Author Topic: Percentage of players in server can be cops/medic etc  (Read 1614 times)

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Offline UltraSmooth

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Percentage of players in server can be cops/medic etc
« on: October 01, 2022, 06:52:55 pm »
« Last Rated on: October 02, 2022, 03:05:52 pm »
Do you think its fair that 30 players are online in server and 16 of them are cops? Definitely not, then how about implementing a dynamic limit on each class? Like if 30 players are online then atleast cops class limit should be 5?
I think we need to achieve balance, balance is really required and I hope Mike understand because like this server will get boring.. Different players play at different timezones and there is little activity.

Offline s1mple

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Re: Percentage of players in server can be cops/medic etc
« Reply #1 on: October 01, 2022, 08:18:32 pm »
You make a valid point, but limiting classes is not the solution. This would simply drive players away faster because they would be unable to play as what they want. What would you think if your friend asked you to become a cop so that you two could play together, but you couldn't because the class was full?

IMO, two major things must be done in order to achieve balance, and I know this will not be easy. The first is that cops, like civilians, begin losing ammunition and must pay medical bills upon death. Right now, the issue is that cops are completely immune to any kind of loss; dying means nothing to them, which is probably why most players are playing cop all the time.

Following that, new heists, activities should be added and payouts for existing missions need to be buffed. We literally have one heist and a bunch of missions to complete, the majority of which are boring and the pay is a joke. With nothing to do as a civilian and losing 15-25k per arrest (5k medical fees and weapons) it's no surprise that most players prefer to play cop.

« Last Edit: October 01, 2022, 08:38:22 pm by s1mple »

Offline BehindYou

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Re: Percentage of players in server can be cops/medic etc
« Reply #2 on: October 01, 2022, 08:36:30 pm »
Why not increase the amount of robbery dramatically increase,
Let's say 40k - 50 k per robbery
This will definitely encourage more criminals to play because the money can be used on weapons, cars, etc.

Offline Alex184

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Re: Percentage of players in server can be cops/medic etc
« Reply #3 on: October 01, 2022, 09:07:37 pm »
IMO the best way to achieve balance is not to make cops suffer by removing their guns or increasing the medical bill, but to actually give civillians more activities. Now we know that this is coming in the future updates (Casino heists, drug dealers etc.) But what can be done for now is like BehindYou said, increase the payout of already existing civillian activities, maybe also make fishing a valid grinding method along with bank robberies by increasing the XP and cash payouts + restrict fishing to be only available for civillians which will surely make more cops lean towards the civillian fish grind, along with other activities with increased payouts of course.

Offline UltraSmooth

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Re: Percentage of players in server can be cops/medic etc
« Reply #4 on: October 02, 2022, 06:00:13 am »
Above suggestions are also making valid point. Atleast balance is required. There is too much need to achieve the balance.
Civilian are losing more money than they earn and cops are earning more money then they are losing.

Offline SirenHead.

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Re: Percentage of players in server can be cops/medic etc
« Reply #5 on: October 02, 2022, 06:57:44 am »
IMO the best way to achieve balance is not to make cops suffer by removing their guns or increasing the medical bill, but to actually give civillians more activities. Now we know that this is coming in the future updates (Casino heists, drug dealers etc.) But what can be done for now is like BehindYou said, increase the payout of already existing civillian activities, maybe also make fishing a valid grinding method along with bank robberies by increasing the XP and cash payouts + restrict fishing to be only available for civillians which will surely make more cops lean towards the civillian fish grind, along with other activities with increased payouts of course.

It is a very good idea.

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Re: Percentage of players in server can be cops/medic etc
« Reply #6 on: October 02, 2022, 08:58:14 am »
IMO the best way to achieve balance is not to make cops suffer by removing their guns or increasing the medical bill, but to actually give civillians more activities. Now we know that this is coming in the future updates (Casino heists, drug dealers etc.) But what can be done for now is like BehindYou said, increase the payout of already existing civillian activities, maybe also make fishing a valid grinding method along with bank robberies by increasing the XP and cash payouts + restrict fishing to be only available for civillians which will surely make more cops lean towards the civillian fish grind, along with other activities with increased payouts of course.
Agree, kinda bored when you playing as a civ and rob for like an hour and lose them in just 2-5mins fighting on cops.

I suggest that robberies/ any way earning money as a civ doubled for now, when the update done then bring back the old system.

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Offline puuro

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Re: Percentage of players in server can be cops/medic etc
« Reply #8 on: October 02, 2022, 12:10:56 pm »
You make a valid point, but limiting classes is not the solution. This would simply drive players away faster because they would be unable to play as what they want. What would you think if your friend asked you to become a cop so that you two could play together, but you couldn't because the class was full?

IMO, two major things must be done in order to achieve balance, and I know this will not be easy. The first is that cops, like civilians, begin losing ammunition and must pay medical bills upon death. Right now, the issue is that cops are completely immune to any kind of loss; dying means nothing to them, which is probably why most players are playing cop all the time.

Following that, new heists, activities should be added and payouts for existing missions need to be buffed. We literally have one heist and a bunch of missions to complete, the majority of which are boring and the pay is a joke. With nothing to do as a civilian and losing 15-25k per arrest (5k medical fees and weapons) it's no surprise that most players prefer to play cop.

+1, cops need to get their weapon prices upped and make dying actually mean something so they can't just bumrush at every criminal until they get them. i also agree that something new should be added for criminals, robbing a bank is only around 12k-16k and in turn you get swarmed by a cop army and lose over 20k for it.
« Last Edit: October 02, 2022, 12:17:24 pm by puuro »

Offline punisher

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Re: Percentage of players in server can be cops/medic etc
« Reply #9 on: October 02, 2022, 12:37:25 pm »
IMO the best way to achieve balance is not to make cops suffer by removing their guns or increasing the medical bill, but to actually give civillians more activities. Now we know that this is coming in the future updates (Casino heists, drug dealers etc.) But what can be done for now is like BehindYou said, increase the payout of already existing civillian activities, maybe also make fishing a valid grinding method along with bank robberies by increasing the XP and cash payouts + restrict fishing to be only available for civillians which will surely make more cops lean towards the civillian fish grind, along with other activities with increased payouts of course.
but making them lose money upon death is also needed..
Does it seem fair for me to kill the same cop 30 times for example and he loses nothing
meanwhile i die once to the same player and lose 30k+ stay in jail for 5 minutes ?

Offline Alex184

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Re: Percentage of players in server can be cops/medic etc
« Reply #10 on: October 02, 2022, 02:51:05 pm »
but making them lose money upon death is also needed..
Does it seem fair for me to kill the same cop 30 times for example and he loses nothing
meanwhile i die once to the same player and lose 30k+ stay in jail for 5 minutes ?

You are applying TDM logic in this statement, Why would you need to kill the same cop 30 times? Your objective as a criminal is to rob or do whatever crime you like, evade, fight in self defense if needed and just make a run for it then rinse and repeat. Criminals are meant to have consequences for a botched crime, it's your fault if you do not attempt to evade and just want to stay in a specific area expecting to rout all cops that approach you. No matter how skilled a player is, If they do not play by the logic of CNR which is what the server is literally about, they will eventually fall.

And before I get a "what if the same cop keeps coming for me even when I try to evade???" response, They are holding a grudge at this point and no matter what their faction is they will hunt you down whenever possible and I think we all are familiar with what type of players these can be.  Doesn't mean you can't evade them though, Simply driving an infernus around the map can not be intercepted as you are in the fastest car in the game, and if you are in the worst case scenario and being chased by a high ranked cop in a rustler which can outrun your infernus you can still outrun them and evade by flying a shamal in a low altitude. This is of course in-case you are being chased by a high ranked cop holding a grudge which is what I think most forums cop balance rant come from. Mostly just driving away will blow the chasing police away from you.

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Re: Percentage of players in server can be cops/medic etc
« Reply #11 on: October 02, 2022, 03:27:37 pm »
Evading is the easiest thing
Hop on your private jet and no one can't touch you

Offline punisher

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Re: Percentage of players in server can be cops/medic etc
« Reply #12 on: October 02, 2022, 04:30:30 pm »

You are applying TDM logic in this statement, Why would you need to kill the same cop 30 times? Your objective as a criminal is to rob or do whatever crime you like, evade, fight in self defense if needed and just make a run for it then rinse and repeat. Criminals are meant to have consequences for a botched crime, it's your fault if you do not attempt to evade and just want to stay in a specific area expecting to rout all cops that approach you. No matter how skilled a player is, If they do not play by the logic of CNR which is what the server is literally about, they will eventually fall.

And before I get a "what if the same cop keeps coming for me even when I try to evade???" response, They are holding a grudge at this point and no matter what their faction is they will hunt you down whenever possible and I think we all are familiar with what type of players these can be.  Doesn't mean you can't evade them though, Simply driving an infernus around the map can not be intercepted as you are in the fastest car in the game, and if you are in the worst case scenario and being chased by a high ranked cop in a rustler which can outrun your infernus you can still outrun them and evade by flying a shamal in a low altitude. This is of course in-case you are being chased by a high ranked cop holding a grudge which is what I think most forums cop balance rant come from. Mostly just driving away will blow the chasing police away from you.
i said for example..
in general this whole idea of cops not losing a bit for cash is kinda fucking braindead.. its not fair for me to deal with shit cops kill them and then the next 2 minutes i see them with 10 others going at me..
Why do i have to get punished for dealing with them and not them ?
Ur talking about running from 1 cop.. meanwhile most of us are getting chased around by 5-6 cops..
having an infernus wont help since other cops can have them For free with veh armor and it spawns in pd.
The idea of flying with a shamal is also a dumb idea cuz u have to fly on a low altitude.. i mean i can easily camp on a montain and wait for 10 minutes for my wanted to get removed but at the same time cops can easily grab one and ram my ass..

Idk what mike has to do.. but he should focus on balancing first then add new stuff

Offline Alex184

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Re: Percentage of players in server can be cops/medic etc
« Reply #13 on: October 02, 2022, 08:40:02 pm »
i said for example..
in general this whole idea of cops not losing a bit for cash is kinda fucking braindead.. its not fair for me to deal with shit cops kill them and then the next 2 minutes i see them with 10 others going at me..
Why do i have to get punished for dealing with them and not them ?
Ur talking about running from 1 cop.. meanwhile most of us are getting chased around by 5-6 cops..
having an infernus wont help since other cops can have them For free with veh armor and it spawns in pd.
The idea of flying with a shamal is also a dumb idea cuz u have to fly on a low altitude.. i mean i can easily camp on a montain and wait for 10 minutes for my wanted to get removed but at the same time cops can easily grab one and ram my ass..

Idk what mike has to do.. but he should focus on balancing first then add new stuff
Alright let me try and solve the issues you have stated.

1- Like I said, the issue ain't in cops not losing money after they die. This changes nothing really and you should think about it yourself, Would you go off duty because you lost 500-1000$ after dying once? If we want to achieve balance we increase the activities civillians can do and their payouts.

2- No I'm not talking about running from 1 cop, Only part I did was when I specified that you can avoid a cop holding a grudge by flying or driving a faster car.

3- We both know that the police infernus is a rare spawn, Can be easily destroyed and won't respawn as the same car, Is only accessible to rank 8 cops and ain't really what people having issues with the balance are complaining about.

4- You say the idea of flying with a shamal is dumb because "I have to fly on a low altitude"? Is this really hard to do? You also say "you can easily camp on a mountain for 10 minutes to evade but cops might take a shamal and ram you". This is another targetting scenario that you can not avoid, getting away generally from the active city is a guranteed way to evade.

Now don't get me wrong, I'm 100% agreeing with how cops are sometimes spammy and can ruin the experience for many players. But at the same time I'm trying to suggest the right way to fix this, And limiting the amount of cops that can be on duty was rejected before and ain't really the right solution because it will prevent many players from doing their favorite activity and will decrease the playerbase.

Offline Behemoth

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Re: Percentage of players in server can be cops/medic etc
« Reply #14 on: October 02, 2022, 11:22:02 pm »
Alright let me try and solve the issues you have stated.

1- Like I said, the issue ain't in cops not losing money after they die. This changes nothing really and you should think about it yourself, Would you go off duty because you lost 500-1000$ after dying once? If we want to achieve balance we increase the activities civillians can do and their payouts.

2- No I'm not talking about running from 1 cop, Only part I did was when I specified that you can avoid a cop holding a grudge by flying or driving a faster car.

3- We both know that the police infernus is a rare spawn, Can be easily destroyed and won't respawn as the same car, Is only accessible to rank 8 cops and ain't really what people having issues with the balance are complaining about.

4- You say the idea of flying with a shamal is dumb because "I have to fly on a low altitude"? Is this really hard to do? You also say "you can easily camp on a mountain for 10 minutes to evade but cops might take a shamal and ram you". This is another targetting scenario that you can not avoid, getting away generally from the active city is a guranteed way to evade.

Now don't get me wrong, I'm 100% agreeing with how cops are sometimes spammy and can ruin the experience for many players. But at the same time I'm trying to suggest the right way to fix this, And limiting the amount of cops that can be on duty was rejected before and ain't really the right solution because it will prevent many players from doing their favorite activity and will decrease the playerbase.

Dang i hope he understand this, coz i do.

Offline punisher

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Re: Percentage of players in server can be cops/medic etc
« Reply #15 on: October 03, 2022, 05:30:14 pm »
Dang i hope he understand this, coz i do.
Pls dont lie to urself.

Offline punisher

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Re: Percentage of players in server can be cops/medic etc
« Reply #16 on: October 03, 2022, 05:40:05 pm »
Alright let me try and solve the issues you have stated.

1- Like I said, the issue ain't in cops not losing money after they die. This changes nothing really and you should think about it yourself, Would you go off duty because you lost 500-1000$ after dying once? If we want to achieve balance we increase the activities civillians can do and their payouts.

2- No I'm not talking about running from 1 cop, Only part I did was when I specified that you can avoid a cop holding a grudge by flying or driving a faster car.

3- We both know that the police infernus is a rare spawn, Can be easily destroyed and won't respawn as the same car, Is only accessible to rank 8 cops and ain't really what people having issues with the balance are complaining about.

4- You say the idea of flying with a shamal is dumb because "I have to fly on a low altitude"? Is this really hard to do? You also say "you can easily camp on a mountain for 10 minutes to evade but cops might take a shamal and ram you". This is another targetting scenario that you can not avoid, getting away generally from the active city is a guranteed way to evade.

Now don't get me wrong, I'm 100% agreeing with how cops are sometimes spammy and can ruin the experience for many players. But at the same time I'm trying to suggest the right way to fix this, And limiting the amount of cops that can be on duty was rejected before and ain't really the right solution because it will prevent many players from doing their favorite activity and will decrease the playerbase.
Aight with ur 2-3 points Ima agree with ya
But with the first and last one i really dont.. the only way i really see that being solved is if mike add Something that cops loses once they die.. it can be like adding 30 seconds before being able to go out again or something ( im not really suggesting losing money) im just asking for anything that can slow them down.. lets say i killed 4 cops near dillimore for example Why should they spawn again in there ? maybe fix the spawn ? add some extra time before being able to go out ?
A cop that hold grudges will probably stop going after u once he realises that he lost for example 30k going after me 10 times.. now again that wont fix anything because he will be back with 10 others cuz thats what usually happens but still.. im really sick and tired of gaining my money then losing it to the same people i kill a million times  meanwhile they lose nothing.
 
Finally met someone that can actually speak with common sense..