I don’t think you understand my point. Everyone has to be on the same team otherwise I have absolutely no control over damage.
I do understand you, so basically if you make cops a team by itself you will not be able to control the damage between them and the civilian team.
Well if you think there is no other solution to the friendly fire thingy, you can move this to rejected suggestions. Also hey, I noticed something quite strange, so if I shot a fellow cop's car with seasparrow and exploded it, if he exit the vehicle before it explodes but still gets damage when it blows up,
I get a hit marker sound, and a warning to not attack team mates, which means the server knows that it's me who dealt this damage some how, but still of he dies it doesn't appear in the kill list that it's me who killed him.. I am still looking into this thing and if I somehow found a solution, doesn't this solve the army problem since we can not detect who is the one who killed the victim with hydras and hunters?
I shall make a topic about this alone and providing the latest info I reached regularly.