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Messages - Vicio

Pages: [1] 2 3 ... 11
1
General / Re: Departure from SERVER
« on: Yesterday at 06:46:07 am »
Hey Aydin,

I'm really saddened to hear about the toxic experiences you've had on the server. It's unfortunate that some players have made it such a negative place for you. Despite that, I've had a great time playing alongside you and will definitely miss those moments.

It's tough when a few individuals can ruin the fun for others, especially with such immature and hurtful actions. You deserve a gaming experience free from that kind of negativity. I hope you find a more positive and welcoming community where you can truly enjoy yourself.

Take care, and let's stay in touch. Wishing you all the best in your future gaming and beyond.

Warm regards,
Vicio

2
General / Re: Departure from SERVER
« on: Yesterday at 06:40:53 am »
Hey Roro,

I'm really sorry to hear about the toxic experiences you've faced on the server. It's disheartening to know that some players have made the environment so unpleasant for you. Despite this, I've really enjoyed the times we've played together and the fun moments we've shared. You’ll definitely be missed.

It's unfortunate that a few individuals can ruin the experience for others, especially when they resort to such childish and hurtful behavior. You deserve to enjoy gaming without having to deal with such negativity. I hope you find a better, more welcoming community where you can have the fun you deserve.

Take care of yourself, and keep in touch if you can. Wishing you all the best in your future gaming adventures and beyond.

Best wishes,
Vicio

3
but you can't type commands when the menu is already open, right? How are you going to /closeall
thats why i said that Mike should add an execption to this specific command only.

4
I'm asking how it is possible to execute commands when your menu is already open
with the chat, adding a command otherwise is not posible

5
It would be cool if you're non threat you're Orange and if you're threat you're red. Takes too much time do to /crimes and you might lose your suspect for it. Btw I also suggested this some months ago but i dont remember the outcome.
yes, i remember it too but is allways good to bring some previous ideas to the table again

6
If a player commits a threat crime, you can shoot him as a cop. So, make every threat crime give you a "most wanted" status to make it easy for new players to understand (and less annoying for cops too because sometimes you need to read the crimes of a player one by one, and that sucks)

7
Suggestions and Ideas / Re: Allow /duel in jail
« on: May 13, 2024, 04:39:45 pm »
NO!

JAIL HAS TO BE 3 MINUTES OF SITTING IN JAIL WITH BUMFUCK NOTHING TO DO!

Genius decision by mike to allow players to scroll tiktok for 3 minutes every time theyre jailed
iz vekauze jail muzt ve a punichment 😁🤓🤓

8
Can you use hotkeys during menus?
no, but Maybe Mike can make an exception with this specific command

9
Under Consideration / Re: Remove or limit the usage of Extinguisher
« on: May 11, 2024, 12:40:33 pm »
just balance that shit the same way chainsaw is balanced, add a reload anim
as a extinguisher enjoyer i must say +1 to this

10
Sometimes you need to close the interaction menu fast because players are shooting at you and going for 4 interaction menu in a row is Just annoying, please add a command like /closeall to prevent this kind of situations.

11
General / Re: Top nolifers of community
« on: May 11, 2024, 02:22:28 am »
My vote goes to Silenthunter for playing 24/7  ;D

12
Rejected Suggestions / Re: QOL Update - AIO Vehicle Restoration
« on: April 09, 2024, 05:30:39 pm »
+1 but add 20 secs cooldown to recall

13
Rejected Suggestions / Re: Outdated donator benefit
« on: March 07, 2024, 02:15:27 pm »
Maybe 100k each pound

14

they are? i never knew that, mainly due to the fact so much of the shit on mcnr is on boxes that require clicking instead of cmds


you dont even really need a keybinder for mcnr
im 1 second ahead of you thanks to keybinds

15

they are? i never knew that, mainly due to the fact so much of the shit on mcnr is on boxes that require clicking instead of cmds


you dont even really need a keybinder for mcnr
you type /rpv to call your vehícle? Or type /flare to call a flare? Or use /mk to heal yourself?

16
XDD
yeah that pretty much explains it, only in a DM server would you get xp for killing, it's a cop's job to neutralize/ar suspects but a criminal's job is not to kill cops but to rob, and you get enough XP by robbing safes and shops
mcnr is a dm server, yall are delusional if you think that is not lol

17
Do you think from your bum? Cops are rewarded since it is their job to kill / jail criminals. One day, you'll come here and ask for civilians to be able to arrest players and then justify it with your flawed logic.
good point, but actually you cant have that gif as a signature because it doesnt have your name signature on it  ::) 8)

18
It's realistic and fun. Players can level up their Pickpocketing skill by robbing other players so we should be able to level up our weapon skill by shooting another players . Additionally, players sometimes don't level up their skills in the shooting range because it's a boring and repetitive task. This is how it works in the base game, so it makes sense.

Duels and events should not count as a way to level up the skill to prevent abuse. The leveling should be slower than in the shooting range to still encourage players to level up their skills there, as it's faster than just leveling up by shooting other players

19
This would be an incentive for cophunt.
rules exists for some reason, if a player hunt cops it should be punished

20
So, cops can win experience and score after killing or arresting a criminal. Why can't it be the other way around? As a most wanted criminal, if a cop starts attacking me, I should be able to win some score after defeating him, just as he should gain some score for killing me and sending me to jail. Give criminals a little bit of a buff, even if it's not a gameplay enhancement, because the server is full of cops...

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