Author Topic: Churches  (Read 771 times)

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Offline WAP

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Churches
« on: April 08, 2024, 02:01:00 am »
« Last Rated on: April 18, 2024, 12:38:21 pm »
Churches around San Andreas aren't utilised or mistakenly coded as a house.

You might be wondering, what could a church be used for in MCNR - a deathmatch cops & robbers server?

I propose the following:

Churches can be used by criminals to /q safely away from the police without mistakenly being auto-arrested (or getting punished by admins for QTA. Upon logging back in, they will spawn at the church. Cops cannot enter the church or arrest patrons inside.

Criminals cannot enter the church if police are near - with churches dotted around San Andreas, it's a legitimate way for criminals to quit without having to wait for WL to drop to 0 or wait for a bribe. In effect, suspects would HAVE to go to a church outside the active city where cops are far away. The same rules as the bank should apply, no camping outside.

This is a historical reference to sanctuary knockers:
« Last Edit: April 08, 2024, 01:33:02 pm by WAP »



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Offline coldtank

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Re: Churches
« Reply #1 on: April 08, 2024, 04:19:09 am »
-1

I don't wanna get molested.

Quote from: coldtank
Stuck in Siberia, Russia.

Offline FreAkeD

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Re: Churches
« Reply #2 on: April 08, 2024, 05:20:53 am »
We can use churches to confess sins and reduce 1 wanted level and add a cooldown for 10 mins for confession again.

Weapons should be prohibited in Church... I mean when civilian/cop/criminal enter the church weapons should be gone. and upon exit the church weapon should be given back.

Offline Walt

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Re: Churches
« Reply #3 on: April 08, 2024, 10:32:50 am »


if it's something like this then sure

Offline [RsA]Ikevoodoo

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Re: Churches
« Reply #4 on: April 08, 2024, 11:07:54 am »
We can use churches to confess sins and reduce 1 wanted level and add a cooldown for 10 mins for confession again.

Weapons should be prohibited in Church... I mean when civilian/cop/criminal enter the church weapons should be gone. and upon exit the church weapon should be given back.
+1

Offline WAP

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Re: Churches
« Reply #5 on: April 08, 2024, 11:19:58 am »
We can use churches to confess sins and reduce 1 wanted level and add a cooldown for 10 mins for confession again.

Good idea but I think cooldown should be increased massively (e.g. once per city cycle) as players will end up going to the church instead of bribes.

Weapons should be prohibited in Church... I mean when civilian/cop/criminal enter the church weapons should be gone. and upon exit the church weapon should be given back.

100%



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Offline puuro

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Re: Churches
« Reply #6 on: April 09, 2024, 05:35:00 am »
+1 also add new priest job

Offline Kanarimortem

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Re: Churches
« Reply #7 on: April 09, 2024, 08:14:00 am »
CHOMO

Offline [RsA]Ikevoodoo

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Re: Churches
« Reply #8 on: April 09, 2024, 08:36:27 am »
i also think it should have a HC (holy cow)

Offline FreAkeD

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Re: Churches
« Reply #9 on: April 09, 2024, 01:48:44 pm »
i also think it should have a HC (holy cow)

Offline WAP

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Re: Churches
« Reply #10 on: April 09, 2024, 11:40:21 pm »
+1 also add new priest job

CHOMO

/molest [id]
may only be used against players that have had gambling disabled for being under 18?

jk



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Offline FreAkeD

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Re: Churches
« Reply #11 on: April 10, 2024, 06:34:59 am »
/molest [id]
may only be used against players that have had gambling disabled for being under 18?

jk

lmaooo...dude... you want to make it a Satanic Church :skull:

Offline [RsA]Ikevoodoo

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Re: Churches
« Reply #12 on: April 10, 2024, 08:54:50 am »
also why did the thought of religion come into a game

Offline WAP

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Offline MajesticFudgie

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Re: Churches
« Reply #14 on: April 18, 2024, 01:56:06 pm »
-1

I don't wanna get molested.

hwaaaaat, where do I sign up?

It's GTA, so any perks the Church give should cost.

Online Mike

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Re: Churches
« Reply #15 on: Yesterday at 11:19:55 pm »
Allowing people to QTA because they happened to walk inside some 'special' building is not really something I think would be good to add.

Please report the 'church coded as a house' as a bug report, thanks.
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