Author Topic: Accept/Decline revival  (Read 2966 times)

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Offline Ardealul

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Accept/Decline revival
« on: December 10, 2023, 05:25:16 pm »
« Last Rated on: December 11, 2023, 07:47:06 am »
Offer revival and the player has to accept or decline it. Another way around this should be to cancel a revival attempt when a user does it to you.

Offline anty.

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Re: Accept/Decline revival
« Reply #1 on: December 10, 2023, 05:58:27 pm »
+1 no explanation needed.

Offline Ralsei

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Re: Accept/Decline revival
« Reply #2 on: December 10, 2023, 06:09:02 pm »
+999

Offline FugiTive.

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Re: Accept/Decline revival
« Reply #3 on: December 10, 2023, 06:14:43 pm »
+1
no explanation needed for this suggestion


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Offline overdoz

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Re: Accept/Decline revival
« Reply #4 on: December 10, 2023, 06:19:20 pm »
+1
So the video is not unlisted ill wait for an admin to respond this. You can see on this video and the actions he shows that he was killed by aventador and you and your friends were involved in killing ardealul. Which means your revenge has been already taken but still you somehow started shooting them even when they were running and wasnt shooting you. ill wait for admins to respond this appeal now
Goodluck

Offline Fapfvl

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Re: Accept/Decline revival
« Reply #5 on: December 10, 2023, 06:19:38 pm »
considering how it has to gamble on you living or dying, instant +1 without a doubt

Offline mem

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Re: Accept/Decline revival
« Reply #6 on: December 10, 2023, 06:28:13 pm »
+1

Offline Jukebox

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Re: Accept/Decline revival
« Reply #7 on: December 10, 2023, 06:35:54 pm »
This is a good idea, I like it.

Having such an option is exactly like a medic, a mechanic, or a prostitute offering a service to someone instead of offering something without asking.

+1

Offline Ravager

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Re: Accept/Decline revival
« Reply #8 on: December 10, 2023, 07:04:20 pm »
+69

Online BeatEn

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Re: Accept/Decline revival
« Reply #9 on: December 10, 2023, 07:26:22 pm »
Should always have been this way, +1

Offline WAP

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Re: Accept/Decline revival
« Reply #10 on: December 10, 2023, 07:43:32 pm »
Should always have been this way, +1



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Offline Jex

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Re: Accept/Decline revival
« Reply #11 on: December 11, 2023, 05:59:25 am »
Cool

Offline puuro

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Re: Accept/Decline revival
« Reply #12 on: December 11, 2023, 07:47:48 am »
+1 would makenmore sense just to be able to deny or cancel someones revival attempt on yourself

Offline Mike

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Re: Accept/Decline revival
« Reply #13 on: December 11, 2023, 10:08:59 am »
This suggestion makes little sense to me. Why would you want to do this, and how does it make sense for you to literally by dying, but have the strength to make someone _not_ try to help you?
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Offline Ralsei

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Re: Accept/Decline revival
« Reply #14 on: December 11, 2023, 10:26:15 am »
This suggestion makes little sense to me. Why would you want to do this, and how does it make sense for you to literally by dying, but have the strength to make someone _not_ try to help you?

People don't like when I revive them after they step on my decoy (They die)


Nah but really, I'd rather trust myself and use my medkit rather than rely on non guaranteed revival chance (It's like 49% for me as a cop)

Online BeatEn

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Re: Accept/Decline revival
« Reply #15 on: December 11, 2023, 10:56:47 am »
It would have not made sense if the revival rate was 100%. Imagine you are knocked, about to use medkit and a player with 10% revival rate tries reviving you and you end up dying and get jailed. You can't even take revenge on that player and you end up jailed

Offline Ardealul

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Re: Accept/Decline revival
« Reply #16 on: December 11, 2023, 11:27:44 am »
This suggestion makes little sense to me. Why would you want to do this, and how does it make sense for you to literally by dying, but have the strength to make someone _not_ try to help you?

Using medikit on yourself while dying also does not make sense. You're dying, you should not be able to move but you're reviving yourself. It's the same, you're still dying but you are able to move and use it. It does not have to make sense since it's not a rp server. It's really annyoing when you can save your life and a 10% revival rate civ comes and tries to revive you and you end up dying or dying and jailed when you could just use mk to save yourself.

About the 'not try to help you' argument.
There are 2 cases when people try to revive you:
1) old player is trolling you cause he knows you will probably die and you won't be able to save yourself using medikit
2) new player that does not know he will kill you
This is not really help, it's just trolling you or lacking game knowledge.

A 10% revive rate is too low, even 50% as a cop is too low. The other option would be as beaten said, to make the revive rate 100% so people won't troll us by reviving.

Edited:
Another option would also be the revive success rate should also be used while reviving yourself but i think players would hate this. I know I would.
« Last Edit: December 11, 2023, 11:53:30 am by Ardealul »

Offline Ardealul

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Re: Accept/Decline revival
« Reply #17 on: December 17, 2023, 06:25:43 pm »
I would add to this, when the accept decline dialog is there, or the chat message, depends on what implementation you want for this, to also be albe to see the revive rate of the person who offers

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Re: Accept/Decline revival
« Reply #18 on: December 17, 2023, 07:41:50 pm »
This suggestion makes little sense to me. Why would you want to do this, and how does it make sense for you to literally by dying, but have the strength to make someone _not_ try to help you?

push the twat off of u with incredible death power

KSKSKSS

Re: Accept/Decline revival
« Reply #19 on: December 18, 2023, 02:00:02 am »
Mike doesn't know how painful the server is... It's the reason I want Mike to play for an hour each week.