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Messages - parisisnthuman

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321
General / Re: Unable to install Skins
« on: June 20, 2020, 09:50:56 am »

322
General / Re: Unable to install Skins
« on: June 20, 2020, 06:18:31 am »
The "model ## wouldnt load in time" error would usually appear when you have a corrupted model for something that samp cannot load because its either made bad or its just not compatible with the client , usually on some servers the client loads a backup skin when the skin is custom but in this server where there are no pre-selected and custom skins that cannot be done. so just download and replace gta3.img and youll be alright.

323
Videos / Re: Good Memories ...
« on: June 19, 2020, 02:22:01 pm »
Thats what i call good ol times , vali dar kol safa bashad xD

324
Implemented Suggestions / Re: /dropweapon
« on: June 16, 2020, 01:43:27 pm »
This is the lowest priority suggestion ive ever seen , sometimes you have to not whine about what they gave you asking for a easier thing and go on with the thing you already have. this isnt really that much of a thing we need here right now because you wouldnt stop mid fight to drop weapons and seems not really needed. (jus droppin ideas)

325
Screenshots / Re: 14062020 - we balling once again
« on: June 16, 2020, 01:31:15 pm »
It is mostly because of the client lock :T locking on r4 didnt make much good on the server playerbase but hope it gets to 200 someday #supportsosig

326
Rejected Suggestions / Re: Unarmed/armed situation
« on: June 12, 2020, 01:35:14 am »
Ridiculous , of course it would be abused because the unarmed cease fire spam messages appear when system detects you shooting a suspect with fists so i could just switch to fist godmode as youre suggesting then switch back to weaps and shoot you whenever i want , as youre trying your best to avoid my unarmed godmode ill kill you easily thats how it would went down if this was implemented. armed suspect clear to take down is mostly the term "Assault/Assault with a deadly weapon" and these suggestions wouldnt help , the helping thing is a cop attack log which i think someone suggested not sure when and if it got accepted or not.

327
Rejected Suggestions / Re: cop capacity
« on: June 02, 2020, 09:20:21 pm »
The system of like 1 cop per criminal would be complicated anyways because if youre a cop and you arrest all criminals you will be force off duty by the system as there are no criminals around to catch and trust me ive seen servers go with these limits perhaps with different concepts but same scenarios and its logical what astro said , if youre smart enough you can do anything in this server and all you need is a 2 man team and some brains to figure it out. its really not that complicated when you think about it.

328
Rejected Suggestions / Re: Telephone
« on: May 30, 2020, 04:55:40 am »
Thats what payphones are for and if thats added it would just make the payphones obsolete. it has its cons and pros not gonna ignore that but the cons are more visible like someone could literally put a bounty on you right after you kill them and they are sent to either hospital or jail and its a visible chance to get killed right after (which is lowered by the fact there are payphones as it takes them longer to reach) and the pros as others said , easier access to the phone based activities (tbh i only use 911 call to cops to troll but i dunno , up to others if this is good or not).

329
Implemented Suggestions / Re: Personal Car Menu Suggestion
« on: May 30, 2020, 04:46:50 am »
I do like the whole idea of saying which vehicle is fine and which is not , wouldnt be so hard as the engine break system is scripted and can be detected and put into vehicle logs and would make the gameplay much more smoother and easier for either escaping or chasing but tbh that nerf on the personal vehicle respawn that forces you to wait 1 minute to spawn your vehicle is kinda not necessary and personally i had to buy dozens of the cars i use too much to just not run out of them when either escaping from the law or chasing a suspect and would love if Mike reconsidered changing that back to normal.

330
Rejected Suggestions / Re: Suggestion Regarding Property Expiration
« on: May 27, 2020, 04:15:31 am »
how about just adding more properties for donors and keeping the regular limit on 5. seems like a better idea tbh because regular players have always had the chance to have 5 properties , after that update donors would have what regular players previously had but with a higher price , it just isnt worth it that much.

331
General / Re: Random tips topic
« on: May 23, 2020, 03:35:03 pm »
Always remember singleplayer armour pickup locations , it might just save your life in mcnr some day C:

332
General / Re: Revenges on cops
« on: May 02, 2020, 06:15:50 am »
i dont get the general idea of this suggestion , there are rules on killing cops. you cant just start shooting a cop as a civ youll end up with jail time and infraction. the limit of wanted stars to shoot cops was 2 but apparently mike decided to lower it to 1 star (which is less fair). and it isnt camping when you follow a criminal to bank and there are civs there waiting to rob the bank. its their problem not yours youre just doing your job. if im looking at this suggestion the wrong way explain the full thing either in here or ingame to me. thanks.

333
Rejected Suggestions / Re: Cops logs
« on: May 02, 2020, 06:02:07 am »
im not sure about that , seems like too much information for a cmd to have /crimes is already spammed with random crimes you do and its only crimes like nothing much. and you say put that for a cop just imagine how massive it would become. ill adjust your suggestion to a hit only log for cops (and maybe other public service) against criminals that is not even shown on chat. just because it would make management for rule breaking cops better they could just check the cops hit log (random name just popped up) so yeah the general idea of a hit log +1 but a log for every little shiz cops do ? -1

334
Archived Events / Re: DM Tournament(9,7m prize pool!)
« on: April 26, 2020, 09:12:59 pm »
Sign up Stalenin and Ma_ro , Donations: Stal 300k, Maro 500k

335
Archived Events / Re: Daily Lottery #1
« on: April 23, 2020, 04:30:45 am »
Lol who doesnt like a good lotto :v

336
Approved Suggestions / Re: New heist
« on: April 23, 2020, 04:13:47 am »
In general good shit mon like the whole idea you bringin. but would disagree on the amount of people included in the heist , like see the logic here if the casino gets robbed cops would be all over it and i dont think 3 people would be able to fight off a horde of cops so make it like 6-10 people rate and to make it more interesting if the cops catch the casino robbers they would get extra cop score because it was a high risk job and to not make it boring like the bank robbery is there would be a limit of robbing the casino once a day and a requirement of atleast having 6 people and atleast 3 high level cops to rob it is good to make it fair for everyone and not boring and usual daily business like the bank robbery. its a high risk high profit job anyways so why not make it fancier.

337
Implemented Suggestions / Re: Regarding being run over by cars
« on: April 23, 2020, 03:55:31 am »
Tbh thats just whining over nothing like you can avoid a ram by just knowing when to dodge the rammers car incase yall didnt know rammers only get one shot and if you avoid that its over for them , and for keeping an eye on the minimap problem id say its not that hard to keep an eye out both for your enemy AND the field around you. also cars are already too bullied by the fact theyre devastated with a shot on the gas tank , its not that hard to hit it and every vehicle has it. so as said if youre declaring to be faster in strafing with shots logically you should have a fast reaction for the things happening around you so keep an eye out and dont whine about rammers. have a good day.

338
GTA San Andreas mods / Re: [GUIDE] Installing Mod with Modloader
« on: April 23, 2020, 03:12:51 am »
Important thing on what Sous is teaching , Mods have to be in a folder in order for the modloader to recognize and make them work , dont just yeet the files in there organize and put them in a folder. also , if youre using HQ (high quality) mods that are heavy make sure to change the log size in modifications tab. have a great time modding and remember , dont use disallowed mods kids.

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339
Archived Events / Re: MCNR Hide And Seek event
« on: April 21, 2020, 04:59:36 am »
That idea attracted me like a lamp for a moth , dope af bruv , sign me up :v

340
Fixed Bugs / Re: Malfunction in C-bug detection system.
« on: April 19, 2020, 03:50:43 am »
I was asked to come explain how that false detection works the way i see it , so the normal cbug detection which doesnt have a problem takes 2 shots to detect and freeze the player but in this case the lag causes the time difference in between shot registrations to shorten and then cause the detection system to go crazy , if im wrong (which im not) and its just a bug in the detection system mike can easily find a way to fix it but if im right and its the lag (which is certainly the problem because only some people have it) it should work as im expecting it to work , which is the simple cbug detection as it is the detection limit is 2 shots over and over so usually the cbug "false" detection and freeze is done on third shot. (if you have any different or you just hate me and want to chase me with a bat and say im wrong feel free to quote me if im wrong) enjoy playing and dont get caught by the detection.

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