@Karbz *deep breath*Pro's of being a cop:
- You don't lose weapons/ammo when you die
- You get access to a tazer
- Head protection if you use the swat skin
- You are given armour at your spawn point (checkpoint)
- Level 10 cops (basically everyone) have access to the rustler and sea-sparrow
- I will post a poll regarding cops losing weapons on death.
- Well yes, how else are cops supposed to capture people without a way to pacify them?
- It just removes the 1.25x headshot multiplier, but everyone's making out like it gives players 500 extra hp??
- Well yes, the police department isn't going to send out cops without protection are they? It's part of cops' standard issue equipment.
- Yes, the seasparrow and rustler are used for taking down MW criminals only, if they are fleeing in vehicles.
Con's of being a cop
- If you attack a sultan full of criminals, each criminal will kill you so it results in you dying 4 times
- Medical fees are insanely high - so you can lose up to $40,000
- Sea-Sparrow and the rustler aren't exactly close to the spawn point (besides SF)
- Dwayne Island spawn point (it's dumb, do something with it
- Constantly being cop hunted by try-hard criminals
- If you're talking about the revenge role, the problem is things get very complicated very quickly for staff to deal with and for people to understand the rules. How can someone
know if their friend already got the revenge? Is everyone supposed to announce to everyone they've come into contact with when they got revenge?? More discussion and community feedback/polls are needed.
- Medical fees are capped at $10k so I don't know where you pulled that number from...
- You complain about armour - part of the standard equipment police forces use - being next to the spawn, but complain about a multi-million dollar military-grade armed aircraft being too far away???
- Spawning at Angel Pine is more inconvinient than Dwayne Island. Boats spawn there, it takes 30 seconds to get back to land...
- Well yes, this is kind of the point of the server, criminals go after cops and cops go after criminals. Am I missing something here??
Con's of being a criminal
- You need to find either an armour pick up or ammunation to get armour
- You lose 95% of your weapons when you are arrested (so that $100k you spent on weapons down the drain)
- No access to wicked air vehicles that have the firing rate of a minigun
- Insanely high medical fee's ($10,000 per death if you have enough)
- Or a supply drop which takes 30 seconds. Not sure what the 'con' here is.. yes, armour is not at your doorstep, why is this a con? Armour is not part of criminals' base equipment
- You can reclaim your weapons. People shouldn't have too much ammo on them - they know the risks.
- Vehicles with guns will be abused, as their damage vs vehicles cannot be detected or prevented. Imagine an innocent civ flying around in a Rustler blowing up cops' cars and they don't even get a wanted level, you want me to allow that??
- It's capped at $10,000 and only players with millions and millions of dollars will pay that much. It's a drop in the ocean for them.
- You can kill a cop just for basically looking at you/driving past you
- You have a chance if they're noob cops and they don't have the upper hand (not in a rustler/sea-sparrow) and without any head protection.
- Free armour if you find an armour pick up
- No you can't. You can only attack/kill a cop if they are coming after you. If they drive past you and ignore you and you attack them, that's a rule broken. But most of the time when a cop is gaining on a criminal it's because they are going after them, not because they're simply driving past..
- Yes, winning laregely depends on skill.. What's the breaking news here?
- Ok?
I feel like a lot of these things people laregely misunderstand. On the other hand, I guarantee if I changed all these things, in a week's time everyone would be complaining about the opposite. It is impossible to please everyone as much as I try.