This feature wasn't suggested beforeIntroduction: I'm a bonafide criminal, I've pretty much done everything in the server which relates to crime. However a lot more can be added, for fun purposes.
So I thought since a lot of people have so much trust in a complete stranger, enough to be willing to enter their vehicle unconditionally, Why not make them regret that decision and make them think twice before which car they just hop into? P.s It'll also fit my persona of a pedo-kidnapping clown.
Additional Introduction I could just ask for a simple (/tie on foot) and *Magically teleport the prey into the passenger's seat, and you'll be (detained similar to how cops have the *cuff* "get into the car please" and you're cuffed to the seat until you reach the drop off point and then you're in jail.)
But instead we'll strive to be unique! (please think like me
)
Features:•Being able to drag the kidnappie, when you tie them on foot, to a car of your choosing, granted you've broken into one and has access to it / You own the car. (If on foot is not applicable then the standard way of kidnapping in a car is fine)
•Being able to put a mask/Bag around the kidnappie's head which will basically make their entire screen black via camera positions
SetPlayerCameraPos(targetid, -833.5241, -1358.8575, 86.9054);
SetPlayerCameraLookAt(targetid, -833.5241, -1358.8575, 0.0000);
(Not confident enough to see if it exactly shows a black screen to target, haven't tried it.)
•Cover the map with an image saying you've been bagged or something
(debatable)•Can drive back to a hideout, where they can either store or torture the player to death with a dildo/chainsaw/katana preferably an interior like:
FDC Janitors room ID:10 Camerapos: 1889.953369,1017.438293,31.882812Millie room ID:6 Camerapos: 346.870025,309.259033,999.155700Etc..
•Of course you must have a ransom and when it's paid the kidnappie automatically gets untied and free to do whatever they want. Also kidnappie spawns outside the interior when ransom is paid.
•Money must go straight to bank, other players can pay to free their friend through bank transactions.
•Operation Rescue Me: If the kidnapper dies while kidnapping/Driving to the safe house/When kidnappie is in safe house then the kidnappie automatically gets free. Players can rescue their
friends granted that they know the safe house's location
•/loc [ID] should display message such as, "You cannot view that player's location, because they are kidnapped!"
•Kidnappie can PM like normally and use general/main chat.
•If a player that has been kidnapped within the last 15 minutes, they cannot be redkinapped until the timer cooldown ends.
•Kidnapper cannot kidnap another person until 5 minutes has passed.
•Ransom limitations,
$5,000-$50,000 (Kidnapper can set the ransom with a command, prekidnap, otherwise default is $5,000)
•3 level wanted stars
(debatable)•4 score after you've successfully kidnapped the player
(debatable)•
LEOs get notification when said player is kidnapped but still cannot /loc unless you're max rank
LEO•Counter play: Scissors That can be bought from any 24/7 with at least an
65%-85% success rate, which can be purchased for
$500 (debatable)•Counter play 2: Lube can can now be used as a lower success rate alternative;
28%-55%•Bags/Masks can be purchased from any 24/7 for
$600 each with a max of 5
•Rope can be purchased in order to tie the victim you can buy them in bulks such as "Buy Rope x5" (max is 5) rope will cost
$300 each.
•Success rate of rope;
60%-80%•Anti-Abuse; Players can /mask an unkidnapped player restricting their vision, in order to win a fight. Make it so that they
MUST to be kidnapped in order to use /mask or /bag
Final Thoughts:
Lol this might not even get added because it's so goddamn detailed, but I'll be real with you, a kidnapping system is all i want. This above that i wrote is all what i need.
Screen Shots of Interiors Please Upvote my suggestion, It's going to be so much fun and something new, What do ya'll think?
I'm open to any suggestions/Improvements.