What do you want me to do, rewrite SAMP?
The script has absolutely no control over or detection of throwables. I can't tell when you throw them or detonate them (satchels), I can't tell where they land, I can't remove them or place them. I give you the weapon and you do what you do and SAMP does what it does (badly sync it).
These are not issues I can resolve myself.
Judging by the things we want you to implement/fix maybe you should try :P
Okay so theres people who want it for clutch situatuons so lets just reduce its count to 1 or 2 so people can't mass spam it. As for sync, well I'll pray to the luck gods to hope it works well when I seldom throw a molotov.
I'll take reducing the Molotov ammo count.
As for satchels, I guess just make them cheaper do people will give it a chance to try.