Rebalance robbing players.

Make It so there's no robbery cap on a person, but rather make it percentage. Let's say myth has 110m and walks around with It around freely, and the percentage I'd get is 10%. I'd get 11 millions from him, that would surely encourage people to store cash in alternate ways like safes which could also revive house robberies for example. The percentage could've been lower with more cash you have in hand, example 1-100k 33% 100-500k 20%, 500-1m 15% and any amout above 1m would be 10%
dead_bxnny
PD Deputy Chief
SAALCA Division
You are dreaming, this is not happening
Considering the fact that many mfs are walking around with millions of cash in their hands, it would make sense to rob some of those too.
Ralsei wrote:
I'd get 11 millions from him.




s1mple wrote:



Irl if some black crook jumped you you'd lose 100%
dead_bxnny
PD Deputy Chief
SAALCA Division
nah just cap it at 500k or smtn then atleast you would have some sort of incentive not to walk around with 100m in ur pocket

To be honest the actual suggestion given by Ralsei is the most logical.
No one stores more than 5M$ in bank so they won't have to pay taxes and they don't even care about their 35-50K being robbed as you can also claim them back by killing the person. Even if you're not claiming the cash back, getting robbed by players is much better than being taxed and it motivate players to avoid bank.
Robbing a random %tage i.e. 6-12% or whatever is the most logical way because it'll give the players a reason to store their cash somewhere instead of keeping it in pocket.
And ofcourse the /rob command will be much more useful and logical.
will end up with bankrupt.
Daryl_Dixon wrote:
will end up with bankrupt.


Happens in real life too so deal with it
Walt wrote:
Happens in real life too so deal with it
living wid raining moni
i think cop should get a buff ?
yall opinion dont matter expect from mine peasants
punisher wrote:
i think cop should get a buff ?
yall opinion dont matter expect from mine peasants

deep down we all know none of our opinion matters
mike will reject it all
Why do you need to "rebalance" the current system, just so you can get rich easily on a few dozen people that have millions?
You already get at least 50.000$ from rich players, which is about 2 bank robberies.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Nah this suggestion will never be considered by Mike.

Thanks that he raised up the max amount to 50.000$ and is fair enough because you can only store max 10.000.000 (5M in Bank avoid the taxes and 5M in house safe because the limite of houses you can own is 5 and you can put max 1M in house safe)
Ralsei wrote:
Make It so there's no robbery cap on a person, but rather make it percentage. Let's say myth has 110m and walks around with It around freely, and the percentage I'd get is 10%. I'd get 11 millions from him, that would surely encourage people to store cash in alternate ways like safes which could also revive house robberies for example. The percentage could've been lower with more cash you have in hand, example 1-100k 33% 100-500k 20%, 500-1m 15% and any amout above 1m would be 10%

-1 just a big No if you want to have cash work for it