Author Topic: Weapon damage values  (Read 13495 times)

0 Members and 1 Guest are viewing this topic.

Offline Mike

  • MCNR Founder, Owner, and Primary Developer
  • *
  • Posts: 3966
  • Country: gb
  • MCNR name: Mike
  • Discord name: mp2
Weapon damage values
« on: December 14, 2021, 06:39:03 pm »

Weapon Damage Values

Introduction
The weapons in MCNR have custom damage values. The reason for this is they are based on range. Weapons do more damage at close range than at medium range, and more damage at medium range that long range. This is not a feature in the regular game, it's specific to MCNR.

This generally only refers to bullet weapons. Other weapons use the game's damage, except for the Katana which deals 3x damage, and Brass Knuckles, Golf Club, and Nightstick, which all deal 2x damage.

Health & Armour
The damage values are health/HP. If a player has 25 health and you shoot them with a weapon that does 20 damage, they will then have 5 health.
Armour and health are taken at the same rate. If a player has 100 health and 5 armour and you deal 10 damage, they will lose their 5 armour then the 5 health, leaving them with just 95 health.

Range
Each weapon has 3 damage values per range when on-foot. The three values refer to the following ranges:
RangeDistance
Close< 15m
Medium15 - 50m
Far50 - 200m

Bullets will not do damage past the above 'Far' range value.

Drive-by
Each weapon also has separate damage values for driver and passenger drive-by. These do not currently take range into account.

Damage values
Below are the damage values for each weapon with the three on-foot ranges and driver and passenger drive-bys:
WeaponCloseMediumFarDriver DBPassenger DB
Colt 45 (9mm) 10 7 5  0 7
Silenced 9mm  1311 8  0 8
Desert Eagle  3934 30  013
Shotgun       4018 10  023
Sawn-off      1810 7  012
Combat Shotgun2415 8  0 10
Uzi            5 4 31.5 7
MP5            9 6 5  2 8
AK-47         1311 9  010
M4            10 8 5  2 8
Tec-9          5 4 31.5 7
Country Rifle 413530  019
Sniper        443835  021

Disabled weapon damage
The following weapons won't deal any damage in MCNR:
- Spraycan
- Fire extinguisher
- Teargas (doesn't work in SA-MP at all)

Weapon values can be changed at any time, with or without prior notice.
Any changes will be posted in reply to this topic.
Above values correct as of 23/08/2023.


Shotgun pellets
Something to note is how shotgun pellets work. While the game does physically represent multiple pellets shot from shotguns, the damage system (vs a player or a vehicle) either registers a hit or not. There is no way to tell how many pellets hit the player or vehicle, and the damage values are therefore the same no matter how many pellets hit the target.

Feedback
We have tweaked (nerfed/buffed) weapon damage values in the past. If you feel like one weapon is too strong or too weak, feel free to post a suggestion in the suggestions board.
The aboves values are correct as of 23/08/2023 and are subject to change at any time. Changes will be mentioned in changelogs.
« Last Edit: August 23, 2023, 11:49:56 am by Cashewz »

Offline MCNR

  • Official
  • *
  • Posts: 3
  • Country: 00
  • MCNR name: -
Re: Weapon damage values
« Reply #1 on: August 11, 2023, 12:35:37 pm »

Weapon Damage Values Changelog

15/08/2023 - Combat Shotgun Buff
Apparently, the Combat Shotgun was deemed to be too underpowered by the community, and you people aren’t wrong at all.

It shared the same damage values as the Sawn-off Shotgun, but no longer as we’ve tweaked it today.

Close distance value buffed from 18 -> 24
Medium distance value buffed from 12 -> 15
Passenger drive-by buffed from 9 -> 10

Hopefully these changes make the weapon worth using now.

The Colt-45 has received a very slight change aswell, changing its close value from 9 -> 10. We want to slowly keep tweaking this weapon till we feel like it’s a viable choice rather than having it completely forgotten.

I would also like to ask the communities opinions about the current values. To me they seem pretty balanced, but is there a weapon you feel is weak, or very strong? If so, give your thoughts and we’ll look into them.
« Last Edit: August 15, 2023, 11:39:41 am by Mike »

KSKSKSS

Re: Weapon damage values
« Reply #2 on: August 11, 2023, 03:04:03 pm »
The sawn-off shotgun is powerful because its reload animation can be skipped by firing some Uzi's bullets. Sawn-offs are overrated, and overused, so nerfing them would be a good option.

Also, these weapons need a huge buff.

MP5  (Needs more damage buff since nobody uses it, and needs a special power like gaining less WL with it)
Silenced 9mm   (Should do 2x damage if a headshot is done, shouldn't get more than 4 WL if he kills someone when nobody is in front of him, also the kill message should not be shown in the chat)
Country Rifle   (Should do 24 damage if close, and if medium or far, it should deal 12.5 damage. And the reload animation should be removed from it)
Pepper spray (should deal damage like in SP, why this was even removed)
Taser (Should get a range buff, because IRL it has a huge range of 11 meters, while in mcnr, it's like 5-7 meters{for those whose gonna say it's not rl, then why this taser even exist in mcnr, a game, lol?})
Rustler's M4 (If possible, give it a huge buff to cars vehicles)

idk if any of these are gonna be liked by you guys, but it's just my opinion. taking it into consideration is your thing.

Offline punisher

  • *
  • Posts: 556
  • Country: lb
  • MCNR name: phonk
  • Crew: not needed
Re: Weapon damage values
« Reply #3 on: August 11, 2023, 09:06:28 pm »
The sawn-off shotgun is powerful because its reload animation can be skipped by firing some Uzi's bullets. Sawn-offs are overrated, and overused, so nerfing them would be a good option.

Ur Just bad lil bro deal with it.

nobody who good at dming is crying about its dmg..

Offline punisher

  • *
  • Posts: 556
  • Country: lb
  • MCNR name: phonk
  • Crew: not needed
Re: Weapon damage values
« Reply #4 on: August 11, 2023, 09:09:00 pm »
Apparently, the Combat Shotgun was deemed to be too underpowered by the community, and you people aren’t wrong at all.

It shared the same damage values as the Sawn-off Shotgun, but no longer as we’ve tweaked it today.

Close distance value buffed from 18 -> 24
Medium distance value buffed from 12 -> 15
Passenger drive-by buffed from 9 -> 10

Hopefully these changes make the weapon worth using now.

The Colt-45 has received a very slight change aswell, changing its close value from 9 -> 10. We want to slowly keep tweaking this weapon till we feel like it’s a viable choice rather than having it completely forgotten.


I would also like to ask the communities opinions about the current values. To me they seem pretty balanced, but is there a weapon you feel is weak, or very strong? If so, give your thoughts and we’ll look into them.
the deagle feels off everytime i use it
sometimes it does the dmg it should be doing sometimes it does 10-15 dmg up close


tbh unless im hitting headshots with it and thats hard to do sometimes i feel like the deagle is useless
« Last Edit: August 11, 2023, 09:11:27 pm by punisher »

Offline basedSkeleton

  • *
  • Posts: 133
  • Country: 00
  • MCNR name: basedSkeleton
Re: Weapon damage values
« Reply #5 on: August 12, 2023, 04:18:23 am »
Ur Just bad lil bro deal with it.

nobody who good at dming is crying about its dmg..

You should go log off the forums, log off MCNR, and never log back on again. You're the epitome of sad and toxic.
Your post helps nobody, and only lowers the quality of the topic. You can't just go "mad cuz bad" to anyone who wants to see anything changed in the slightest.

Anyways, on-topic stuff:

The sawn-off shotgun is powerful because its reload animation can be skipped by firing some Uzi's bullets. Sawn-offs are overrated, and overused, so nerfing them would be a good option.
The same can be done with the Combat Shotgun, but the main difference is that the Sawn Off has a larger clip (8 >7) and is one handed, offering much more maneuverability. I'm pretty sure reload switching is against the rules anyways.

Also, these weapons need a huge buff.

MP5  (Needs more damage buff since nobody uses it, and needs a special power like gaining less WL with it)
Silenced 9mm   (Should do 2x damage if a headshot is done, shouldn't get more than 4 WL if he kills someone when nobody is in front of him, also the kill message should not be shown in the chat)
Country Rifle   (Should do 24 damage if close, and if medium or far, it should deal 12.5 damage. And the reload animation should be removed from it)
Pepper spray (should deal damage like in SP, why this was even removed)
Taser (Should get a range buff, because IRL it has a huge range of 11 meters, while in mcnr, it's like 5-7 meters{for those whose gonna say it's not rl, then why this taser even exist in mcnr, a game, lol?})
Rustler's M4 (If possible, give it a huge buff to cars vehicles)

idk if any of these are gonna be liked by you guys, but it's just my opinion. taking it into consideration is your thing.

MP5 is piss in MCNR because they nerfed the firerate so bad that it's useless outside of drive-bys.
Silenced Colt 45 could do with more actual stealth, yeah. [I just edited this post to add a letter to "stealth" twice lmao]
Country Rifle got nerfed exactly like the Sniper did, which makes sense for the sniper but not for the country rifle.
Spraycan should not do damage because it stunlocks you. Wouldn't be fun to play the server if someone just held down left click with a spraycan and you are powerless to stop it.
Taser having a longer range would ruin cop foot chases.
Rustler's shouldn't be buffed.

These are all my personal opinions though. You don't have to disagree or agree, I just wanted to let the developers know what I would like, so they could formulate some kind of change by knowing what everyone wants.
« Last Edit: August 12, 2023, 04:22:33 am by basedSkeleton »

Offline punisher

  • *
  • Posts: 556
  • Country: lb
  • MCNR name: phonk
  • Crew: not needed
Re: Weapon damage values
« Reply #6 on: August 12, 2023, 06:50:15 am »
You should go log off the forums, log off MCNR, and never log back on again. You're the epitome of sad and toxic.
Your post helps nobody, and only lowers the quality of the topic. You can't just go "mad cuz bad" to anyone who wants to see anything changed in the slightest.
how can u possibly change the meta   thats been used for over 3 years in the server Pls give me ur suggestion on nerfing the sawns u really think everyone gon agree with ur bullshit ass nerf ?  use ur brain before even thinking about responding to me. bunch of fucking snowflakes getting emotionally hurt in a forum page on some samp server smh


yall really suggesting the buff the fucking colt45 like anyone with a fully working brain would use it instead of using deagles
Whats the point of using colts when u got a fucking deagle ?


« Last Edit: August 12, 2023, 06:56:45 am by punisher »

KSKSKSS

Re: Weapon damage values
« Reply #7 on: August 12, 2023, 07:54:44 pm »
Ur Just bad lil bro deal with it.

nobody who good at dming is crying about its dmg..

Your forum profile looked better when it was banned.

Adorfa

Re: Weapon damage values
« Reply #8 on: August 13, 2023, 01:03:50 am »
much needed

Offline Cashewz

  • *
  • Posts: 376
  • Country: 00
  • MCNR name: Cashewz
  • Discord name: cashewzzz
Re: Weapon damage values
« Reply #9 on: August 21, 2023, 12:57:22 pm »
21/08/23 - Country and Sniper Rifle nerf

With the removal of the reload animation for both the Country and Sniper Rifle, they've become incredibly overpowered with the current damage values and would pretty much render every other weapon useless. To balance this, and also not make them feel like worthless guns to use at the same time, we'll be tweaking them today.

Country Rifle:

Close distance value nerfed from 50 -> 41
Medium distance value nerfed from 39 -> 35
Far distance value remains the same -> 30

Sniper Rifle:

Close distance value nerfed from 58 -> 44
Medium distance value nerfed from 49 -> 38
Far distance value nerfed from 40 -> 35