It's generally a good idea to consider the impact that changes to the system will have on players and the game's overall balance. On the other hand, if the changes are well-balanced and encourage more players to engage in certain activities, it could lead to an overall improvement in the gameplay experience. For example, as you said, let's suppose the changes make fishing or Securicar more rewarding and enjoyable for players. In that case, it could encourage more players to participate in certain activities can increase overall player engagement, and make the game more dynamic and interactive. Increased cash rewards for activities may encourage more players to participate in them, as they will be able to earn more money in a shorter amount of time. This could lead to a more diverse and interesting gameplay experience for all players, as more people may be willing to try out different activities that they may not have attempted before. Higher cash rewards for activities may also encourage players to spend more time on the server, as they will be able to earn more money in a shorter amount of time. This could lead to increased engagement and activity on the server. Additionally, doubling the cash for activities could make the server more competitive, as players will have a greater incentive to try their best to earn as much money as possible. This could lead to more exciting gameplay and a more engaging experience for all players. Finally, players may be more likely to recommend the server to their friends if they feel that they can earn a good amount of money through activities, which could lead to increased player retention and growth on the server.