Passenger driveby damage

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When passenger and shoot, you have some OP advantage:
- your damage is the same at any distance, unlike if you shoot onfoot, where at medium and far distance you damage is reduced,
- your hitbox becomes extremly small, only your head is vanurable,
- you don't have any recoil, which makes it a lot easier to hit target,
- you move a lot faster (ok, this one is fair),
- you are invincible when you are aiming if you are on a bike, or if in a car, but aiming to opposite side from where you sit due to not having hitbox. This one especially powerfull when abuse innocent drivers aganst cops.
I suggest neutralize the first mentioned advantage by making passenger driveby damage proportional to distance, like when you are on foot. Suggested damage values are in the attached table.
Damage.png (13 KB)
Overall, cars are supposed to be for travelling, not for fighting. It's a shame that cars give you extreme advantage in fight over players onfoot and because of it, almost every fight on the server is cars aganst cars.
I agree that the dmg and accuracy of the drive by should be decrease due to distance
Bedrock wrote:
:/ where reality of a few?



IRL, if you shoot a thing close to you, it'll damage a lot less than a longer distance.


air resistance and attenuation?  😮

Bedrock wrote:
//EDIT: "Each weapon also has separate damage values for driver and passenger drive-by. These do not currently take range into account."

And I suggest to take range into account.
no longer my concern
I can't do anything about most of these.