Kittycatmur wrote:
Isn't there a hard capped limit of 110 FPS in SAMP? I might be wrong, but you cannot break this limit without external scripts.
Said mod is allowed in MCNR but Mike set a fps cap of 130
dead_bxnny
PD Deputy Chief
SAALCA Division
Ralsei wrote:
Said mod is allowed in MCNR but Mike set a fps cap of 130
Rules state as follows:
Forbidden Mods
You must NOT use mods that:
- Give you an advantage over a player that doesn't have the mod
- Alter the way a part of the game works, such as changing animations or how weapon reloading works for example
- Change any object/vehicle/weapon models or collisions in any way, as they will not sync with other players
- Add objects into the game world that are not normally there
- Remove objects from the game world that are normally there
- Another player would notice, for example changing animations or vehicle models
- Any mods that affect the game camera are not allowed. This includes Field-of-view (FOV) changes, first-person camera, and such.
- Removal of blacked-out area of Sniper Scope.
- Cirucmvention of server-scripted things, such as Sniper reloading animations.
- Potato mod is outright banned. It removes objects from the world.
Allowed Mods
Generally, the following mods are allowed:
- Texture mods (as long as you aren't making walls invisible or something)
- Any sound mods
- UI/HUD mods such as rescaled/restyled HUD and text, unless it give you an advantage (such as bigger radar)
- Any other mod that doesn't go against the forbidden mod rules. For example removing loading screens.
Said mod isn't in allowed section, and is clearly in forbidden section as one that "Alter the way a part of the game works". Can you please explain what do you mean by saying "Said mod is allowed in MCNR"?

Increased FPS greatly increases ability to push vehicles. Watch the video for comression 20 fps vs 90. I believe 200 fps will allow you to run through vehicles like they don't even exist. So basicly you are suggesting to legitimate a hack.
https://youtu.be/Woxqoz60MpcThere is another benefit - with high FPS when moving, you can change move direction quite a bit faster which gives advantage in PVP. SAMP is greatly very much dependent on FPS, many other things changes when FPS increases.
Kittycatmur wrote:
Rules state as follows:Said mod isn't in allowed section, and is clearly in forbidden section as one that "Alter the way a part of the game works". Can you please explain what do you mean by saying "Said mod is allowed in MCNR"?
Mike allowing crashes.asi (mod to uncap the fps) but If you cap your fps at 130 using RTSS or shit. Even admins use it Lmao
dead_bxnny
PD Deputy Chief
SAALCA Division
And yeah fuck outta here with your car pushing meanwhile there's 300 pingers who can't get rammed by a car
dead_bxnny
PD Deputy Chief
SAALCA Division
Ralsei wrote:
Mike allowing crashes.asi (mod to uncap the fps) but If you cap your fps at 130 using RTSS or shit. Even admins use it Lmao
I believe he allowed it only because it fixes crashes and Mike just doesn't see another way to prevent them from happening.
Ralsei wrote:
And yeah fuck outta here with your car pushing meanwhile there's 300 pingers who can't get rammed by a car
Such stupid logic. Asking to allow hacks because of pingers? It will never happen, no matter how much you don't like it.
It's not like you're gonna benefit from car pushing so rarely
dead_bxnny
PD Deputy Chief
SAALCA Division
Behemoth wrote:
-1 i dont like it 🙂
State your reasoning.
dead_bxnny
PD Deputy Chief
SAALCA Division
Ralsei
https://mikescnr.com/forum/index.php/topic,2518.0.htmlHope this help u to understand why mike limit the fps
"Most of these issues only affect yourself, however at very high FPS (over 120 FPS), it can start to affect others. Effects include being able to push vehicles quickly at speed, being able to survive fall damage and much more. Therefore, I've made the decision that players will no longer be allowed to play with more than 120 FPS. This keeps the game fair for everyone. 120 FPS is more than enough. Generally monitors run at 30hz or 60hz referesh rate, so 120 makes logical sense as a limit."
-Mike.
Ralsei
We gon fight for our rights. Also fall damage thingy was caused by certain version of crashes not the FPS amout itself
dead_bxnny
PD Deputy Chief
SAALCA Division
Fair gameplay for everyone.
The FPS limit won´t be changed just because you have a PC that can run the game on 360FPS while everyone else can do fine with 120.
Just to be better and faster at fighting others is not a reason to increase the FPS, especially if it is just about DM.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.

Learn to read will you? It does not affect DM performance.
dead_bxnny
PD Deputy Chief
SAALCA Division
Ralsei wrote:
Learn to read will you? It does not affect DM performance.
I won't be so sure about second statement. If you try to fight with 20 fps, you will see that you are disadvantageous, yes? Increasing it to 110 fps will greatly improve your performance, is there any reason to assume that increasing from 110 to 500 won't lead to increase in performance too?