Weapon Damage Values IntroductionThe weapons in MCNR have custom damage values. The reason for this is they are based on range. Weapons do more damage at close range than at medium range, and more damage at medium range that long range. This is not a feature in the regular game, it's specific to MCNR.
This generally only refers to bullet weapons. Other weapons use the game's damage, except for the Katana which deals 3x damage, and Brass Knuckles, Golf Club, and Nightstick, which all deal 2x damage.
Health & ArmourThe damage values are health/HP. If a player has 25 health and you shoot them with a weapon that does 20 damage, they will then have 5 health.
Armour and health are taken at the same rate. If a player has 100 health and 5 armour and you deal 10 damage, they will lose their 5 armour then the 5 health, leaving them with just 95 health.
RangeEach weapon has 3 damage values per range when on-foot. The three values refer to the following ranges:
Range | Distance |
Close | < 15m |
Medium | 15 - 50m |
Far | 50 - 200m |
Bullets will not do damage past the above 'Far' range value.
Drive-byEach weapon also has separate damage values for driver and passenger drive-by. These do not currently take range into account.
Damage valuesBelow are the damage values for each weapon with the three on-foot ranges and driver and passenger drive-bys:
Weapon | Close | Medium | Far | Driver DB | Passenger DB |
Colt 45 (9mm) | 10 | 7 | 5 | 0 | 7 |
Silenced 9mm | 13 | 11 | 8 | 0 | 8 |
Desert Eagle | 39 | 34 | 30 | 0 | 13 |
Shotgun | 40 | 18 | 10 | 0 | 23 |
Sawn-off | 18 | 10 | 7 | 0 | 12 |
Combat Shotgun | 24 | 15 | 8 | 0 | 10 |
Uzi | 5 | 4 | 3 | 1.5 | 7 |
MP5 | 9 | 6 | 5 | 2 | 8 |
AK-47 | 13 | 11 | 9 | 0 | 10 |
M4 | 10 | 8 | 5 | 2 | 8 |
Tec-9 | 5 | 4 | 3 | 1.5 | 7 |
Country Rifle | 41 | 35 | 30 | 0 | 19 |
Sniper | 44 | 38 | 35 | 0 | 21 |
Disabled weapon damageThe following weapons won't deal any damage in MCNR:
- Spraycan
- Fire extinguisher
- Teargas (doesn't work in SA-MP at all)
Weapon values can be changed at any time, with or without prior notice.
Any changes will be posted in reply to this topic.
Above values correct as of 23/08/2023.Shotgun pelletsSomething to note is how shotgun pellets work. While the game does physically represent multiple pellets shot from shotguns, the damage system (vs a player or a vehicle) either registers a hit or not. There is no way to tell how many pellets hit the player or vehicle, and the damage values are therefore the same no matter how many pellets hit the target.
FeedbackWe have tweaked (nerfed/buffed) weapon damage values in the past. If you feel like one weapon is too strong or too weak, feel free to post a suggestion in the suggestions board.
The aboves values are correct as of 23/08/2023 and are subject to change at any time. Changes will be mentioned in changelogs.