Author Topic: Cluckin' Bell safe robbery players get stuck behind counter  (Read 421 times)

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Offline LiveEMG

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Cluckin' Bell safe robbery players get stuck behind counter
« on: February 21, 2023, 02:36:16 am »
The safes in the custom store interior and the safe in the Cluckin' Bell interior as far as I know are easily susceptible to getting people stuck in them. If a suspect if arrested at those places it's impossible to get the escort bonus for them because they won't be able to jump out and I had to relog in Cluckin' Bell when my character got stuck in with the NPC.

So my suggestion is: The safes could change positions or upon either a successful completion of robbery or arrest, automatically teleport past it but not out the interior. Or close the safe after a robbery.

I'm not sure if this is a bug or not so...
« Last Edit: November 17, 2023, 07:47:18 am by Mike »

Offline WAP

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Re: Stuck Character Protection
« Reply #1 on: February 24, 2023, 12:51:54 am »
Agreed - Cluckin' Bell is often avoided for this reason. It's difficult to know if you're going to get stuck or not as well, as the safe door and player may collide together, they may not.

There's unfortunately no ideal solution for this due to the small interior. I'm guessing from the developer/Mike's POV it'll (1) be a burden to script a solution solely used for one interior/store; (2) leaving the safe closed isn't ideal as it indicates the store has just been robbed; (3) the safe cannot be placed anywhere but behind the counter as it would be weird to have a safe in the dining area; (4) teleporting players could cause some unfair circumstances as a cop may enter the interior, get behind the counter, then the robber gets teleported and legs it out the door.

I think randomly changing the position of the safe after the store has been robbed is probably the best solution, but may need to involve moving NPC's depending on where the safe is moved each time.



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