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Messages - YellowFlash

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201
Gaming / Re: Red Dead Redemption 2
« on: April 15, 2020, 11:53:22 am »
Nice 4k 30fps, looks really good man, but some of these people have potatoes xD so probably not :P

202
General Off-Topic / Re: PC specifications
« on: April 15, 2020, 11:50:48 am »
Desktop
CPU:i5 8600k 3.5ghz Clocked to 5.2ghz
Graphics Card: Nvidia GTX 1070 8gb OC
Ram: 16Gb 3200hz
Storage: 500gb NVME, 1TB SSD
MotherBoard: ASUS ROG STRIX Z370-F Gaming
Windows 10 Pro
2 Monitors : 31.5" Acer 144hz  Monitor, 27" 70hz AOC Monitor.

203
Invalid Bugs / Re: Reporting several bugs
« on: April 15, 2020, 11:44:06 am »
if you want to locate a player you can also use the command  /loc

I agree with the mute thing, I feel tat can be disabled if it's just PM. and if you don't want any PM just disable private messaging to a player.

204
+1 it would be good to add Fish caught record reset everyone city change. and it would be awarded it will be more fun also i already know what im going to catch sea bass and other common fishes are less 20lbs, blue marlin and other are always 400 600lbs just change the lbs and let it be more competetive

The Fishing is already RNG so changing the LBS won't change anything at all, It's set up like that.

205
+1 to this fishing needs more achievements

can we also add that if you do find a dead body, that a medic comes and picks it up instead of getting 2 wanted stars? it makes no sense giving wanted level xD
If you fishing out a dead corpse place like a dummy near them and let the medics from with ambulance and take it to the hospital for examining and they can earn a reward for that.

206
Crews / Re: Long-term plans for crew system in-game
« on: April 09, 2020, 08:02:22 pm »
Make turfs in populated areas will give more gang/clan members to conquor and establish.
For each city that is active at the time, the active Clan/gang members have to fight for a clan base, rather than just have 1 permanantly, since the cities change all the time.
Fighting for the best base for that city at the time, will give you guys a presence on the map, and show everyone you guys are the most dominate clan on the map, similar to a siege, or a raid, and only have 1 clan base for that city, Whoever is victorious earns 10-20 score with 10k cash for each clan member present, then make it that there is a 1hr cooldown before there is another siege on the base again. While it is being targeted on, clan members will have the ability to teleport and prepare for battle before the seidge happens.

Players will have the ability to store there money in the base along with weapons and other things you may consider valuable.
Players who are raiding the base, have the ability to rob the money and belongings of the occupied base, and have a chance to either take most of the money/belongings, or 60% of it, shared along equally amongst the members present, or have it the leader takes 70% and members get 20% of what is being robbed. Considering you earned the base and took what was theres, you should be able to take what was also stored in the base too.

When starting this war have it that there is a 1-2min preparation time so that everyone can get to there positions and work as a team and strategize.

If the clan/gang has managed to get all the turfs in a city, have it play there victory song (Clan leaders choice) for the whole server to listen, and making them the most nitorious clan/gang members online. Also giving them a Custom Color name temporary (for as long as they hold all the turfs in that city).

For the clan/gang that is taking a turf, make it that they don't have to be in 2 places at once trying to defend there turf.
If the Clan/gang is in a battle, have the turf that a other clan is trying to take wait, until there battle is over. (If this makes sense.)


Blehhhhhhhhhh i blabbed too much xD I know most of this stuff is gonna be hard to script but this my 2cents.
 

207
Rejected Suggestions / Re: Cop Radio/walkie talkie
« on: April 09, 2020, 10:39:46 am »
I'll also like to add to increase tazer range because you need to be literally on top of them for tazer to work.

208
Rejected Suggestions / Re: Cop Radio/walkie talkie
« on: April 07, 2020, 07:46:17 pm »
I'm not talking about chatting to another cop.

I'm talking about the police alerts you get in that chat every time someone goes over a checkpoint you get a alert along with the crime they did.
Have all that shit in 1 place instead of having to see all that
on a different channel or some shit.

209
Rejected Suggestions / Cop Radio/walkie talkie
« on: April 07, 2020, 07:41:45 pm »
So after like a day of playing and getting familiar with the server again,
I became a cop, and found that the police alerts flood the chat so much is unbearable and so hard to read anything that is being sent.

My suggestion is that when u become a officer you have the option of getting a radio/walkie talkie that shows all these types of alerts, rather than flood the chat making it hard to see anyones messages.
or rather have it in a different section, similar to /english filter for the server or have it /Police chat or something.

210
General / Re: Introduce Yourself
« on: April 07, 2020, 07:33:50 pm »
I can't believe I never Introduced myself xD oh wells here i go ^_^

My names Abdullah aka, YellowFlash

IGN: YellowFlash

I'm a old returning player who was a beta tester for this server. I'm glad the server has progressed from the time I was playing. so much improvements and definatly alot more players than usual.
I was a Moderator too at the time, but due to being inactive I did lose that. I'm now as active as I was first starting this server, learning a few things I didn't know as I play the server again.
I'm glad majority of the moderators I know have now become admins, so they are the most familiar to me now so yeah :)


Hope to see y'all ingame!

211
Accepted Complaints / Re: RDM Continues
« on: June 20, 2019, 04:07:02 pm »
Wil deal with him when I do see him online thanks for reporting :)

212
Approved Suggestions / Re: Suggestions for the future
« on: June 18, 2019, 10:00:25 pm »
+1 this :)

213
Jesus clara always getting banned

214
Implemented Suggestions / Re: Prostitute Job
« on: May 16, 2019, 07:04:25 am »
I agree, this is a video game not real life, yeah we can implement stuff that are real life based, but having the prositute heal you and a chance to give u chlyumdia is a good idea, and I see nothing wrong with that.

215
Implemented Suggestions / Re: taser
« on: May 15, 2019, 06:55:48 am »
This thread makes no sense xD

if a cop is shooting you while you're orange or red, and he decides to taser you then, I see no problem with that? maybe have it that tasers don't reach a certain limit, but the tasers right now have already been balanced, and nerfed.

216
Implemented Suggestions / Re: Prostitute Job
« on: May 14, 2019, 06:08:08 am »
Sounds intresting, I'm all for this

217
Implemented Suggestions / Re: cop assist
« on: May 13, 2019, 11:42:18 am »
That would just make cops way to OP and you will never be able to run away from them, given the fact that will change the balance of the game and just make cops unstoppable.

It's not even balanced right now, currently the cops are the most strongest in the game, criminals have no open window/gap to escape, their is no way of losing wanted without either getting caught/bribing/waiting.

and civilians well, only thing good about civilians right now is that, you have access to the jobs like taxi truck delivery etc, without getting a wanted star.

but everything in the game right now if you're not doing a job just gives you wanted level, the only way i feel that can change is if you have some vehicles in the game that are not always locked, and rather unlocked, and have a hot-wiring tool kit that can be bought at the petrol station/gun shop or 7/11 shop.

or lock picks to lock pick houses instead of just breaking in and then boom 4 wanted stars, and of course, the lock picking isn't always successful and have it that you can have very small amounts of them like 5, and you have for example 1/5 chance of being successful breaking into a house without getting wanted.

This will give criminals the open window they need to just get into a car without trying to hot wire it because they have a hot-wiring kit and just drive off, and to make that balanced make it that there is a certain % only the owner knows of making the hot-wire kit successful, similar to actually hot wiring the vehicle but instead a higher chance

218
Implemented Suggestions / cop assist
« on: May 13, 2019, 07:10:37 am »
Hey mike, I was chasing a cirminal the other day with another cop, and he managed to get the reward for the arrest, and I was thinking if 2 are in a vehicle chasing a criminal, the person driving or the other cop gets a cop assist or arrest assist. Because I was driving for so long to chase someone, and only that cop got the reward of arresting him and putting him to jail.

So a cop assist would be nice, that gives you abit of score too.

219
Implemented Suggestions / Re: Factions for Civilians and Police
« on: May 05, 2019, 10:20:52 pm »
I think players should be seen on the map, since you can't see them at a certain radius, but the idea of being a undercover cop, and not seeing they are blue and they are actually a cop sounds like a good idea :)

220
Fixed Bugs / Re: Unable to change back to civilian
« on: May 04, 2019, 04:08:42 pm »
This is odd, I never had this issue when I become a mechanic, if I want to go off duty from a mechanic, I'd revert back to my old skin instead and it would just do it for me.

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