340
« on: April 19, 2020, 03:50:43 am »
I was asked to come explain how that false detection works the way i see it , so the normal cbug detection which doesnt have a problem takes 2 shots to detect and freeze the player but in this case the lag causes the time difference in between shot registrations to shorten and then cause the detection system to go crazy , if im wrong (which im not) and its just a bug in the detection system mike can easily find a way to fix it but if im right and its the lag (which is certainly the problem because only some people have it) it should work as im expecting it to work , which is the simple cbug detection as it is the detection limit is 2 shots over and over so usually the cbug "false" detection and freeze is done on third shot. (if you have any different or you just hate me and want to chase me with a bat and say im wrong feel free to quote me if im wrong) enjoy playing and dont get caught by the detection.