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Messages - Funtastic Power

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221
Rejected Suggestions / Re: Emp abilities for cop rank 10+
« on: July 26, 2019, 12:52:23 pm »
Maybe add an Oppressor MK2? The gameplay is almost balanced imho, especially for "cop rank 10+"
Harry potter GTA mod

222
Rejected Suggestions / Re: Newbie booster
« on: July 26, 2019, 12:04:19 pm »
i will agree for the moneys, but not for score..it will make them easily level up..imagine if you add that..they will get like 5k scores in 1 day :/
Yeah that's why I thought about the timer
This booster will last 6 hours playtime in the server (cause I think 12 hours is too much, need your opinion about this).

223
Rejected Suggestions / Newbie booster
« on: July 26, 2019, 11:57:51 am »
So, I've been hearing some complaints from the newbies because earning money and scores is a bit hard with the cops around, and then I come up with this idea.

This booster will last 6 hours playtime in the server (cause I think 12 hours is too much, need your opinion about this). The booster can be obtained after they read /rules, /dm, and /pc for the first time, and they will receive a message that says "Thanks for reading our rules (PlayerName)! We have given you a booster, checkout /booster for more information."

And it should say like:

Thanks for your cooperation to agree with our terms, we have given you some bonus for 6 hours playtime in the server listed below.
  • Doubled money income.
  • Increased score gain from doing activities by 50%.
  • Reduced jail time and bail price. //I'm not sure how much the reduction should be

Have fun playing in our server, and we hope you enjoy your stay at the server!

I still need some opinions about this suggestion so what do you think?

224
Rejected Suggestions / Re: Emp abilities for cop rank 10+
« on: July 26, 2019, 11:06:37 am »
In my opinion, this is more suitable for CIA faction later on (if that will be added).

225
Implemented Suggestions / Re: /changename , suggestion
« on: July 25, 2019, 12:45:18 pm »
Or just make a command so admins can see the /changename history log.

226
Fixed Bugs / Re: Emergency Vehicle Bug
« on: July 21, 2019, 11:10:17 am »
Can you reproduce it to me?

227
Fixed Bugs / Re: /respond - Bot AFK
« on: July 21, 2019, 11:09:46 am »
Is the bot working though?

228
Fixed Bugs / Re: Firefighter /respond is bugged
« on: July 21, 2019, 10:37:51 am »
Nevermind, found the issue the /respond isn't technically bugged, one of the missions is. Which is the "vehicle on fire".
Thanks for reporting anyway, I'll let Mike know about this.

229
Fixed Bugs / Re: Prostitude job is giving no money for services
« on: July 21, 2019, 10:00:42 am »
Not sure if this is a bug or not, but I think you get a paycheck when you did your job.

230
Fixed Bugs / Re: Firefighter /respond is bugged
« on: July 21, 2019, 10:00:09 am »
Can you reproduce it for me?

231
I already plan to add a way to reclaim your confiscated weapons.
Yes pls <3

232
Rejected Suggestions / Re: Explosive Bullets.
« on: July 17, 2019, 10:34:24 pm »
I get your point funta. But this is way less work and easy to code so I'd go for this if u were mike
Yeah I get it, but like I said it is very hard to balance the explosive bullet since we're old school here aswell.

233
Rejected Suggestions / Re: Explosive Bullets.
« on: July 17, 2019, 09:51:20 pm »
Tbh, explosive bullets is really hard to balance because the idea itself is already OP, also mike said those vehicle will be used for most wanteds only you can check mike's reply here. If you're really annoyed with the hydra it's quite easy to counter them just go around tall buildings they won't be able to hit you without changing to VTOL mode and if that happens just run away from the area, rinse and repeat. For the hunter, just pick a fast car you can outrun it or go around tall buildings same like hydra that works too or you can do the classic way go inside a tunnel and wait for them to come down and engage you on-foot. If you want to counter a tryhard, be a tryhard.

234
Implemented Suggestions / Re: suggestion for cops
« on: July 17, 2019, 11:09:21 am »
Straight up, especially for low-English amigos, this has to be solved.
Yeah, even though you get that text "DONT SHOOT YELLOW (TICKETABLE) SUSPECTS!" text right in front of your face yet they be like. "huh?" *pew pew pew* boom stripped from cop.

235
Implemented Suggestions / Re: "@" reference
« on: July 16, 2019, 03:21:27 pm »
Yeah I agree with this but, @ might be used for admin chat or donator chat

236
Implemented Suggestions / Re: hydra / hunter
« on: July 16, 2019, 12:22:48 pm »
Better idea is, only allow hunter/tank to hunt down most wanted suspects, hydra for planes with any wanted stars level (either with system or rule or both).

237
Fixed Bugs / Re: Stripped from cop (Rank 10cop to civillian)
« on: July 14, 2019, 05:58:13 pm »

The video doesn't show how exactly the bug occured but it does show robo turn from rank 10 cop to yellow (ticketable suspect)

238
Archived / Re: Player top tens
« on: July 13, 2019, 10:24:38 am »
Whaa- I thought I'm at #20 or something in money. Also I ain't much a cop though, I prefer the crimes :D

239
Videos / Just a casual day in mcnr
« on: July 12, 2019, 07:28:28 am »

240
Rejected Suggestions / Re: Rustlers for both civilians and cops
« on: July 12, 2019, 07:21:52 am »
Does rustler guns do damage on vehicles though? Since even hunter miniguns doesn't even do much damage currently now.

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