Increase tazer range?

Hi , is it possible to increase tazer range just a little bit? Leaving this idea here,
Tazer gets tricky and frustrating, wile chasing unarmed w high-ping. even if you make contact and hit them dead-on w tazer shot, they fall down and get up in a "glitchy" way a few meters ahead, this seems to happen quite often maybe since most of the player base is 200 ping or above?
It used to be a longer range and everyone complained so I reduced it on three separate updates until everyone is happy. I’m unhappy with how it is now. I’ve already increased it either in the current or next version (I forget) and may increase it further in the future.
I think a good way out could be calculating electric shock time depending on the distance between players: the higher the range the less time it would take for victim to stand back up. According to related sources the effectiveness range is up to 10 meters.
Please stop +REP'ing me. I already know I'm most authoritative here
ᛏreba wrote:
I think a good way out could be calculating electric shock time depending on the distance between players: the higher the range the less time it would take for victim to stand back up. According to related sources the effectiveness range is up to 10 meters.

Good idea