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Messages - DRAG0NFURY

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1
Rejected Suggestions / Re: Spend the money
« on: January 27, 2024, 06:08:46 pm »
I agree with this suggestion. There isn't enough taxing in game and the current system gives out way too many rewards for doing the simplest of things as to remunerate the players for their progression which in my opinion, is wrong. Cut down the amount of rewards where they aren't necessary and reward players for taking sizable risks/doing hard things instead. Taxing should work based on how rich you are while accounting for properties owned, vehicle types and amount and/or whatever else there may be.

I also support lowering the amount of bags during a bank robbery because like you mentioned it makes them riskier and harder to commit to. Maybe increase the payout for each individual bag? Not up to me but this would definitely be good. Cooldowns for all robberies should also be increased across the board while probably increasing the payouts, this would mean cops get to catch a breath and respond to criminals much more efficiently.

Medical fees should definitely exist as they would be another thing to be aware of while being wealthy. Upon death, you must pay a fee to the hospital for reviving you which should be relative to the amount of money that you currently have (exceeding no more than a certain cap), for example if you have 2M then you should lose something around 100k or so. This would make people suicide a lot less in situations where they have to do something they probably dislike and would also mean that people have to be extra cautious about taking risks.

I'm not so sure about the addition of Life Insurances because what you suggested is practically a feature in CBCnR so I'd suggest we get our own version of Life Insurances with a few changes or swap out the names/make them work differently or whatever.

Lastly while we are here, I'm also urging Mike to make negative scores a thing. The current scoring system is pretty bad and never an indicator of how good a player you are but rather how much/long you've been playing, which is not what a scoring system is supposed to do. Make people lose a ton of score upon death, upon arrest, upon a failed robbery, whatever, you name it. Every time I am online and press TAB to check who else is online, everyone has thousands and thousands of score which means nothing but how long they've been playing for/how regularly they play. Make it something worth actually grinding.

2
Accepted Complaints / Re: ranja.1337, Ast, klyntar.1337 - RDM
« on: January 27, 2024, 12:13:49 am »
We appreciate your honesty.
this situated is kinda sus not gonna lie you shouldn't have gone after them, but as it was only a second you guys facing each other, they shouldn't have acted so aggressively.

I've had encounters of this nature in the past quite frequently. Most people give chase for only a split second or so and immediately get back to minding their business once you start leaving. In this situation, they hunted me down with no right whilst "mistaking me for someone else" so yeah, I'd say this is foul.

And besides, the fact none of them is bothering to articulate any sort of defense implies admission of guilt to some extent.

3
Accepted Complaints / Re: ranja.1337, Ast, klyntar.1337 - RDM
« on: January 27, 2024, 12:06:38 am »
https://mikescnr.com/forum/index.php/topic,7.0.html

The rules also state you shouldn't be replying in a forum topic unless you are involved in the situation. Your point?

4
Accepted Complaints / ranja.1337, Ast, klyntar.1337 - RDM
« on: January 25, 2024, 06:17:59 pm »
The first time I died was definitely called for, as I individually hunted each of them down previously - however things get sketchy on my 2nd death.
You see, I was trying to chase klyntar.1337 down since he was MW whilst assuming he was alone, needless to say, he wasn't. I tried to make a run for it peacefully without engaging in any sort of combat when they deliberately start chasing me down and eventually killing me although they could have absolutely lived without doing so. What's even more embarrassing is the fact ranja.1337 claims that he mistook me for some random cop when he totally knew who he was chasing?


5
Under Consideration / Re: Recovery prices
« on: January 25, 2024, 12:47:29 am »
Why is this one of the necesarry things? Bullet was 20k, now it's 1.8m. It's 90x the price. It's ok, people wont own 40 bullets as I did before. But it was always targeted. It has the worst gas tank point to shoot(I mean you wanna driveby shoot and it's almost next to the head, it's easy af to blow it up) but 90k for a vehicle recovery while you get 20-30k from a bank robbery in which cops will come to kill you and shoot your vehicle down is too much. I say this again. Cops get free cars. Remove then the free cops cars.

The main reason why the reset happened in the first place was because players had no incentive to play. This mostly derives from the fact we were all maxed out stats wise while having huge sums of cash with nothing to spend it on and as such it makes sense that not only do said stats get wiped, but the prices also see an increase to ensure this very thing doesn't happen again. Give it 2-3 weeks and you'll have more than enough money to sustain the Bullet you claim to be so expensive to keep.

This also ensures you don't drive carelessly while trying your hardest to keep the vehicle alive so you don't have to pay such hefty recovery fees. As for the cops having free vehicles, they are really not even comparable to the Bullet and like I said earlier even civilians have access to slow vehicles, just pay attention to your surroundings and look at the minimap there is parked vehicles everywhere lol

6
Under Consideration / Re: Recovery prices
« on: January 24, 2024, 09:08:01 pm »
Real life gas nothing to do with how mcnr work. It's not roleplay.

I'm well aware it's just a game, realism should be sought where necessary and in this case it should definitely be applied. We aren't looking for a 1 to 1 ratio with the way complex economies work but for the games' financial system to operate as intended there needs to be balance. I don't think you got my point...

7
Under Consideration / Re: Recovery prices
« on: January 24, 2024, 08:03:36 pm »
Think of it this way, if you were to purchase a G wagon IRL, you'd do your due diligence and find out that the costs of maintaining such a high-end vehicle are substantially high. This also implies that purchasing an expensive car isn't just a matter of paying a one-time fee but rather a continuous commitment, there's the luxury taxes, vehicle services etc... that'll cost you a fortune which means that if you don't have a deep pocket there's no point in investing in such a car. In our case here, a Bullet is considered a pretty good vehicle and because this is a game, you can't get taxed. On top of that, your vehicle needs no servicing (apart from occasional repairs which have a minimal cost) which in an ideal world, it otherwise would. So keeping something luxurious has to come with its drawbacks, in this case, high recovery fees.

If you ask me, Bullets should have higher repair costs and such but that would probably mean going a little too far so it's fine the way it is.

-1


8
Rejected Suggestions / Re: Vehicles Renting
« on: January 24, 2024, 06:50:30 pm »
I mean doing the EE gives you enough to afford an entire car no? Besides, If you play for a literal IRL week (or less) with the sole intention of making money, you should be able to buy a vehicle.
Getting by during the time you don't have a vehicle is just a matter of finding stray cars and swapping their plates constantly which doesn't cost much. I'm not supportive of this suggestion but not against it either, seems sort of pointless IMO.

9
Help and Support / Re: Forum name change requests
« on: January 23, 2024, 12:11:25 am »
nxy to DRAG0NFURY

10
Suggestions and Ideas / Re: Balance the payouts a little bit
« on: January 23, 2024, 12:08:39 am »
I'd suggest removing the ability to rob the store clerks within places like banks or casinos altogether. Why would you go for that when safes net you far better profit?
The reset was great but I'm also thinking that the server could use an increase in prices. I've played for a little over 2 days and I'm already hoarding money I don't know what to use on.

11
Videos / Re: angry moms spaghetti
« on: September 28, 2023, 08:56:18 pm »
What exactly are you trying to insinuate here? This sections whole purpose is to share videos with an actual meaning such as montages, funny moments, cool moments etc... and not whatever you're trying to ignite by calling out a player directly with a toxic YouTube video title and a totally unimpressive frag. This is not your first time committing to such activity therefore let this serve as a warning. Cease this type of behavior or you may be subject to disciplinary action.

12
Rejected Suggestions / Re: remove gas tanks from vehicles
« on: September 14, 2023, 04:59:22 pm »
Why the fuck do you even want to remove a feature that no other servers have? A unique feature removal is kind of nonsense.
If gas tanks are that important to the integrity of the game could there possibly be another way to make other vehicles viable as well?

Read the replies on the post and watch your language, I'm not going to warn you again.

13
Rejected Suggestions / Re: remove gas tanks from vehicles
« on: September 14, 2023, 04:23:56 pm »
If gas tanks are that important to the integrity of the game could there possibly be another way to make other vehicles viable as well?

14
Rejected Suggestions / remove gas tanks from vehicles
« on: September 14, 2023, 04:14:04 pm »
Self explanatory, vehicle variety is absolutely non-existent in the server with Bullets and Sultans (only because they are the fastest 4 seated vehicle) being dominant leaving any other options utterly useless because of their Achilles heel (the infamous gas tank). Not only does the removal of this feature make chases less boring in some cases but also makes a lot of vehicles viable.

15
Denied Complaints / Re: irish qtad
« on: September 14, 2023, 02:06:25 pm »
I'm going to be the devils advocate here and say that the player in question did not notice you guys approaching him and he just left the game because he was in the water.

Unfortunately, the evidence provided is quite vague and is not enough for me to do anything, however I can assure you they will be monitored.

Dismissed.

16
Denied Complaints / Re: irish qtad
« on: September 13, 2023, 09:41:06 pm »
He wasn't chasing, he seemed to fall in water while following the cop tank we avoided. I believe a cop should have a decency to not quit when they fall in water when they are being approached by criminals that cop would've attacked had he not fallen in the water, and the cop should've found a way to get out of the water instead of just quitting to avoid the uncomfortable situation of swimming to the shore (which is time consuming ofc) and joining the server again to start chasing us. I do agree that our chances of killing him were slim, but still. A warning would be nice.
Do you have any evidence of him joining back right after? If so, post it here please.

17
Denied Complaints / Re: [K]behelit ninjajack. Please, make it severe
« on: September 13, 2023, 06:32:03 pm »
Dismissed due to the date of this incident being far off from today, but if they are spotted in game - they will be monitored.

18
Denied Complaints / Re: vinss qtad
« on: September 13, 2023, 06:31:37 pm »
Dismissed due to the date of this incident being far off from today.

19
Dismissed due to the date of this incident being far off from today, but if they are spotted in game - they'll be monitored.

20
Denied Complaints / Re: irish qtad
« on: September 13, 2023, 06:27:57 pm »
While this may seem like a QTA, without having the full chase it's not enough to get the player punished. You've only provided the last couple of seconds where he quits and that doesn't give us much to work with. If you have the full chase available, I'll give you some time to post it otherwise this is getting dismissed.

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