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Messages - Night

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21
Implemented Suggestions / Re: Mark location when people use /medic
« on: August 18, 2020, 03:20:25 pm »
If 5 players need medic at the same time, what will happen?
It would be possible to put calls to a dialogue, and with certain command, you would be able to see the list of the calls, and simply click on it and it would make gps checkpoints to the person selected, for example.

22
Implemented Suggestions / Mark location when people use /medic
« on: August 18, 2020, 10:46:30 am »
It's pretty simple suggestion and i think it would approve and make it easier for people to do this job. Right now, when someone calls for medic, it just tells you their location, but to be honest, not everyone here knows where certain locations are, so it would be better if when someone calls for medic, it would mark their location, like when you are using taxi. Marker should last couple of seconds or whatever, so you are able to see where you need to go.

23
Invalid Bugs / Re: Meter running achievement
« on: August 10, 2020, 06:25:03 pm »
Right, my bad. :)

24
Invalid Bugs / Meter running achievement
« on: August 10, 2020, 06:15:35 pm »
Not sure if it's just me, or this thing is not counting meters at all. I have two fares that i did, which were pretty long, but it still shows as 0.0km in achievement, so unable to progress further.




25
Fixed Bugs / Player leaving after calling taxi
« on: August 10, 2020, 06:14:07 pm »
So, pretty much when someone calls taxi, and then leaves the game, it doesn't end the call, but still displays that he is waiting for pick up. It should auto remove call and make you available for next customer.


26
Archived / Re: Goodbye!
« on: August 08, 2020, 07:25:07 pm »
Take care and good luck in future :)

27
Invalid Bugs / Re: Tailing suspect job bug
« on: May 27, 2020, 10:18:40 am »
Never had problem like this with tailing missions, only with chasing ones.

And it's scripted like that, that you lose all weapons and get satchel detonator while doing it, once you come to place where you need to take pictures, you get camera, and after finishing mission, all your weapons are returned. Not sure why it is like that. :)

28
Denied Appeals / Re: ban for 19 years!
« on: May 26, 2020, 09:58:43 pm »
Better edit your post with format from here or it will be auto denied.
http://mikescnr.com/forum/index.php/topic,16.0.html

29
Fixed Bugs / Re: 911 calls job event
« on: May 25, 2020, 06:43:22 pm »
Says 0 XP once you finish mission and that mission complete pop out appears.

30
Fixed Bugs / /cmds -> General missing text
« on: May 25, 2020, 05:36:13 pm »
Hey, i noticed that some text is missing or someone forgot to remove one extra / from this.


31
Fixed Bugs / 911 calls job event
« on: May 25, 2020, 05:34:31 pm »
Hey, i noticed at some point that quite a bit of text is missing from this textdraw when you are doing 911 calls. It doesn't happens when you first /respond to a call, it shows full text, but when you are doing 2 and 3 call, it displays text like this.

Also this job event rewards you with 0 XP when you finish it for some reason?


32
Fixed Bugs / Medic job event
« on: May 19, 2020, 10:38:21 am »
Hello, i tried doing this Job Event, where you need to revive patient and then transport him to hospital. First part worked fine, but second part where he needs to get inside the ambulance doesn't work. This is first time this happened, i also heard someone else mention it that it didn't work for them at some point.

https://streamable.com/l1gki2

33
Rejected Suggestions / Re: Cop Hunting shouldn't be allowed
« on: May 15, 2020, 03:21:35 pm »
+1 on suggestion

34
Fixed Bugs / /help -> hidden collectables
« on: May 10, 2020, 05:59:40 pm »
Hello, i noticed when you use /help and go to Hidden collectables, it shows wrong information.

'Cash drops' should be 'Cash pickups', and also reward from them is not $10,000, it is actually $5,000

Also in the bottom, if you need help use /hphints, which doesn't exist, command is /hphint actually.


35
Rejected Suggestions / Re: Cop cuffing
« on: May 10, 2020, 03:09:48 pm »
It is fine how it is.

36
Implemented Suggestions / Re: Immersion Mode
« on: May 10, 2020, 11:04:53 am »
Okay, didn't know it was intended to stay like that.

Then i would suggest adding option to settings and implementing it in immersion mode too. If possible.

37
Implemented Suggestions / Immersion Mode
« on: May 09, 2020, 11:21:17 am »
Hello, i noticed that when you activate immersion mode, it doesn't hide Securicar textdraw, so it stays until timer is over.


38
Fixed Bugs / /cmds return message
« on: May 08, 2020, 07:53:54 pm »
Hello, when you do /commands, /cmds or select Command list from /help it displays message that says that you can view full list of command on mikecnr.com/commands, but that page doesn't exist, or maybe it got deleted in mean time.




39
Fixed Bugs / /bounty typo
« on: May 07, 2020, 07:17:47 pm »
Hello, i noticed a small typo in the /bounty command, it says 'mosted wanted' instead of 'most wanted'.


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