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Messages - quail

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61
Rejected Suggestions / Re: remove sniper reload animation
« on: January 19, 2021, 02:33:46 pm »
This thing happens whether you press C or not. In a way, it gives an opportunity to the enemy who is facing you with the same weapon to hit you while you are doing its reload animation, +1.

62
Rejected Suggestions / Sharing others the cashier robbery
« on: January 18, 2021, 06:09:21 pm »
Involving others in bank robberies and other robberies that include (aiming weapons), for example when several people enter the bank and one person aims at the cashier, then the others do the same thing, so no one can earn money for this robbery except the person who aimed at the cashier first,

So my suggestion from this example is about the possibility of others sharing the robbery (aiming weapon) with the person who is doing it and getting them the same money.

It can put a limit on the number of people who carry out this theft
I hope to have your opinions.

63
Rejected Suggestions / Re: Disable tazer when recently attacked
« on: January 17, 2021, 06:10:59 pm »
Cops must be able to use their tazer anytime, -1.  but the thing that i'd notify about is to make the cops disallowed to kill the felons after tazing them even tho they got attacked, but nowadays they're using it to make the struggle easier to win.

Of course it bothers for the criminals when the fight cops but somehow cops must be allowed to use it might to protect themselves from getting killed if they weren't as strong as the enemy is, but in my look still the main purpose of using tazer is to arrest.

64
Help and Support / Re: Forum name change requests
« on: January 17, 2021, 05:06:23 pm »
"Legacy" to "Lenzz"

65
I don't think this one is needed
As you get money and ammo after getting the safe to the hideout, why this should've been added then

66
Rejected Suggestions / Re: car rams
« on: December 23, 2020, 07:43:16 am »
Somehow, the damage reduced i guess

67
Implemented Suggestions / Re: givekeys
« on: December 23, 2020, 07:40:43 am »
+1, but this idea got suggested before by someone else

68
Rejected Suggestions / Re: previous nicknames
« on: December 23, 2020, 07:35:52 am »
I do not agree,
What about the people who wants to be unknown with their new nicknames?
So being this feature for admins only is better, -1

69
Approved Suggestions / Re: Enhanced taxi job
« on: December 19, 2020, 02:59:29 pm »
You can just wait infront of police departments for the newbies
Who don't have a personal car
But about playing role as a taxi driver while the server is empty
No one would think to play as a taxi driver, I guess  -1.

70
Implemented Suggestions / Re: Make you disable to cross down the pd of sf
« on: December 18, 2020, 06:31:55 pm »
That seems better

71
Rejected Suggestions / Re: Request Prison Transfer
« on: December 17, 2020, 08:03:08 pm »
It would be useful if it's about activating other pds
But it's considered unnecesary or even nonsense upon your jail time will pass on anyway ( nothing else is going to happen )
But it remains unobtrusive +1 why not

72
Implemented Suggestions / Make you disable to cross down the pd of sf
« on: December 16, 2020, 01:54:13 pm »
I've noticed lately, that you can go doen the pd of sf while you're not a cop while you can't do the same in LVPD also LSPD
So my idea is to make you disable to cross that door in Sf to make fairly in each pd

73
Rejected Suggestions / Re: Ability that mechanics can break your car
« on: December 16, 2020, 05:52:43 am »
I don't think it's a good thing
Cuz in the previous updates, there was a feature, if someone other than mechanic, attempts to fix your vehicle, he might fail
But if mechanic attempts to fix it, he do it well without breaking it
Eventually his job to fix it rather than destroy it and get a level wanted as a felon, and may he didn't mean to kill you, but the system make him intention so, while otherwise he's innocent,  -1.

74
Rejected Suggestions / Re: Vault Guard improvement.
« on: December 15, 2020, 06:25:35 pm »
Doesn't need that much strength since it isn't the major thing in the Bank Robbery.
It's just existed to make sense, such as a hurdle  -1.

75
Videos / Re: Cops In Mcnr .
« on: December 13, 2020, 01:46:36 pm »
MCnC

76
Rejected Suggestions / Re: Add health protection during tazer animation
« on: December 13, 2020, 01:38:13 pm »
Sure, i am complaining this issue all the time with admin cuz it happens to me whenever the cops get close to me,
If the were 2, one uses tazer and the second shoot you while you're under the tazer effect, so this seems illegal

Fully +1.

77
Implemented Suggestions / Re: Police activity command
« on: December 13, 2020, 11:31:48 am »
Support +1

78
just type /stats > your player stats > combat
It gives the number of your k/d only, i'm talking about more info
Like about the kills form like, Player1 Killed Player2 With Micro Uzi
And deaths form same that above form but your name in the second place which means that you got killed

79
Are you asking for kill/death history? You explain it in a very long-winded way..
Yes, but i was talking about its details..

80
Approved Suggestions / Re: Rule for Canon water abuse of Firetrucks
« on: December 12, 2020, 08:05:18 pm »
In my point, of course it's annoying but this thing happens in reverse continuously with both of these jobs, cops and criminals,
I don't think really it's a bug, but why there should be a rule about it, it's just enable to use by those 2 sides,

Maybe there's another solution rather than this uphill struggle with the firetrucks, just by reducing or even limiting the water flowing time to make you make you have a chance to run or shoot the truck till it blows up, in adding, make a cool down about it.

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