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Messages - Mike

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41
Fix Pending / Re: car spawns inside of the interior
« on: February 03, 2024, 07:51:06 pm »
I have tweaked the algorithm that determines if there's an obstruction beside a vehicle spawnpoint. It has fixed the issue at this location and likely a bunch of others.



Fixed in the next update, thanks.

42
Fix Pending / Re: Vehicles lost because of garage bug!
« on: February 03, 2024, 07:32:27 pm »
So properties have an ID in the database, but when they are loaded into the server they get a 'local index' ID on the server.

For example, properties in the database might be ID 1, 2, 5, 9 but in-game those will be in index 0, 1, 2, 3. When replacing vehicles, I was using the local IDs to delete vehicles from the database, but should have been using the database IDs.

I don't know if that's what caused this issue though. But it was _an_ issue that's fixed nonetheless. I will leave this issue open for a while in case it happens again.

43
Fix Pending / Re: Vehicles lost because of garage bug!
« on: February 03, 2024, 05:26:36 pm »
Ok so after a restart everything looks ok:


I'll look into the cause. Thanks.

44
Rejected Suggestions / Re: Groups Update
« on: February 03, 2024, 04:12:12 pm »
Being able to self invite yourself into a group (leader must accept it but he should be able stop the auto-invites if needed)
If you're friends with the group leader and they haven't disabled the setting, you can join their group without being invited.

Groups in their current form are not technically what you might think. A group isn't 'created'. Players simply set themselves as 'I am a group leader' and players can become part of that player's imaginary 'group'. The 'group ID' is just the owner's player ID. There is no data stored related to the group itself, it's stored against the leader's player ID. In fact, this is problematic, because if you change a 'group' setting such as /grff then transfer the group to another player (/grown) it won't transfer the settings.

I added this 'group' system as an interim crew system to allow for group chat and a friendly fire setting. It was never meant to be a replacement for the crew system.

I do want to add the proper crew system one day (I've put too much work into it not to..), however I have a technical predicament related to it. It's not something I've figured out a solution to yet.

I don't want to spend time and effort turning the chatgroup system into more of a halfway house towards the crew system. I don't even know if I'll have both systems side by side. If I do, you'll either be able to be in a crew or a group, but groups will be limited functionally.

The dilemma I've yet to solve with the crew system is that I want the server to control the prefixing of crew tags to player names. That means your account name will be e.g. 'Mike' but if you're in the [MCNR] crew, the server will add the [MCNR] tag to your name when you join. Or you can join with it already on, no difference.

The issue comes with existing accounts - what if 'Mike' and '[MCNR]Mike' both exist as player accounts? Which one becomes 'Mike'? Makes most sense that the 'Mike' one does, but what do we do about the '[MCNR]Mike' account? My intention is that joining with a crew tag will just make you sign into the tag-less account. For example if I join with '[MCNR]Mike' I'll just be logging into 'Mike'.

I guess if I join as '[MCNR]Mike' and 'Mike' exists, I'll have to tell them they either need to sign into 'Mike' or change their account name... I just need to work out the details. I don't want to run the risk of alienating people from their accounts, or confusing the register/login process.

I'm also slightly aprehensive about pushing crews to be more of an 'official' thing, as some argue it will have a negative impact on other players, especially solo players or those in small crews. But I guess having the crew system isn't _really_ going to make more people play in a crew.. if they already play as a crew they already use groups or whatever.

So yeah, there's my brain dump for anyone that asks about crews for the next 50 years.
I want to do it, but I'm worried about its implementation and impact.

I'll move this to rejected for now as none of these ideas are new to me.

45
Fix Pending / Re: Vehicles lost because of garage bug!
« on: February 03, 2024, 02:11:41 pm »
Ok after some brief testing (I joined the server as you), it looks like the left garage at one of your properties is bugged. Everything stored in the database looks fine. I copied your account/property/vehicle onto my dev server and the garage was empty, as expected.

I'm wondering if the vehicle was somehow removed from your garage but the server didn't mark the garage as empty after this.
Did you sell/remove/move the vehicle that was in garage #1 at your Mulholland property?

I will give the server a restart to see if it fixes it. If it does, the issue seems to be caused when a vehicle is removed. I'll then be able to focus testing on that.

46
Fix Pending / Re: Vehicles lost because of garage bug!
« on: February 03, 2024, 01:51:12 pm »
It would be mightly helpful to know your in-game name to look at your account data....

47
Updates and Changelogs / Re: Configuration changelog
« on: February 03, 2024, 11:42:20 am »
GPS road path data has been tweaked around LS bank to allow a more direct route to be calculated, rather than looping around the block.

Before:


After:


This will take effect on next server restart, no script update required.

48
Rejected Suggestions / Re: Request a specific weapon drop
« on: February 02, 2024, 03:52:30 pm »
https://mikescnr.com/forum/index.php/topic,18052.msg85478.html#msg85478

I don’t even remember rejecting that.

People rely on supply drops too much. They are not supposed to be used as a more convenient way to get weapons and ammo. They are meant to be used in an emergency when you are under attack.

I’m not fully against implementing something along these lines one day, but not at the moment.

49
General / Re: Why we record gameplay? Useless requirement to play for fun
« on: February 02, 2024, 01:16:04 pm »
Players are not required to provide evidence to prove their innocence. It’s the other way around. Staff must provide evidence to show a player is guilty.

50
Known issues / Re: bug briefcase
« on: February 02, 2024, 01:12:02 pm »
This is a very old bug that I have battled with and never found the root cause of. I know what causes it, but I don’t know what leads to it.

51
Fix Pending / Re: Vehicles lost because of garage bug!
« on: February 02, 2024, 01:11:10 pm »
Did you try re-logging?

52
Rejected Suggestions / Re: Better spots (but illegal) for fishing
« on: February 02, 2024, 01:09:12 pm »
I don’t really understand the details of the implementation of this. Why would you catch better fish in restricted areas, that makes no sense. What does make sense is something that Karbz suggested which is to make it so you catch bigger fish in deeper water.

53
Rejected Suggestions / Re: Remove two stars
« on: February 02, 2024, 01:07:27 pm »
Fishing is probably the lowest risk activity you can do. Having this very rare event makes it a bit more interesting.

54
Rejected Suggestions / Re: This post is going to get 0 star
« on: February 02, 2024, 01:06:43 pm »
Not even reading this, because of the retarded title

55
Rejected Suggestions / Re: Sea Diving
« on: February 02, 2024, 01:06:15 pm »
I cannot control the oxygen level

56
Suggestions and Ideas / Re: Illegal cargo shouldn't be a threat crime
« on: February 01, 2024, 12:32:50 pm »
Looks like only 'Counterfeit Cash' was most wanted, whereas 'Nuclear Warhead' was only 5 stars...

Counterfeit cash is now only 5 stars also

But none of them should move you into wanted level 6. I'll test this to see if it's a bug..

57
Under Consideration / Re: /co or /carowner
« on: January 31, 2024, 04:35:49 pm »
Generally it would be situations like this:

1. Bank is being robbed. Cops go outside and want to pop the tyres of the suspects inside to prevent them escaping.
2. Taking revenge on someone. They're inside a building, their car is outside. You want to pop their tyres to prevent them escaping.
For #1 we need a police computer inside police vehicles that can look up a vehicle's owner. And perhaps some sort of similar device for criminals, like illegal police computer access somehow.
For #2, compare it to real life, how would you know what their car is? You'd see them getting out of it. You wouldn't have some floating label telling you.

58
Rejected Suggestions / Re: Add house edge to casino
« on: January 31, 2024, 04:34:23 pm »
a) wat
b) lrn 2 'edit'
c) wat
d) who cares
e) wat
f) I think this is just overcomplication for the sake of overcomplication
g) wat


















P.S wat

59
Fix Pending / Re: perecent typo (massive game breaking bug)
« on: January 31, 2024, 10:45:30 am »
Will fix ty

60
Someone requested that I add a pink hockey mask years ago, and it's one suggestion that I think about often.

The ability to color attachments will not work with the current way player clothes are stored. I have to rethink and rewrite that part of the system. It's just not a priority at the moment.

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