Author Topic: [CURRENT MAIN VERSION] 2.2  (Read 2936 times)

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Offline Mike

  • MCNR Founder, Owner, and Primary Developer
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[CURRENT MAIN VERSION] 2.2
« on: May 01, 2025, 09:23:47 am »

Version 2.2

Easter 2025 Ended
The 2025 Easter Event has now ended. We hope you enjoyed it!
Check out the stats and leaderboards here!




UNIQUE STUNT JUMPS
- Unique Stunt Jumps (USJ) can now be found around San Andreas and completed for cash and score.
- These are in the same locations as the single-player game. See /stunts or /jumps for a list, and to see progress.
- A daily objective and achievements have been added to complete a stunt jump.

ALSO NEW...
- Donators can now spawn inside their personal vehicle on first spawn.
   - This can be disabled in /settings.
- Daily objective progress is now shown in chat. This can be disabled in /settings.
- Daily objective streaks can now be restored for $10,000.
  - This can only be done within 24 hours of a streak being reset, and can be done via the Daily Objectives menu (/obj).
- A 'tooltip' has been added to promote bullet-resistant tires when a player's vehicle's tires are popped.
- A better 'tooltip' has been added to warn about drink driving when entering a vehicle while intoxicated.
  - The previous tooltip would only show once ever to a player, whereas the new one will show the first time it happens per session.
- Helipads have been added to the roof of San Fierro Medical Center, County General Hospital in Los Santos, and next to Jizzy's Pleasure Domes in San Fierro.
  - Helicopters will ambiently spawn there; they will not be used for requesting owned helicopters.
- Missed global staff announcements/messages are now shown to players when they unpaused.




- /inbox improvements
   - Messages longer than 128 characters will now show '...' and can be viewed by selecting.
   - Clearer instruction for deleting messages.
   - 'Delete all' now prompts for confirmation.
   - Now only displays 10 messages per page, to avoid other options requiring scrolling down.
   - When a message is deleted from page 2 or higher, it will no longer go back to page 1 and will instead reshow the last page viewed.
- The 'black screen' on death and respawn is now shown for less time.
- Increased SF Casino sign draw distance to prevent pop-in.
- Chat spam has been reduced when first joining/spawning.
   - Additional /settings added to disable messages for Daily Objectives, Weekly Challenge, and Seasonal Event messages on first join/spawn.
   - Added command /spawnspam to easily toggle all extra messages on first join/spawn.
- Player /setting to disable pause messages now also hides own 'you were paused for' message on unpause.
   - Pause messages are now also white instead of yellow.
- Seasonal collectable items (e.g. Easter Eggs) are now automatically collected when approached.
   - This changed behaviour can be reverted to requiring crouching in /settings ('Misc' category).
- Smokescreen (/smoke) now hides player info label, and applies a mild swaying camera effect.
- Renamed 'engines/tires fixed' stat to clarify it referred to engines/tires fixed while working as a Mechanic.
   - Also added new stat for total engines/tires fixed irrespective of if working as Mechanic.
- Property wardrobe pickups will no longer show the menu to players that aren't the property owner.
- Medics and Firefighters will no longer be shot down over no-fly zones.
- Player location (/loc etc.) when inside a property will now show the area name (e.g. Ganton, LS).




- Cash stolen from players (/rob) is now a separate 'spending category' called 'stolen'.
   - This was causing issues with challenges that involved spending cash, as being robbed counted as the player 'spending' money.
- Players must now be on foot to purchase a plane ticket at an airport.
- Players can no longer attempt to break out of jail within the first minute of being sent to jail.




- Fixed intro/tutorial music not playing correctly.
- Fixed Kickstart Stadium dialog (/kickstart /ks) showing 'NULL' champion if none set.
- Fixed issues with entering/exiting Caligula's Casino via the roof/elevator resulting in the script thinking you're outside the active city and unable to rob the safe etc.
- Fixed being unable to get in the back seats of the Washington and Burrito due to an anticheat error.
- Fixed 'Bicycles stolen' player stat not progressing.
  - This also affected the Weekly Challenge for that stat.
- The trespass zone around the SFPD has been tweaked slightly to prevent accidental incursion.
- Fixed 'pool cue' weapon disappearing from weapon inventory when switched.
- Fixed Wheel of Fortune losses counting towards win stats.
- Player CPR skill level will now increase in the CPR job event.
- Fixed /nemesis showing incorrect stats.
- Fixed /donate command not working.
- Fixed anyone being able to access 5 Grove Street property (CJ's house) safe even if not broken into.
- Fixed infinite 'spawn-kill protection' when using the Fortune Teller.
- Short messages (less than 3 characters) in Discord will now echo to in-game.
- Fixed players being able to access the Rustler when not a max rank cop.
- Fixed daily objective for 'Steal $10,000 worth of valuables from houses' not progressing.
- Fixed certain cash transactions not being logged correctly.
   - Most notably, cash returned from property safes upon the property being sold.
- Fixed being unable to spawn trucks and trailers at Solarin Industries in Doherty (SF).
- Fixed list of stolen items stored in a vehicle being cut off at the end if there were many items.



Thanks for reading, we hope you enjoy this update! Huge thanks as always to the testers and rest of the staff team which help keep MCNR running. Have fun everyone!
« Last Edit: May 03, 2025, 03:19:30 pm by Mike »

Offline Gooner

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  • Crew: [RsA]
Re: [CURRENT VERSION] 2.2
« Reply #1 on: May 02, 2025, 03:32:13 pm »
Kindly have this update tested  there are some major bugs reported one to manager
« Last Edit: May 02, 2025, 03:35:18 pm by Gooner »


it takes 2 second for some random retard to rdm someone, it takes 5-10 minutes to report someone with the evidences, and it takes 3-5 days to get them punished.
now imagine