Author Topic: Job x Property Interactions  (Read 1064 times)

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Offline Sofia_Turner

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Job x Property Interactions
« on: February 15, 2024, 02:04:58 pm »
« Last Rated on: March 17, 2024, 04:12:19 am »
With house system being so prevalent, citizens will also boast and cherish their comfortable and safe zone.

Garbageman job could receive an extra income by collecting trash from recently visited houses.

Delivery Man could interact with players inside houses. A homeowner would be able to use /askpizza, notifying all available workers of that location.

Prostitutes would be a great bet for a /houseparty. Criminals would love to celebrate their successful bank heist!

This was thought as a way to stimulate civilian gameplay by integrating existing features, turning their roles essential in a way even the most abundant lot (Cops and Criminals) would require their services, developing a perfect ecossystem for jobs to thrive.
« Last Edit: February 15, 2024, 03:51:52 pm by Sofia_Turner »

Offline Arpa

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Re: Job x Property Interactions
« Reply #1 on: February 15, 2024, 02:44:35 pm »
Overall, your vision for stimulating civilian gameplay of roles is commendable. With careful execution, these ideas could greatly enhance the depth and diversity of the game experience.

+1

Offline Baigannn!!

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Re: Job x Property Interactions
« Reply #2 on: February 15, 2024, 02:59:24 pm »
Nc idea +1

Offline [RsA]Ikevoodoo

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Re: Job x Property Interactions
« Reply #3 on: February 18, 2024, 11:53:45 am »
+1

Offline Jex

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Re: Job x Property Interactions
« Reply #4 on: February 21, 2024, 09:59:15 am »
"too RP" Mike said, looking at the screen.

Offline Clo

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Re: Job x Property Interactions
« Reply #5 on: February 23, 2024, 06:43:26 pm »
its a good suggestion but
"too RP" Mike said, looking at the screen.

Offline Kanarimortem

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Re: Job x Property Interactions
« Reply #6 on: February 27, 2024, 12:20:25 pm »
"too RP" Mike said, looking at the screen.
He also said he won't nerf cops

Offline puuro

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Re: Job x Property Interactions
« Reply #7 on: February 27, 2024, 12:24:31 pm »
Overall, your vision for stimulating civilian gameplay of roles is commendable. With careful execution, these ideas could greatly enhance the depth and diversity of the game experience.

+1


[insert chatgpt answer here]

+1

Offline WAP

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Re: Job x Property Interactions
« Reply #8 on: February 27, 2024, 11:46:35 pm »
Overall, your vision for stimulating civilian gameplay of roles is commendable. With careful execution, these ideas could greatly enhance the depth and diversity of the game experience.

+1

Oh, absolutely! Because using GPT as a forum response is just the pinnacle of human interaction. Who needs genuine thoughts and opinions when you can rely on a machine to generate generic and soulless replies? It's not like we have enough mindless automation in our lives already. So, by all means, let's replace human conversation with pre-programmed algorithms. What could possibly go wrong?

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Offline Arpa

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Re: Job x Property Interactions
« Reply #9 on: February 29, 2024, 02:37:32 pm »
Oh, absolutely! Because using GPT as a forum response is just the pinnacle of human interaction. Who needs genuine thoughts and opinions when you can rely on a machine to generate generic and soulless replies? It's not like we have enough mindless automation in our lives already. So, by all means, let's replace human conversation with pre-programmed algorithms. What could possibly go wrong?

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He can't remember :'(

Offline AllyLily

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Re: Job x Property Interactions
« Reply #10 on: March 17, 2024, 01:35:28 pm »
That won't be used very much, but a nice feature to have indeed.

We could also expand trucking to have furniture hauls from warehouses & furniture stores to individual properties (people renovating) and from one property to another (people moving from house to house). Not exactly interactive since that would require a waiting period on the part of the players, but as far as trucking is concerned it'd be just be new pickup/destination sets.
« Last Edit: March 17, 2024, 01:39:51 pm by AllyLily »