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Topic: More boomboxes variants and types (Read 1424 times)
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diogogames
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More boomboxes variants and types
«
on:
April 03, 2020, 04:58:22 pm »
I'm aware that there are other boomboxes in SAMP that could serve like visual variants of the boombox. In other words, have other boombox variants that vary visually.
Eg:
The one that's already in the game could be boombox 1
This one could be boombox 2
https://dev.prineside.com/en/gtasa_samp_model_id/model/2102-LOW_HI_FI_2/
This one could be boombox 3
https://dev.prineside.com/en/gtasa_samp_model_id/model/2103-LOW_HI_FI_1/
And why not ad an upgrade to houses that allow them to play music using fixed radios? Most houses already have a radio, so why not link it to a upgrade and make it functional?
https://dev.prineside.com/en/gtasa_samp_model_id/model/2100-MED_HI_FI_2/
https://dev.prineside.com/en/gtasa_samp_model_id/model/2099-MED_HI_FI_1/
https://dev.prineside.com/en/gtasa_samp_model_id/model/1839-k_hifi_1/
https://dev.prineside.com/en/gtasa_samp_model_id/model/1809-MED_HI_FI/
https://dev.prineside.com/en/gtasa_samp_model_id/model/2225-SWANK_HI_FI_2/
https://dev.prineside.com/en/gtasa_samp_model_id/model/2104-SWANK_HI_FI/
https://dev.prineside.com/en/gtasa_samp_model_id/model/2227-SWANK_HI_FI_3/
I just thing that adding more boomboxes and radios would make them more diverse rather than the same orange and black one.
Thanks for reading this.
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Mike
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Re: More boomboxes variants and types
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Reply #1 on:
April 03, 2020, 09:35:22 pm »
Great ideas.
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Astro
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Re: More boomboxes variants and types
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Reply #2 on:
April 19, 2020, 12:09:11 pm »
+1
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Mike
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Re: More boomboxes variants and types
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Reply #3 on:
January 09, 2022, 01:03:03 am »
I added the 'Boombox 2' you suggested ages ago. I don't think the other one looks quite right. The speakers are separate.
As for them working in houses, why not just use the existing boombox feature... I have better things to spend my time on.
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