Hi guys, i thought 2 things about bounties, i will divide because i have still questions/confusion about revenges/dm.
The first is about cops/medics/firefighters receiving/placing bounties.
Medics/firefighters:
If people can take their revenge on them, for:
-crimes committed in the last hour before they went on duty (kills, rob, harm, carjack)
-things committed during their duty
Then allow medics/ff too, to place bounties , else disable placing bounties on them.
Cops:
If people can take their revenge on them, for:
-crimes committed in the last hour before they went on duty (kills, rob, harm, carjack)
-things committed during their duty (arrests, takedown, shoots, carjack included)
Then allow cops too to place bounties, else disable placing bounties on them.
**Also if they allowed to place bounties, they could be allowed to takedown their own bounty, if they chasing it, even if a orange unarmed suspect, (obviously he should be a suspect).
The second suggestion is about adding requirements to place bounties, i don't know if it is possible even if the guy quit and rejoin, but i will try anyway.
Someone can place a bounty just if he was shooted/killed/robbed/carjacked by the guy he want to place a bounty on in the last hour, else they can't place it. (if i forgot something, just add it)
I'm not 100 % sure detecting things (in order to allow people placing bounties) in the last hour, can run smooth without issues and even if the guy quit/crash, but i'm pretty sure this will prevent spamming /report for invalid bounties, so everytime someone quit to avoid death, he's always guilty and players don't need to record him (how can you know a guy is about to quit to avoid if you don't know him ? impossible thing to record).
**Also adding a thing allowing the player that inflicted last damage, to get the kill if the guy (with bounty or without) quit, just if he was near him and if damage inficlted in the last 10 seconds like.
** = (optional thing, not really necessary and probably boring)
What do you think about ?