Manually script the satchel charges & the tear gas

So they won't get disappeared after entering/exiting an interior.

So the tear gas will have some value.
Not really possible accurately or reliably. We get what we're given. All hail Kye.
Mike wrote:
Not really possible accurately or reliably. We get what we're given. All hail Kye.

you love kye we got it
How it won't be accurate when you manually scripted the C4 in bank vault blasting scene Mike ? Bruh
Veteran950 wrote:
How it won't be accurate when you manually scripted the C4 in bank vault blasting scene Mike ? Bruh

I suppose I could stop them being used as a 'weapon' and make them like how flares work, sure. As for teargas, probably possible to have it hit walls etc. now I use the ColAndreas plugin to detect world collision.. it's not impossible it just seems like a waste of time.
waste of time makes those weapons useful and have some value in the game xdd