HALLOWEEN UPDATE 2019 - Version 1.3



The first MCNR annual Halloween event is here!

Every year MCNR will be celebrating Halloween with a variety of events and activities which everyone can enjoy. This year marks the first year MCNR has launched a Halloween update, and in fact the first time any sort of holiday-themed update has been made!

The Halloween event will run from the 21st of October until the 4th of Nobember 2019.

Check out the blog post here for all the info you need: [coming shortly]




Version 1.3



The main Halloween event activities include:
- Pumpkin hunt
- Magic cauldron
- Trick or treat
- Player possession

Other Halloween changes/additions:
- Fog/rain is a lot more common.
- All Halloween event commands are now shown in the commands list (/cmds).
- Transfer Halloween candy to other players via the player interaction menu.
- Possession as a 'disease'. You can be possessed by the cauldron, while trick-or-treating and by other players.
- Pass your possession onto another player via the player interaction menu (press Y while looking at a player.


Clothing and accessories
Clothing and accessories can now be purchased at any clothing store (/gps clothes). Categories include glasses, hats and helmets, watches, special equipment, weapons and tools, masks, bandanas, holsters, police equipment and much more!

Ammunation improvements
- Grenades, moltovs, satchel charges, armour and weapon licence in ammunation are now part of a dialog menu when you approach the store clerk, no longer pickups around the room as it limited what could be added in the future.
- When buying armour you are now charged a proportional amount based on the armour you already have. Full armour price increased to $1200.
- You can now buy teargas and a country rifle from Ammunation.
- Throwable weapon ammo will no longer carry over to different throwables. If you have 2 grenades and buy 1 satchel charge, you will no longer end up with 3 satchel charges but 1. The grenades will be lost.
- Buying Chainsaw, Parachute, Shovel etc. is now greyed out if you already have the weapon.
- Ammunation now has a couple of actors in the store due to the empty space created by the removal of the weapon pickups.

Supply drop and flares changed
- Ammo drops are now known as supply drops as they give you more than just ammo.
- Flares are now an inventory item and must be purchased from Ammunation or a general store in order to be used for a signal flare (/flare) or a supply drop (/supplydrop /supplies /ammo).
- You can hold up to 5 flares.
- You can 'use' a flare from your inventory (/inv or use interaction menu) to mark location or request a supply drop, or use /flare or /ammo (/supplydrop /supplies /supply) as before.
- Dropping a flare or calling for an ammo drop will now require flares in your inventory.
- Dropping a flare will mark your location on the map for all other players with a red 'S' icon.
- Health is now refilled from a supply drop.
- Supply drops now take 5 more seconds to drop.
- Added messages when a supply drop is requested and inbound.
- Throwable weapons are now correctly given ammo from a supply drop.
- Before confirming a supply drop you are now shown exactly what you will get.
- Once you pick up a supply drop you are now shown exactly what is given.
- Signal flare and supply drop flare now consolidated to use the same flare 'system', so they cannot be used together anymore.
- You can also now request a supply drop from the 'Call for service' section of the interaction menu.

ALSO NEW...
- Skins can now be viewed in a grid-style catalogue menu at clothes shop clerk checkpoints, making it easier to find the skin you want rather than scrolling through them individually at the changing room.
- Entering a clothes shop now shows an instructional tutorial popup for changing skin and the new clothing and accessories system.
- All personal vehicles can now be scrapped, including ones of high value.
- Scrapping personal vehicles will now give the player 75% of the value rather than 5%.
- Encorcer vehicle can now use manual emergency lighting by pressing N.
- Cops with a class that has reduced blip visibility (FBI, SWAT and CIA) now reveal themselves on the radar for 5 seconds if they shoot.
- Server day, time and weather is now shown in the SA-MP client, updated once a second.
- GPS status display above radar now shows distance in meters under 1km and will show direction (N/S/E/W).
- Players with an STD will periodically perform a 'scratch balls' animation in addition to the 'shortness of breath'.
- LVPD roof now has a door on the outside of the entrance marker so it's not just a blank wall.


- Activating lights on a towtruck, sweeper, baggage, trashmaster, securicar etc. is now done by pressing N to be consistent with emergency lighting, rathern than the horn.
- Securicar hazard lights (press N) can now be used at any speed rather than only while parked.
- Activating main siren will now activate manual/secondary lighting and turn it off when siren is off.
- San Andreas world boundaries red border box will now flash if a player enters it.
- Store menu option to purchase lottery ticket is now greyed out if you already have a lotto ticket.
- Pollice dispatch crime report message now shows suspect color and crime/location is colored white to stand out.
- Medics that heal themselves while down will now only gain 25% health back, not 100%.
- You can now ring/knock on property doors even if the owner is offline (for trick or treating, but this change will stay).
- Changed the way throwable weapons' ammo is handled. Sometimes ammo would carry over to a new weapon for example if you had 2 grenades and bought a moltov, you would then have 3 moltovs. Ammo is weapon indpendent now.
- Cops can now enter the bank when it is closed if it being robbed.
- Cops can now enter any property with a wanted suspect inside.
- The location/vehicle display under the radar has been slightly redesigned to look nicer.
- Info popups (on the left side of the screen) are no longer shown when a dialog is open. The popup queue will resume when the dialog is closed.
- Changed the actor in the donut shops to one that Rockstar intended to be placed in there rather than the generic 'STAFF' male/female actors.
- Players can now own up to 5 properties, increased from 3.
- 'Dark red' text color (used in bank robbery and other places) has been made slightly lighter as it was difficult to read due to low contrast.
- Removed police dispatch message 'Cop x tazed suspect y in z' as it's just more clutter for the chat.
- Tutorial popup when entering a store changed from 'To rob a cashier, aim at them.' to 'aim at them with a weapon'.
- Shortened and re-organised 'Welcome back to MCNR' etc. chat messages on first spawn to take up less chat space.


- Fixed issue with slide-bug detection if player aimed while sprinting and velocity was still high after aiming begun. There is now a 1 second grace period from when you aim to slide detection.
- Properties with inactive owners (not online for over a month (28 days)) will now be sold to make them available for other players.
- San Andreas boundary red box no longer overlaps at the corners.
- Buying melee weapons from stores now saved to account straight away to prevent loss.
- Holding N in a vehicle will no longer try to play the /surrender animation, but will still show the '* Mike (69) surrenders.' message in chat.
- Fixed an issue where an unsuitable vehicle could be stored in any garage if it was replacing another vehicle already stored in the garage.
- Fixed server-sided damage values sometimes not being used and the default GTA values being used. This was causing the hunter/hydra/rhino rockets to not deal any damage to players on foot.
- Fixed an oversight in player transaction history where if a payment was taken partly from wallet and partly from bank account it would only show the transaction as affecting the primary cash source causing confusion.
- Fixed carwash payment not being a logged transaction.
- Fixed one of the NPC patients in the medic CPR job event being inaccessible to the Ambulance due to being up a set of escalators.
- Fixed gametext new-line characters (~N~) in 'Mike has started a Securicar mission' shown to cops in chat.
- Cop tazer is now holstered when going off duty.
- The interior spawn position for 'Gas Station' interiors has been moved slightly further into the store and away from the door as players would immediately exit the inteiror upon entering it.
- When changing a vehicle's numberplate at gas stations, the vehicle's health is no longer reset.
- Adds checks for GetTickCount() time wrapping and locks the server in this case until it can be fixed.
- Removed stated ability of firefighters to arrest suspects from the firefighter tutorial popup.
- Fixed an exploit where players could avoid the 'reload' animation when using the chainsaw which was added to balance it as victims would be unable to escape.
- When a player is given ammo for a weapon said weapon is now set as the held weapon as intended and to match default GTA/SAMP behaviour.
- Added a fix for 'attached object sniper scope' SA-MP issue where if a player had an object attached to their hand and used a camera or attached to their head and used a sniper they would see the attached object through  he viewfinder/scope. It will hide attached objects during aiming camera/sniper for all players which is not ideal however the only option.

I hope you enjoy this update - a lot of effort went into it! Thanks for your continued support!