
between Bayside and San Fierro. It can only be reached by aircraft or boat, or by swimming. Cops can spawn there, too.

The island features payphones, ATMs, vending machines, a chilli dog stand, a bait shop, 2 helipads, boat docks, and more. It is also a moneybag event spot and part of the Helitours mission!

It is currently not used as a prison or police department, but will likely be in the future. For now, pay a visit and check it out!
Cops may spawn there, for everyone else, you'll have to find your own way there! You may freely explore the outer 'ring' of the island, but the inner area is a restricted area and you will attain a wanted level if you trespass.

Big credit to ChrisAg for mapping it. Absolutely amazing map. Thank you.

HOUSE MAID SIDE-JOB
A new job/activity has been added: Housemaid.


Properties will acculumate trash over a period of time.
Any civilian player can do the maid side-job by pressing LALT/WALK or typing /maid at the front door of a property that requires cleaning.
The job involves walking around the property picking up trash and depositing it into the trashcan.
Property owners can reduce the amount of trash that is generated within their property by purchasing the 'maid' property upgrade.
Once a property is cleaned by a maid, it will not begin to generate trash again for a while.
Property owners can perform the maid mission on their own properties but will not be paid (will still receive score).
You can start the maid mission from within a property with /maid.
You can find a house that requires cleaning with /maidfind or /maidsearch.

EXCLUSIVE DONATOR VEHICLES


Donators are now able to purchase the following personal vehicles (from a low or high end dealership):
Taxi, Mr Whoopee, Hotknife, Cabbie, Romero, Monster, Pizzaboy, Caddy, Hotring, Hotring Racer A, Hotring Racer B, Bloodring Banger, Journey, Tow Truck, Forklift, Tractor, Utility, Monster A, Monster B, Kart, Mower, Dune, Sweeper, Newsvan, Tug

DONATOR CUSTOM LICENCE PLATES


Donators can now set custom licence plates on vehicles! Simply use /plate anywhere any time. You can even set a color!

DONATOR VEHICLE COLOR CHANGING


Donators can now change their vehicle color anywhere any time, with /vcolor.

DONATOR LOTTO COMMAND

Donators can now pick a lotto number without visiting a store via /picklotto.

DUMPSTER DIVING
A new activity has been added: Dumpster Diving.



Any civilian player can approach any dumpster or trash can and must repeatedly tap the N key to search the dumpster. Who knows what you may find!

DAILY LOGIN BONUS
Players will now receive a cash and score reward for consecutive days played.

You must play for 30 minutes and your 'active time' resets at midnight GMT/UTC.
Check /DLB for your daily login bonus stats, and to check how long you've played today.

TRAIN IMPROVEMENTS


Train crossings with barriers now emit a sound when a train is passing. The audio plugin is required for this (https://mikescnr.com/audio).
Trains headlights now work at night, and will flash when approaching a crossing.
Being hit by a train is now always instant death.
If a player dies from being hit by a train, there is now a special chat death message for this rather than showing the NPC name.

1V1 DUELS
Players can now participate in an organised 1v1 duel. Simply use the /duel /1v1 or /battle commands to invite another player to duel.
You will both be transported to a warehouse in which the battle will take place. You'll have 3 minutes to fight and the winner will get bragging rights.




SAFE ROBBERIES
All stores/shops now have safes which can be robbed in addition to robbing the clerk/cashier.

The payout is considerably higher, but you need skill and patience and maybe a bit of luck.

Checkpoint NPCs
There are now NPCs standing at certain checkpoints, such as hospitals and gas stations.



Main additions
- Added over 50 new payphones all over San Andreas. There should now always be one close by.
- The Pizzaboy mission now requires the player to return to the restaurant after delivering the 3 pizzas.
  - They can then choose to continue (deliver 3 more pizzas) or end the mission.
- Tire popping sound added when tires are popped. Audio plugin required.
- 'Player of the week' now gets a cash reward on city change.
- Added player stats for times received 'Player of the Week'.
- Vehicle dealership menu now shows models of the vehicles instead of just a list of vehicle names.
- An 'Other actions' submenu has been added to the bottom of the interaction menu.
  In the future more things will be added here, to keep the interaction menu clear from clutter.
  At the moment this menu only contains an option for donators to purchase a lotto ticket from anywhere.
- You can now legally pay to reclaim your confiscated weapons from the police reception, at half the Ammunation price.
- You can now convert a stolen personal vehicle into a legitimately/legally owned one via the vehicle management menu (/v).
  It will cost the same as buying the vehicle.

Other additions
- Added sound effect when a spike strip is dropped (audio plugin NOT required).
- Added /imode and /hud command to quickly turn immersion mode (hide all screen elements) without having to go through /settings.
- Immersion mode now hides 'mission panel' in bottom-right corner (although it may show again if you start a mission etc.).
- You can now mute boomboxes in /settings (audio category) or with /bboxmute.
- Added a /setting (gameplay category) to automatically exit properties by walking into the exit marker without having to press ENTER/F.
  - This setting will default to requiring a key press (except when holding a stolen item). This is because the space can be small and it's easy to accidentally exit the interior).
  - While robbing a house, you will exit as soon as you enter the marker regardless of the setting.
- Spawn selection map now shows player count next to each job.
- The personal vehicle management menu now shows your favourite vehicle at the top (before 'Land vehicles').
  Selecting it will go to the management page for your personal vehicle, allowing you to call it quickly or to unfavourite it.
- A reloading animation will now be played when picking up a weapon.
- Carjacking is now a separate crime.
- Mount Chiliad is now zoned separately on the map, so players' locations, robbery hideouts etc. will no longer say 'Whetstone' within this zone.
- Stealing money from an ATM is now a crime in itself, in addition to the 'criminal damage' crime.
- You can now search in /unlockables by appending a search term after the command, e.g. '/unlockables Infernus'.
- An animation is now applied when opening a vehicle garage.
- Added /coinflip which will flip a coin (announced to all players, limited to once a minute).
- Added /random which can be used to generate a random number between the values specified.
- Player idle animations are now cleared when shot.





Main changes
- 'Your vehicle has been impounded' popup when favourite vehicle attempts to be auto-spawned is now shown in chat rather than a dialog.
- All jobs' payday amounts have been increased, especially for cops.
- The prizes for the Decathlon have been increased (over double, including score too) and will be multiplied by the number of competitors.
- Bullet-resistant tires are now cheaper for motorbikes (makes sense, fewer wheels!)
- Ammunation weapon and ammo prices have all been altered (increased).
- Aircraft/boat purchasing/managing checkpoints are now shown in inactive cities also.
- Cop arrest bonus increased.
- Increased (doubled) the cash bonus cops receive when recovering a bank robbery bag.

Neon improvements:
- Neon lights /setting for automatic day/night operation now default to ENABLED and not DISABLED.
- If you had changed this setting, you will need to change it back.
  - You can now toggle automatic neons at day/night with /autoneons (it's also in /settings under the 'Vehicle' category).
- Neon light state (on/off/auto) will now save when a personal vehicle is returned to storage and called again.

Other changes
- 'Battery' crime name has been changed back to 'Assault'.
- ATMs can no longer be used when recently performed an animation or bailed from a vehicle.
- You can no longer rob players while bailing from a moving vehicle.
- Spike strips can no longer be deployed if the height of them would be too different from the player's height.
  - For example, a player was able to stand on the ledge of a building and deploy a spike strip down to the street below. This is no longer possible.
- Property owner can now cancel property insurance upgrade and stop paying the daily fee.
- /dropweapon now takes ground height into account so weapons don't appear under the ground.
- You can no longer drop a weapon inside a wall etc.
- Cancelling dealership vehicle purchase (without test drive) now re-shows the vehicle list.
- Pressing the cuff button immediately after starting to cuff a suspect will no longer cancel it, as this was often done accidentally.
  There is a window of about 1 second, after which it will cancel as normal.
- Police 'get in the car' shouted order is now delayed so that if N is double-tapped (to auto-arrest) the order is not made unintentionally.
- If /uncuff is used by a cop while cuffing someone, the cuffing will now be cancelled, instead of it showing an error.
- Gas station dialog menus now correctly close if the player exits the vehicle.
- Players are now ejected from properties they are viewing if they don't purchase within 30 seconds.
- Disabled robbing and damaging players/vehicles in Decathlon.
- Disabled wanted level in Decathlon.
- If a player starts to exit their vehicle while receiving Mechanic services, the services are now cancelled.
  This was sort of in place already, but only cancelled the services when the player FINISHED exiting their vehicle, not started to.
  - When player clothes are temporarily removed while aiming with a sniper, only clothes attached to the HEAD are now hidden.
  - Players are now frozen for an extra couple of seconds on spawn to prevent falling through scripted objects.





Main fixes
- Fixed Pizzaboy mission bike sometimes not recognised as a mission vehicle if the vehicle was destroyed and respawned.
- Fixed bug where cancelled dealership vehicle purchase color selection, it would fail to buy the vehicle.
  - This would then lead to a secondary bug where you can't change the color of your personal vehicles.
- Fixed a bug where cancelled a dealership vehicle purchase (without test drive) resulted in the inability
  to change the color of your personal vehicles.
- Fixed Kickstart global stats not increasing. They have been updated based on player stats.
- Fixed /settings respawn type 'main job spawn' not working, and spawning players at hospital.
- Fixed /mapicons legend not showing properly.
- Fixed gas station 'sell vehicle mods' not usable if only a paintjob is applied.
- Fixed personal vehicle paintjob failing to save if previewed a paintjob in a modshop then cancelled it.
  The paintjob would come back when the vehicle next spawned.
- Fixed a bug where if a player exited a vehicle just before the licence plate was changed (by a mechanic), their screen would stay faded out to black.
- Fixed cops being ejected from the bank even if there are suspects inside.
- If a player is pissing and their animations get cleared, the piss stream is now correctly removed.
- The following vehicles are now correctly recognised as having the engine at the rear (for engine repair):
  - Pizzaboy, Faggio, Forklift, Hotdog van
  - Fixes /rules being cut off at the end.
  - Fixed map collision data at bridges including the singleplayer bridge blockades,
    meaning supply drops could not be dropped at certain places on the bridges between cities.
- Fixed 'Manage clothing outfits' missing from clothes store menu if went on to skin/clothes catalogue and then back.
- Fixed medic spawn selection locations 'Fort Carson' and 'El Quebrados' being swapped.
- Dialog 'click' sound will no longer cause alarms/sirens to stop being audible.
- Fixed players being able to unfreeze themselves or skip animations by opening and closing dialog (such as the interaction menu).

Other fixes
- Fixed inability to drop Chainsaw with /dropweapon (it was meant to only be restricted in the Lumberjack mission).
- Unfinished 'Account reset' functionality disabled, as it's not finished.
- Fixed an issue where if a player's favourite personal vehicle is somehow removed from the database, the script will still try to spawn it and crash.
- Fixed a bug where selecting an empty garage slot from the personal vehicle menu would result in inability to select a different option (it would go back to the previous dialog).
- City change music will no longer play for players on the login screen.
- Fixed low draw distance for Dillimore gas station.
- Fixed contradicting messages when active/favourite vehicle attempts to be automatically requested on spawn.
  The first message stated 'Your vehicle is impounded' but is then followed by a message stating the vehicle has been spawned nearby (which it has not).
- Fixed players being awarded score when STARTING to rob ATMs rather than after successfully finishing it.
- Fixed medic spawn selection locations 'Fort Carson' and 'El Quebrados' being swapped.
- Players are now frozen for an extra couple of seconds on spawn to prevent falling through scripted objects.
- Fixed issues related to progress bars overlapping when doing medkit action and also doing dumpsterdiving or fishing.
- Mapped some objects to cover invisible collision in certain places.
- Your Kickstart personal best time is now included in your player stats 'Records' section.
- Fixed player weapons not being destroyed rather than confiscated when turning self in at a police station.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

Version 1.13 - Halloween Event




Hi everyone. The time is upon us to celebrate Halloween! The Halloween event will run from the 11th of October to the 1st of November.

The event includes the following activities:
- Halloween Candy & Candy Leaderboard
- Pumpkin hunt
- Trick or Treat
- Cauldron
- Seasonal clothing items
- and more!

Please see this topic for all the info about the Halloween update:
https://mikescnr.com/forum/index.php/topic,9199.msg43991.html#msg43991




HEADPHONES
You can now listen to music with headphones!


You must be wearing headphones on your head (/clothes) and then use /headphones (/hp) to listen to music.
You can purchase headphones from any clothing stors (type '/gps clothes' for directions).
You can listen to the same stations as the boombox, including all the San Andreas radio stations.
Boomboxes and vehicle radios will be silenced while you are listening to headphones.
The audio plugin is required for headphones. See https://mikescnr.com/audio for a download. You get $1,000 in-game every day if you use the audio plugin!


Main additions
- A second row of weapons has been added to the Ammunation gun wall.
  - You can now purchase Brass Knuckles, Bat, Katana, Nite Stick and Spraycan.
  - Items from the menu (Country Rifle, Grenades, Molotovs, Satchels, Teargas, Parachute and Chainsaw) have been moved to the wall.
- Pilot's licence has been added.
  - You can purchase a pilot's licence from the airport gate guard for $12500.
  - You must be level 50 or higher.
  - This will allow you to enter airports without attacking the guard or obtaining a wanted level.
  - Entering airports without a licence will result in a wanted level (1 star from innocent).
  - It is also now a crime to fly without a licence. If cops see you you'll get a wanted level (1 star from innocent).
  - The Helitours mission now requires a pilot licence.
- You can now purchase two separate models of boombox (a black one has been added).
- A new setting has been added to hide the chat and keep it hidden, while retaining the hud.
  - Use /chaton and /chatoff to toggle.
  - The option can also be found in /settings under the Display category.
  - This setting will be turned off when you next join the server.
- You can now give flowers to players with /giveflowers (or press Y while looking at them).

Other additions
- You can now use the Country Rifle in the shooting range.
- Using the Country Rifle will now increase the Sniper rifle skill level which the Country rifle was made to share many updates ago (no swaying at 100%).
- Additional dildos/vibrators placed around the map.
- Added 'Dildo 2' and 'Vibrator 2' to Sex Shop menu.
- Gas station 'repair engine' item now repairs tires also.
- Vehicle dealership checkpoints now have actors like gas stations and hospitals.
- Players now get given 100% health and armour in duels (restored afterwards).
- The vending machines inside the banks are now functional.
- Crackable safe added to Blueberry Liquor Store.
- Added a new 'record' player stat for highest mechanic tow combo.
- An altimeter is now shown above the bar that represents an aircraft's height.
  - A new /setting has been added to disable this (under the 'Display' category).





Main changes
- The daily player-to-player cash transfer limit has been raised to $500,000.
- Players under level 20 will now only be able to receive up to $10k in daily cash transfers from players.
  This is to discourage multi-accounting or make it harder.
- You can no longer obtain level-locked weapons via /dropweapon, or house safe robberies. You can still find them around the map.
- The Ammunation shooting range can no longer be used with weapons which have not yet been unlocked.
- Police department alternate exits are no longer locked to non-cops.
- /settings has has a minor redesign including new 'combat' and 'audio plugin' categories to organise things more.
- The list of level-locked items (/unlocks) now shows models, rather than just a text list.
- /rpv is now used to return personal vehicles. Use /pv to spawn personal vehicles.

Other changes
- Supply drop prices increased to match new Ammunation prices.
- Players are no longer prevented from applying vehicle armour or bullet-resistant tires to another player's personal vehicle.
- Once a property invite is accepted (/api) it can not be used again unless re-invited by the property owner.
- Commands can no longer be used while a dialog is open. Doing so lead to many bugs
  and most players don't even know this is possible (you have to press F6).
- Improvements to weed burning mission including intro scene and cinematics.
- The Cropduster mission no longer warps players back to the mission start location if they fail the mission (they can keep the plane).
- Some collectables (horseshoes, tikis etc.) have been moved slightly as they were too difficult to find,
  and some have been moved that were in the same place as another collectable.





Main fixes
- The crime response checkpoints for cops have been completely rewritten,
  which should fix the issue where non-cops are seeing checkpoint all over the place!
- Fixed players being offered to purchase properties if they enter them as a maid.
- Fixed regular players being able to issue a PSO to themselves.
- Fixed Country Rifle reload animation not always playing when shooting, and damage being nullified.
- Fixed Securicar cash pickups that are left on the ground after it blows up staying forever if it happened again before the first lot expired.
- Fixed players being unable to spawn (if using spawn selection) if they have a locked skin equipped (e.g. they got the cop SWAT skin then got demoted/PSO'd).
- If a player somehow exits a vehicle while a delay item is being added at a gas station (bullet-resistant tires, vehicle armor etc.),
  they are now refunded.
- Fixed an unfinished feature where if multiple players have invited you to their properties you cannot accept (/api).
  It now shows a dialog allowing you to select which property invite to accept.
- Fixed players being able to keep the flamethrower from the weed burning mission if the server crashed mid-mission.
- Fixed /findheal /findcure dialog cutting off after 3 players.
- Fixed player-to-player vehicle selling (/vsell) not taking cash from the buyer and giving it to the seller.

Other fixes
- Fixed players being unable to reclaim weapons from police department reception that wasn't the main city PD.
- Fixed non-legitimately-owned personal vehicles spawning 'locked' (for everyone other than the owner). They should spawn fully unlocked.
- Fixed tire pop sound when exploding helicopter rotors.
- Fixed vehicle 'secondary emergency/warning lights' not being turned off if a vehicle explodes.
- Fixed players being able to set bank PIN to a negative number (as long as it was 4 characters, e.g. -123).
- Fixed weed burning mission not navigable via /gps or /missions unless the city was SF (the mission is available during any active city).
- Fixed 'You are dying' message stuck on-screen after duel finishes and you were downed.

Vehicle igntion fixes
Some fixes has been made to the way automatic ignition settings work for vehicles:
  - If you exit a vehicle with automatic ignition enabled and don't hold F/ENTER, the engine will turn off (unless the 'Keep engine running' setting is on).
  - If you exit a vehicle with automatic ignition enabled while holding F/ENTER, the engine will stay running.
  - If you exit a vehicle with automatic ignition disabled and don't hold F/ENTER, the engine will stay running (regardless of the 'Keep engine running' setting).
  - If you exit a vehicle with automatic ignition disabled and hold F/ENTER, the engine will be turned off.
  - The engine will not turn off if you're being carjacked, regardless of settings.
  - Help messages are now shown in chat when either of these two settings are changed, to explain the behaviour.

This update has also been a massive cleanup of the code base to improve efficiency, make the script easier to maintain, and to make way for future development.
These changes are completely invisible to players, however a lot of work went into it.
We (myself and M3E6) have also been working on a new addition to the server which is taking a lot of effort, but I won't be sharing details of this yet. But something cool is coming soon!



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

Version 1.14


Halloween Event Over
The 2021 Halloween Event is now over. Thank you to everyone that participated, we hope you had fun!

The candy leaderboard prizes have now been awarded:

Note however that any candy transferred to other players was returned. The above leaderboard was calculated from legitimate earned candy only.

Job event improvements and fixes
Various job events have had improvements and fixes.

JOB EVENT FIXES AND IMPROVEMENTS
General:
- The payout (cash & score) for most events has been increased.
- GPS route now cleared if mission failed.
- A 'mission failed' screen will now show when a job event is failed/cancelled.

Suspect Chase:
- Was not able to be started at all, completely broken.
- Added variations for SF and LV (2 each) as there were none.
- Fixed missing radar blip on suspect.
- Fixed bad camera angle/timing for failure scenes.
- Fixed bad placement of getaway Jetmax for Ganton to Palomino Creek chase.
- Force the player to stay on-foot for the final foot chase. Explain they must stay on-foot.
- Added clarification on what to do during the final foot chase (get close to the suspect to taze).
- Missing 'job complete' box added.
- Removed 'Chase the suspect' subtitle once you are tazing them.

Suspect Tail:
- Player weapons no longer temporarily lost when arriving at the start of the tailing section.
- After watching the suspect appear, you're now facing the correct direction to start tailing them.
- Added a bonus cash/score reward for completing without spooking the suspect once.
- You can now get closer without spooking the suspect.
- You can now get further away without 'the suspect is escaping' warnings.

Crime Scene Investigation (CSI):
- During the foot chase, if the player somehow manages to enter a vehicle, they are now ejected.
- GPS is now automatically set when mission starts.
- Fixed suspect facing angle on bridge in East LS CSI.
- Fixed lack of YES/NO next to 'suspect captured' in mission stats box.

Stolen Vehicle (Moving)
- Mission was unable to be successfully ended as the suspect could not be captured.
- 'Mission Complete' box with stats will now be shown.
- GPS is now automatically set when mission starts.
- Fixed suspect blip not being the dark red color it should be if they went out of range then came back in range.

Stolen Vehicle (Parked)
- GPS is now automatically set when mission starts.

Building Fire:
- One new variation has been added per city.
- Labels are now less visible.
- Fixed red map icon showing where to go sometimes pointing high in the sky.
- GPS is now automatically set when mission starts.
- Fixed subtitle that tells player to use a fire extinguisher to say fire truck water cannon.
- This event now has a 10 minute time limit to complete it.
- Random explosions will now occur on the actively burning fires.




- You can now purchase hydraulics at a gas station.
  This allows you to add hyraulics to vehicles not usually possible as they can't enter modshops.
- You can now purchase vehicle wheels at gas stations. All wheels are available, and can be used on any vehicle that supports it.
- Donators can now purchase rainbow neons for vehicles, which change color.
- Added 'Orange' neon color (donator only).
- Added a /setting (Display category) to adapt the server HUD to the 'widescreen fix' mod reduced HUD size (shortcut: /wsfix).
- Safecracking now gives 1 score per thousand dollars taken, previously you got no score for safecracking.
- A working elevator has been added to Emerald Isle parking garage.
- Additional command shortcuts have been added for daily objectives (/dob /objective(s) /daily).
- The Tow Truck now supports neons (donator only).
- /m(edic)rules have been added as an in-game command.




- Job payday amounts have been drastically increased (pretty much doubled for all jobs).
- Many missions and activities' payouts have been significantly increased (some double, some quadrupled).
- Police vehicles now spawn with armour (increased health).
- Patrol cars (LSPD/SFPD/LVPD), Police Ranger, unmarked/pursuit vehicles: 150% health.
- FBI Rancher and FBI Truck: 180%.
- Enforcer and SWAT tank: 200% health.
- SWAT Tank now spawns with super-bullet-resistant tires (was just regular bullet-resistant before).
- Normal cops can now call for an unmarked police car at rank 5 (it was restricted to CIA).
- Players with jobs (cop/medic/fire/mech/prosti) can no longer do the maid mission (except on own property).
- Most wanted players (red names) will no longer have a 'MOST WANTED' label above their head.
- The Mafia Moneybag event now lasts 24 minutes instead of just 12.
- The warning about the Mafia Moneybag and Treasure Hunt events ending soon is now 5 minutes before not 1 minute before.
- Police 'Crime response' checkpoints have been removed. They have been buggy since day 1 and I am sick of trying to fix them. They add nothing of value anyway.
- Score is now given on the Securicar mission for each collection and at the end.
- Securicar briefcase collection animation (in the store) sequence has been shortened.




- Fixed players being able to set their password to 'forgot', which would mess up the login dialog where entering 'forgot' is used to reset your password.
- Fixed first property maid trash pile changing model after second trash pile was created.
- Cops can now clean their own properties (maid mission).
- Changed the stupidly-coded way maid trash piles were loaded, which will hopefully fix missing piles.
- Fixed players being jailed on returning after a server restart if they were near a cop when the server restarted.
- Fixed spammy 'x left the server' messages when server is restarted.
- Fix altimeter setting not hiding altimeter
- Fixed being able to possess NPCs.
- Fixed being able to rob NPCs.
- Fixed being able to offer flowers to NPCs.
- Enabling 'immersion mode' will now also hide the new aircraft altimiter display.
- Altimeter height is now true ground height, not based on sea level.
- Fixed player level/rank display text not reappearing after losing wanted level and wanted stars hidden.
- Maid mission is now cancelled if someone starts robbing the house you are cleaning.
- You can no longer give flowers to players if they already have flowers.
- Trick or treat animations can no longer be skipped by appliyng a different animation.
- Fixed some vehicles being towable when they shouldn't be (e.g. Dozer).
- Fixed player temporary skins (Securicar guard etc.) not being reset on server crash.
- Fixed players being able to try to enter the Securicar while depositing the cash, resulting in animations being cleared.
- If players are somehow able to enter the Securicar during a stage when they are not supposed to, they will be ejected rather than the script telling them to go to the next location.
- Player clothing on arms/hands is now temporarily removed when aiming sniper/camera (was previously just those attached to head).
- Players can no longer change skin while they have a temporary skin set, such as during Securicar.
- Various missions/jobs gave no score. This has been corrected.
- Fixed firefighter skin selection not loading the interior properly.
- Players can no longer ring their own doorbell.
- Fixed players not able to clean own property (maid) outside active city.
- Players were able to change the plate on their vehicle via a mechanic even if the vehicle had no plates.



The following changes/fixes for the 'seasonal event' system were made, however the effects will of course not be shown because Halloween is over. These changes will take effect during the Christmas event in December.

Seasonal (Xmas)
- The Halloween Cauldron now shows how long until you can use it again.
- Removed the ability for players to give Halloween candy to other players.
- Fixed players being able to /possess other players even if they aren't themselves possessed.
- Fixed players being able to /possess themselves.
- Fixed subtitle text 'You have an STD and Food Poisoning' when relogging after possessed (Halloween).



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone!

Version 1.14.6 (Easter Event 2022)



Easter Event 2022
The 2022 Easter Event is now live! The event will run from April 1st to April 19th.

Details can be found in the following blog post:
https://mikescnr.com/blog/easter-event-2022




- Vehicle drivers will now attain a wanted level to match any suspects that enter their vehicle.
  - Drivers will be warned of this when a suspect enters the vehicle, and have 15 seconds to /eject them.
- Added command shorthand /set for /settings.
- Players that have completed the 'green goo' easter egg will now get access to the jetpack for a limited time at Area 69.
- Added blast doors to front entrance of Area 69.
- Personal vehicle lists are now split into pages (20 vehicle each), meaning if you have more vehicles than could be listed, you'll now be able to see them all.
- You can now mark multiple personal vehicles as 'favourite'.
  - Existing favouried vehicles will become 'primary' favourites, and you can add additional ones.
  - When favouriting a vehicle, you can either make it the primary, or add it as a secondary.
  - Primary favourite vehicles work in the exact same way as before - /fpv will request your primary favourite vehicles.
  - To manage and request other favourited vehicles, use /v and select 'Other favourite vehicles'.
  - There is no limit as to how many vehicles can be favourited.
  - Personal vehicle lists will highlight primary and additional favourited vehicles as green/teal respectively.
- Added kill/death (K/D) ratio to weapon kill/death stats (/pstats).
- The Pilot skin is now available to players that have a pilot licence.
- Two 'bodyguard' skins which were disabled are now available for all players to use.




- The Truth's Mothership vehicle (at his farm) can now be entered without breaking into it, once the Weed Burn mission is completed.
- Bait can now be purchased 10 at a time rather than 5, making it twice as quick to stock up.
  - Bulk buying via number entry is planned for the future.
- Certain inventory items (licences etc.) are no longer shown in the main inventory list, to declutter it.
  - There is a new 'Hidden inventory items' option at the bottom to show these.
  - They will be shown if viewing another player's inventory or if in 'discard mode'.
- Active personal vehicles can now be summonned from a shorter distance (150 meters, was 300 previously).




- Fixed a mixup of normal and streamed/dynamic actors being used, causing ID mixups.
- This in turn fixes an issue where store clerk/cashier voice lines did not match their gender.
- Fixed players remaining cuffed after death if respawning at a hospital. Cuffs are now removed upon death.
- Fixed vehicles which are 'accessible' to players and stored in garages becoming 'legally owned' by them.
- Fixed player positions for the elevator at Emeralds Isle's parking lot.
- Fixed prostitutes being able to perform services on-foot while the customer is in a vehicle.
- Fixed player settings failing to save after being reset (until relogging).
- Fixed firefighters being unable to 'legitimately' enter ambulances without breaking in and hotwiring.
- Fixed certain player weapons being lost if a tazer is equipped and then holstered while the player had a 'temporary weapon'.
  - For example if you were given a temporary camera in the CSI job event, equipping and holstering a tazer would remove it.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the beta testers and admins which help keep MCNR running. Have fun everyone! Happy Easter!