Author Topic: Remove Molotov and Lower Satchel Charge Cost.  (Read 3205 times)

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Offline Masteroid

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Remove Molotov and Lower Satchel Charge Cost.
« on: January 18, 2021, 07:56:05 pm »
« Last Rated on: January 23, 2021, 04:56:31 am »
So idk about tweaking molotovs, I suggest just removing them tbh.
Satchel Charges are barely used so maybe just make it an Inventory item? I don't see any person using satchel except new people.

Molotovs are a big crutch to basically disable your opponent. And even then the fire sync is so bad that people who are on fire aren't disabled or taking damage (On your screen) and people who aren't on fire ARE ON FIRE. If someone has a better suggestion than just outright removing them please post them here.

About Satchel Charges, I don't think anyone seriously uses them so lets just make it an inventory item or lower its cost?

Edit : Edited title to make it more clear.
« Last Edit: January 19, 2021, 04:59:50 pm by Masteroid »

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Re: Tweak Molotov and Satchel Charge
« Reply #1 on: January 19, 2021, 02:23:14 am »
Instant +1 from me. Reason is above post.

Offline RedX

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Re: Tweak Molotov and Satchel Charge
« Reply #2 on: January 19, 2021, 03:32:14 am »
+1
It's useless. Remove molotovs but Satchel charges should be there, but lower the cost plz

Offline GtaFreak

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Re: Tweak Molotov and Satchel Charge
« Reply #3 on: January 19, 2021, 03:44:26 am »
+1.

Both do not sync properly.

And I'm sick of YellowFlash putting me on fire with his bad molotov throwing.
« Last Edit: January 21, 2021, 12:38:11 am by GtaFreak »

Offline typtics

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Re: Tweak Molotov and Satchel Charge
« Reply #4 on: January 19, 2021, 03:47:24 am »
+1 no explanation needed

Offline cynosy

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Re: Tweak Molotov and Satchel Charge
« Reply #5 on: January 19, 2021, 08:03:47 am »
Even though molotovs would be clutch in different scenarios (2v1 etc), I support its removal. It does not sync properly and it can be very annoying at times. +1.

Offline RedX

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #6 on: January 20, 2021, 04:13:42 am »
Add Flamethrower instead of molotovs ?? I think that's a nice idea  8)

Offline legend

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #7 on: January 20, 2021, 08:40:09 am »
Add Flamethrower instead of molotovs ?? I think that's a nice idea  8)
never

Offline RedX

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Offline Masteroid

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #9 on: January 21, 2021, 09:37:01 am »
Add Flamethrower instead of molotovs ?? I think that's a nice idea  8)
No.

Offline Mike

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #10 on: January 21, 2021, 10:07:59 am »
I don't really want to remove the moltov from the game completely, but perhaps you should only be able to carry 1?
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Offline Masteroid

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #11 on: January 21, 2021, 10:29:39 am »
I don't really want to remove the moltov from the game completely, but perhaps you should only be able to carry 1?

Ig so but my main problem with it is that SAMP Fire sync sucks bad. Having 1 molotov would solve the problem of Molotov spammers & people using it as a crutch to disable opponents, but not the Fire Sync.

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #12 on: January 21, 2021, 01:09:55 pm »
I don't really want to remove the moltov from the game completely, but perhaps you should only be able to carry 1?

if you reduce the time of being stunned by fire? Also today I threw a satchel charge at a cop... tf I detonated(i was close to him like 20 meters) it and nothing happens to him! Reduce the charge's cost and reduce the time of molis, please.

Offline Domingo

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #13 on: January 21, 2021, 04:59:35 pm »
-1 for removing since if you're in a 2v1 or 3v1 combat, you got no chance at all.

+1 for reducing ammo slot to 2 which is a fine amount

Offline Hank_Montgomery

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #14 on: January 21, 2021, 09:00:09 pm »
-1 even if it doesn't synchronize properly, why suggest removing it?
if satchels are rarely used by people, why it bothers you in the first place?

Offline Dudesdog

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #15 on: January 21, 2021, 09:05:35 pm »
-1. It’s an integral part of going against groups or cops of criminals.

Offline Masteroid

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #16 on: January 22, 2021, 12:44:11 pm »
-1 even if it doesn't synchronize properly, why suggest removing it?
if satchels are rarely used by people, why it bothers you in the first place?
Um? It doesn't synchronize properly? And it causes problems regarding if someone is disabled/on fire or not? I'm fine with lowering its ammo count to 1 because that'll make it a gambit card instead of spam throw and ez kills. Read the OP?
Satchels are rarely used by people, thats the point :/ I'm suggesting to make it more relevant.

-1. It’s an integral part of going against groups or cops of criminals.

I understand that but still it boils down to who has the more molotov spamming capability, the party which has more molotovs and better throwers, wins. Instead of that reduce its ammo count to 1 or remove it completely so it isn't a crutch and more of a dire situation ace card. Also the fire sync is so bad that you throw the molotov properly on your screen, they're on fire on your screen, but on their screen you missed the molotov by a mile, the flame that generates is far away from them and they aren't on fire. So on your screen they're on fire but they aren't taking damage and able to shoot their weapons and just walk straight through the generated flames on your screen without any consequences. Its almost as if we're back to the no lag-sync days of SA-MP.

Offline chuppy

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #17 on: January 22, 2021, 03:08:06 pm »
molotovs are pretty much the only thing that can save you when fighting multiple players..it's true, they are annoying and buggy but i don't think removing them will improve anything

Offline Mike

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #18 on: January 22, 2021, 05:34:27 pm »
Ig so but my main problem with it is that SAMP Fire sync sucks bad. Having 1 molotov would solve the problem of Molotov spammers & people using it as a crutch to disable opponents, but not the Fire Sync.
What do you want me to do, rewrite SAMP?

The script has absolutely no control over or detection of throwables. I can't tell when you throw them or detonate them (satchels), I can't tell where they land, I can't remove them or place them. I give you the weapon and you do what you do and SAMP does what it does (badly sync it).

These are not issues I can resolve myself.
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Offline Masteroid

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Re: Remove Molotov and Lower Satchel Charge Cost.
« Reply #19 on: January 22, 2021, 06:27:27 pm »
What do you want me to do, rewrite SAMP?

The script has absolutely no control over or detection of throwables. I can't tell when you throw them or detonate them (satchels), I can't tell where they land, I can't remove them or place them. I give you the weapon and you do what you do and SAMP does what it does (badly sync it).

These are not issues I can resolve myself.

(click to show/hide)

Okay so theres people who want it for clutch situatuons so lets just reduce its count to 1 or 2 so people can't mass spam it. As for sync, well I'll pray to the luck gods to hope it works well when I seldom throw a molotov.

I'll take reducing the Molotov ammo count.
As for satchels, I guess just make them cheaper do people will give it a chance to try.
« Last Edit: January 23, 2021, 09:32:30 pm by Masteroid »