Author Topic: FPS Cap removal suggestion #9999999999  (Read 3847 times)

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Offline Ralsei

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FPS Cap removal suggestion #9999999999
« on: December 21, 2022, 08:23:15 pm »
« Last Rated on: December 23, 2022, 04:28:18 pm »
I've spoke to alot of people regarding that. DMers or not, Majority said yes to removal. Do a public vote on discord or something. We are gonna fight for our rights and we back It up with approval of many people.

« Last Edit: December 22, 2022, 10:16:27 am by Ralsei »

Offline puuro

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Re: FPS Cap removal suggestion #9999999999
« Reply #1 on: December 21, 2022, 08:35:50 pm »
+1 it will never be lifted but i hate 130 fps

« Last Edit: December 21, 2022, 09:31:36 pm by puuro »

Offline Ralsei

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Re: FPS Cap removal suggestion #9999999999
« Reply #2 on: December 21, 2022, 09:12:30 pm »
+1
waiting  for it to get rejected without any proper reasons

Same, waiting for these ignorant twerps

Offline Karbz

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Re: FPS Cap removal suggestion #9999999999
« Reply #3 on: December 21, 2022, 11:22:32 pm »
I'd rather see the cap raised to about 250fps, but you start to seriously fuck up the game when you go above 60fps, in a perfect world it should be capped at 60 - 75fps that most people can easily reach unless you're using a potato.

Make it fair for everyone, - but I do support raising the cap, not total removal.


Offline puuro

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Re: FPS Cap removal suggestion #9999999999
« Reply #4 on: December 22, 2022, 12:54:44 am »
I'd rather see the cap raised to about 250fps, but you start to seriously fuck up the game when you go above 60fps, in a perfect world it should be capped at 60 - 75fps that most people can easily reach unless you're using a potato.

Make it fair for everyone, - but I do support raising the cap, not total removal.

Even 250 is better than 130.


Offline Kittycatmur

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Re: FPS Cap removal suggestion #9999999999
« Reply #5 on: December 22, 2022, 05:16:01 am »
Not fond of this suggestion, however, If this is ever going to be implemented, I at least ask the dev to check chainsaw DPS with 250+ fps, I think it might need a nerf since damage output depends on frame rate.
Immediate helicopter take off is a problem too, but at least it is something we can cope with.
« Last Edit: December 22, 2022, 05:18:04 am by Kittycatmur »

Offline s1mple

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Re: FPS Cap removal suggestion #9999999999
« Reply #6 on: December 22, 2022, 05:22:43 am »
I at least ask the dev to check chainsaw DPS with 250+ fps, I think it might need a nerf since damage output depends on frame rate.

MCNR uses a server-side damage system, so FPS has no effect on damage.

Offline Kittycatmur

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Re: FPS Cap removal suggestion #9999999999
« Reply #7 on: December 22, 2022, 05:24:48 am »
MCNR uses a server-side damage system, so FPS has no effect on damage.
Incorrect. Server only alters damage values, not the fire/hit rate. And since currently higher FPS doesn't affect damage values, but affect fire/hit rate, increasing fps leads to higher DPS

Offline Ralsei

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Re: FPS Cap removal suggestion #9999999999
« Reply #8 on: December 22, 2022, 05:34:05 am »
Well I played MCNR on 500 fps and there was no dmg difference at all.

Offline Kittycatmur

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Re: FPS Cap removal suggestion #9999999999
« Reply #9 on: December 22, 2022, 05:36:22 am »
Well I played MCNR on 500 fps and there was no dmg difference at all.
Have you checked chainsaw specifically? I am only worried about that one, I am pretty sure the other ones will be ok

Offline Ralsei

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Re: FPS Cap removal suggestion #9999999999
« Reply #10 on: December 22, 2022, 05:45:27 am »
Have you checked chainsaw specifically? I am only worried about that one, I am pretty sure the other ones will be ok

Yeah. Normally you'd die to chainsaw in extremely quick time even on 130 fps so this isnt a thing to worry about

Offline Cashewz

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Re: FPS Cap removal suggestion #9999999999
« Reply #11 on: December 22, 2022, 05:58:50 am »
Incorrect. Server only alters damage values, not the fire/hit rate. And since currently higher FPS doesn't affect damage values, but affect fire/hit rate, increasing fps leads to higher DPS

There's very little to no difference fire rate changes from 60 FPS or above.

Offline puuro

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Re: FPS Cap removal suggestion #9999999999
« Reply #12 on: December 22, 2022, 10:07:32 am »
seems like management agrees no? 250 new cap or uncapped?

Offline Ralsei

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Re: FPS Cap removal suggestion #9999999999
« Reply #13 on: December 22, 2022, 10:10:07 am »
Yeah I also think 250 or so will do. Can be even 240 but 300 would be optimal

Offline xev

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Re: FPS Cap removal suggestion #9999999999
« Reply #14 on: December 22, 2022, 11:10:27 am »
i would say 200-250 sweet spot.

please make this suggestion happen.

i was going to make it myself, but ralsei beat me to it.


Offline Steev

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Re: FPS Cap removal suggestion #9999999999
« Reply #15 on: December 22, 2022, 12:17:33 pm »
+1 for sure, 250 fps cap seems good, can't wait to see mike decline it

Offline howl

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Re: FPS Cap removal suggestion #9999999999
« Reply #16 on: December 22, 2022, 12:37:44 pm »


+1, for those who play on 144-240hz monitors, and they're unable to uncap their FPS above that refresh rate.

Offline M.8.N_

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Re: FPS Cap removal suggestion #9999999999
« Reply #17 on: December 22, 2022, 01:44:21 pm »
+1 if we can't remove fps limit to128, then just make it to 250. Fair enough.

Offline Combean0007

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Re: FPS Cap removal suggestion #9999999999
« Reply #18 on: December 22, 2022, 01:54:20 pm »
they gonna swim faster than me!1111  😔

Offline Ast

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Re: FPS Cap removal suggestion #9999999999
« Reply #19 on: December 22, 2022, 01:55:45 pm »
whatthehell, wait sec, if they raise fps to 250 it could be swimming faster or wat