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Messages - Markski

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1
Implemented Suggestions / Re: Ability to skip Information boxes
« on: August 18, 2022, 04:44:03 pm »
All of those are fair concerns. I think having it as /p would be nice.

People skipping things without reading is a fair concern, but not making the existence of /p obvious outside of /cmds should help at least ensure new players read through the important initial stuff

2
Invalid Bugs / Re: Wrong text when aiming at citizen/NPC
« on: August 17, 2022, 06:36:18 pm »
Would you provide a video of you doing it?! i tried to rob some NPC's but that didnt work.

I'll try to get one later. But basically you point at an NPC, then do it again shortly after, and it'll say you robbed this >>store<< recently.

I specifically stole from some dude in one of the small towns in LS (I believe Blueberry?) but this shouldn't matter I think

3
Invalid Bugs / Wrong text when aiming at citizen/NPC
« on: August 17, 2022, 06:02:13 pm »
Ver: 1.11.14 R2
Build: 30f02a3

You'll see "you recently robbed this store" as failure reason if trying to rob an NPC on the street again too soon. I reckon this text is wrong since you're not really in a store but rather mugging someone on the street.

Apart from the text being wrong, I'd also suggest that "you recently robbed <thing>" should just be shown as a standalone message and skip the robbery, rather than count it as a "Robbery failure" since the robbery isn't starting in the first place - But that's just a matter of personal preference.

_______
Update: Upon talking about this with Foxie69 and showing how to reproduce it, I also realized these NPC's seem to count for the "robbed stores" achievement, which is also likely wrong: Screenshot https://snep.markski.ar/G5T8.png

4
Implemented Suggestions / Ability to skip Information boxes
« on: August 17, 2022, 05:57:46 pm »
It would be nice if pressing a key (such as N) would skip the current Information box. Sometimes these queue up one after the other and can go for quite a bit and sometimes you just want to give them a read and get them out of the screen.


On a similar but less important note, it would also be nice to not be shown the Rule change box every time you log in

5
let Mike do it like this:
road blocks can only be placed on ROADS
He must first define ROADS, then assign functions

Would be much easier to just do a radius check for interior entrances and deny if too close

6
Fixed Bugs / Re: Enviromental damage is considered being attacked
« on: August 17, 2022, 04:51:47 am »
Doesnt this include damage done by vehicle collision?

Been a long time but IIRC vehicle collision damage includes a damager id, just like gun damage would

7
Invalid Bugs / Re: Android SAMP Crash
« on: August 17, 2022, 04:49:35 am »
It interestingly seems to happen right during spawning, before the initial Information textdraw and stuff is rendered.

Is there a way to make android samp dump logs on crash? I wonder if there's any aggressive mapping changes applied during player spawn that makes it cock up.

I'd also suggest reporting this to the SA-MP android developers as well, since they've obviously made a breaking change, even if it only happens in MCNR.

8
Rejected Suggestions / Re: reduce rainy weather or completely remove it
« on: August 17, 2022, 04:44:20 am »
Rainy weather already feels quite unusual as it is. It's a good part of the game. Players who's computers can't keep up sadly need to avoid confrontation during rain if it's an issue.

It's unfortunate, and trust me, I am -very- familiar with the reality of being simply unable to pay for computer upgrades, but it seems unfair to remove rain for everyone just because a few player's systems can't keep up with a 20 year old game, IMO.

9
Fixed Bugs / Enviromental damage is considered being attacked
« on: August 16, 2022, 07:27:39 am »
Ver: 1.11.14 R2
Build: 30f02a3

Certain things, like missions, won't allow you to do them for a bit if you're in combat. However, it seems to consider enviromental damage, such as falling, to have been attacked recently and thus in combat.

I have a feeling that this is unintended and it should instead only be checking for damage that was explicitly caused by another player.

10
Spanish / ¿Hispanohablantes activos?
« on: August 14, 2022, 07:56:17 pm »
Tal y como dice el nombre. ¿Hay alguna crew de hispano hablantes que este activa? Saludos

11
Rejected Suggestions / Re: Sniper headshot (buff damage)
« on: August 14, 2022, 07:37:55 pm »
-1 as SA-MP hit bone reporting is very inconsistent and this would mostly just make cheaters unfathomably overpowered.

Maybe a headshot mode for duels would be fun though?

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