Author Topic: Buggy positions for cardiac arrest patient  (Read 435 times)

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Offline LiveEMG

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Buggy positions for cardiac arrest patient
« on: March 22, 2023, 06:49:02 am »
Script Version & Build: 1.14.18 R1 920e0d6

Bug: The script picks places that are impossible to reach for the ambulance to pick up a patient because by the time it does, it'll get damaged and the patient inexplicably dies upon entering. Therefore you not only have to hope you can revive the npc as a lower-rank medic but that it wont pick a strange spot to put them. I've also observed similar issues at the ends of the docks in Pier 69, SF and Verona Beach's outdoor gym. It's strange that the npc "dies" if you pick them up in a damaged ambulance, because even if I do get a good position for the patient to spawn arriving to pick them up in a damaged ambulance causes them to die.

« Last Edit: March 22, 2023, 06:51:10 am by Suntorr »

Offline Mike

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Re: Buggy positions for cardiac arrest patient
« Reply #1 on: March 22, 2023, 08:06:33 am »
It uses spawnpoints for patient locations. I haven't the time to vet every single one to check if it's in a suitable location. I just have to rely on people reporting bad ones. I'll fix this one.
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Offline Goldenman

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Re: Buggy positions for cardiac arrest patient
« Reply #2 on: March 22, 2023, 09:35:10 am »
It uses spawnpoints for patient locations. I haven't the time to vet every single one to check if it's in a suitable location. I just have to rely on people reporting bad ones. I'll fix this one.
I'll find the other locations and GitHub it for you don't worry.