Author Topic: Making PM and Whisper lines stick out  (Read 1692 times)

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Offline chuppy

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Making PM and Whisper lines stick out
« on: February 07, 2020, 01:53:12 am »
With all the spam happening around main chat, it's really hard to notice messages coming from your teammates. Would be nice to see /pm and /w somehow stick out. Doesn't really matter how, as long as you're able to catch the msg without having to read everything.

Few examples on how to do that: highlighting the text, changing text to a different colour which doesn't show up often in chat or making the whole line(both the receiver and the message) same colour.

Offline Mike

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Re: Making PM and Whisper lines stick out
« Reply #1 on: February 07, 2020, 07:52:12 am »
Will look into this.

Might also be a good idea to use chat bubbles for this:


Chat bubbles are currently used for BOUNTY labels but it should be possible to combine them.
« Last Edit: February 07, 2020, 08:02:22 am by Mike »
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Offline ranja

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Re: Making PM and Whisper lines stick out
« Reply #2 on: February 07, 2020, 09:26:35 pm »
Fully supporting this.

I also would like to add a simple .mp3/.wav sound when a PM arrives, so that it can be even more distinguishable. If players are not appealed by this they could use a command labeled "/TogPMsounds" so this SFX wouldn't be heard.


Offline typtics

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Re: Making PM and Whisper lines stick out
« Reply #3 on: February 07, 2020, 10:07:12 pm »
+1



Offline Mike

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Re: Making PM and Whisper lines stick out
« Reply #4 on: February 07, 2020, 11:41:02 pm »
Fully supporting this.

I also would like to add a simple .mp3/.wav sound when a PM arrives, so that it can be even more distinguishable. If players are not appealed by this they could use a command labeled "/TogPMsounds" so this SFX wouldn't be heard.
There’s already a PM sound.
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Offline Riley

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Re: Making PM and Whisper lines stick out
« Reply #5 on: February 16, 2020, 01:43:50 am »
Fully supporting this.

I also would like to add a simple .mp3/.wav sound when a PM arrives, so that it can be even more distinguishable. If players are not appealed by this they could use a command labeled "/TogPMsounds" so this SFX wouldn't be heard.
Yeah right