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Mike's Cops and Robbers
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Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse
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Topic: Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse (Read 356 times)
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WAP
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mike i've changed it 4 times now
MCNR name: WAP
Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse
«
on:
November 07, 2023, 05:33:30 pm »
«
Last Rated on:
November 24, 2023, 02:50:13 am »
I propose allowing a command that allows police to make any civillian a suspect, who is interfering/obstructing an active situation with a suspect, and refuses to leave. For example:
Civillian is in vicinity of police & suspect for longer than 10s. Can be told to stop interfering/obstructing using /gtfo [civillian ID] [suspect ID]. If continues to linger around the same suspect, will automatically match the suspects WL for obstruction/aiding.
This prevents the following situations:
https://mikescnr.com/forum/index.php/topic,18382.html
- Fake revenge on cops & attempted report baiting
https://mikescnr.com/forum/index.php/topic,18333.0.html
- Fake revenge on cops & report baiting
https://youtu.be/Prb9l_t8CtQ
- more aiding whilst non-criminal
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Last Edit: November 10, 2023, 08:15:06 pm by WAP
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Jex
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Re: Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse
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Reply #1 on:
November 23, 2023, 08:23:40 pm »
I appreciate the fact that you want fake revenges, cop hunting and etcetera to stop, but this system will add confusion. I think the rules can be updated regarding this issue, and players can report rule-breakers. Simple.
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xxzc1g
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Re: Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse
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Reply #2 on:
November 23, 2023, 10:11:47 pm »
That is punishable so no need for that
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KSKSKSS
Re: Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse
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Reply #3 on:
November 24, 2023, 02:52:07 am »
I support this.
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Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse