About the Vehicle armour

I just want to point out here in this suggestion is that maybe the price can be made based on the damaged vehicle armor for example ...

Repair price - Armor will be added
5050 = +1000
4545 = 900
4040 = 800
3535 = 700
3030 = 600
2525 = 500
2020 = 400
(What I have to pay for my current armour state)
1515 = 300
1010 = 200

just a little scratch 5k you'll have to pay.
normal.png (1.4 MB)
cost.png (873 KB)
damagedarmor.png (1.5 MB)
cost.png (873 KB)

“As long as there are two people on The planet someone gonna want someone dead”

"Professionals have Standards"
PS: sorry for my bad english

“As long as there are two people on The planet someone gonna want someone dead”

"Professionals have Standards"
If it becomes so convenient, everyone will start using it and it would become really difficult to take down vehicles
I have no idea what it is you are suggesting..?
he wants it so for example: if your vehicle has 1500HP and you want 2000HP again, you only pay for 500 points of vehicle armour ($2525) instead of the full $5050
GtaFreak wrote:
he wants it so for example: if your vehicle has 1500HP and you want 2000HP again, you only pay for 500 points of vehicle armour ($2525) instead of the full $5050


Exactly

“As long as there are two people on The planet someone gonna want someone dead”

"Professionals have Standards"
There’s a reason it is the way it is: balance. If you can always cheaply repair it to 2000 it’s not ‘special’.