Author Topic: Crew Bases  (Read 624 times)

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Offline DimitRizz

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Crew Bases
« on: July 11, 2023, 11:08:29 pm »
« Last Rated on: July 27, 2023, 07:32:00 pm »
An idea which came up right now into my mind.
An official crew might get a base (exterior & interior) so it has at least any kind of sense any crew being an official in the server.

What should these bases (has to have/should have)?:
  • Storage (Money, Ammo/Guns, Drugs, Jerry Cans)
  • Drug Factory

You can add anything related to the server if you have anything in mind, more things can be added during the time passes.

Offline basedSkeleton

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Re: Crew Bases
« Reply #1 on: July 12, 2023, 03:32:51 am »
An idea which came up right now into my mind.
An official crew might get a base (exterior & interior) so it has at least any kind of sense any crew being an official in the server.

What should these bases (has to have/should have)?:
  • Storage (Money, Ammo/Guns, Drugs, Jerry Cans)
  • Drug Factory

You can add anything related to the server if you have anything in mind, more things can be added during the time passes.

Old suggestion, also, your expectations are too high

Offline Daryl_Dixon

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Re: Crew Bases
« Reply #2 on: July 24, 2023, 02:32:21 pm »
An idea which came up right now into my mind.
An official crew might get a base (exterior & interior) so it has at least any kind of sense any crew being an official in the server.

What should these bases (has to have/should have)?:
  • Storage (Money, Ammo/Guns, Drugs, Jerry Cans)
  • Drug Factory

You can add anything related to the server if you have anything in mind, more things can be added during the time passes.
this is a lite version of copied thing which is from a server that i know and not gonna advertise it by exposing that server's name

Offline thomas_crosby

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Re: Crew Bases
« Reply #3 on: July 27, 2023, 03:45:29 pm »
+1 big time

Crew bases / headquarters…at least two in each city,  but they can be robbed, or even completely taken over by rival crews.

Have a claiming system in place so that a rival crew is able to come take over the headquarters by occupying the area for set period of time… like 5+ minutes.

Fortified fences and gates that can be hacked or destroyed.

Would definitely incentivize official crews and crew formation.. lead to more interesting battles for turf.

Offline Manifesto

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Re: Crew Bases
« Reply #4 on: July 27, 2023, 07:08:24 pm »
+1 and can make something like load guns drugs etc and but it into the base and with commands like /Floadguns /Funloadguns and turfs too and the other crews can attack them for the load and take it for their self and can make command called /crews to see the all the official crews
« Last Edit: July 27, 2023, 07:21:28 pm by [RsA]divel_100 »

Offline Mike

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Re: Crew Bases
« Reply #5 on: August 07, 2023, 04:19:08 pm »
Crews aren't even added yet.
View trailers here.