Author Topic: Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse  (Read 358 times)

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Offline WAP

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Preventing "Do not attack vehicles unless they contain arrestable(s)" abuse
« on: November 07, 2023, 05:33:30 pm »
« Last Rated on: November 24, 2023, 02:50:13 am »
I propose allowing a command that allows police to make any civillian a suspect, who is interfering/obstructing an active situation with a suspect, and refuses to leave. For example:

Civillian is in vicinity of police & suspect for longer than 10s. Can be told to stop interfering/obstructing using /gtfo [civillian ID] [suspect ID]. If continues to linger around the same suspect, will automatically match the suspects WL for obstruction/aiding.

This prevents the following situations:
https://mikescnr.com/forum/index.php/topic,18382.html - Fake revenge on cops & attempted report baiting
https://mikescnr.com/forum/index.php/topic,18333.0.html - Fake revenge on cops & report baiting
https://youtu.be/Prb9l_t8CtQ - more aiding whilst non-criminal
« Last Edit: November 10, 2023, 08:15:06 pm by WAP »



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Offline Jex

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I appreciate the fact that you want fake revenges, cop hunting and etcetera to stop, but this system will add confusion. I think the rules can be updated regarding this issue, and players can report rule-breakers. Simple.

Offline xxzc1g

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That is punishable so no need for that

KSKSKSS

I support this.