People are constantly complaining about cops and the balancing system and I think I've got an idea on how to fix that. An example, in LS in the bank, if you kill cops they weill respawn in Dillimore and they will constantly come back until the criminals are gone/dead so the final result is the same, all of the criminals got pwned because cops just keep coming back.
So my suggestion is to add a cooldown for cops if they get killed 5-10 times in the same in-game day, they will be kicked from the force for not doing their job properly. F.e. Player A is playing as a cop, if he gets killed 5 times on Monday, he will get kicked from the force and need to wait for the whole in-game day to pass (24 minutes) to play as a cop again on Tuesday.
To make it even, the lower the rank you're as a cop, you can die more, so newer players can have the advantage over rank 10 cops.
It would be great if: Rank 1-5 can die 10 times, Rank 6-9 - 7 times, rank 10 - 5 times
EDIT: if cop dies 5 times without killing/arresting only they get removed? Or just dying (By Moody + Bode)