Author Topic: /cuff should be at any angles.  (Read 1389 times)

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Offline rjpars21

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/cuff should be at any angles.
« on: August 12, 2019, 02:26:06 pm »
Since the new /coprules were implemented. All of cops should be now using /tazer and when /cuff'ing the struggles comes.

When a person is tazed the /tazer will reload for 1 second which delays it, and when we /cuff we must go at the back of the suspect to cuff him properly there comes the struggle because what if we tazed at front of him then we have to go back. Tazer only effect for around 10 seconds (Not sure) then we cuff him at the back there's a chance that the suspect will escape again becaues Tazer only effect for around seconds.

My suggestion is that /cuff should be at any angle not at the back plus no more animation.

Offline MrAz18485

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Re: /cuff should be at any angles.
« Reply #1 on: August 12, 2019, 02:29:36 pm »
It would be OP no matter what.You should act fast while you’re a cop.If the suspect starts getting up,you can taze him.


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Offline Funtastic Power

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Re: /cuff should be at any angles.
« Reply #2 on: August 12, 2019, 03:35:54 pm »
You can just simply run behind the suspect and cuff them you have more than enough time due to tazer range and the stun duration. Cuffing from any angles and without animation is just no.



Offline Mike

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Re: /cuff should be at any angles.
« Reply #3 on: August 12, 2019, 05:55:40 pm »
You have more than enough time to get behind a player while they are stunned from the tazer.
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