Version 1.13.3 The main change in this version is completely invisible to players. The way personal vehicles that were stored in property garages were saved within the database was wrong and had to be corrected in order to aid future development and prevent bugs from occurring. It took quite some time to fix and should be unnoticed. Just a reminder that there’s a lot more work going into the MCNR script than what you see in the changelogs. There’s lots of backend systems that have to be developed and maintained and you guys don’t know the half of it!
- Fixed maid mission telling player to 'Find something to steal' when
entering a property that is being robbed by another player.
- Fixed typo in 'candy transfer limit reached' where there was a dollar sign before the candy amount.
- Maid mission is now cancelled if the property is sold to the bank.
- Fixed player 'favourite personal vehicle' not reset if the vehicle is sold (until the player relogs).
- Added error checking for personal vehicles being lost but the garage still showed a vehicle inside on the label.
- Fixed dumpster diving giving invalid inventory items when fish were found.
- The ability to store a vehicle in an already-occupied garage (and transfer/replace the existing one)
has been disabled as it was never finished.
It will be finished in an upcoming update.
- Fixed medkit/fishing rod and other held items being immediately put away if the player has brass knuckles,
as the script thinks you swapped to a weapon.
Also, the drive-by bug fix from 1.13.2 has been re-added, sorry about that.
Any issues please let me know.
Thanks.