Recent Posts

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21
Player Complaints / HeliChopper - DM
« Latest post by Tizz on Yesterday at 09:58:40 am »
Your in-game nameTizz
Their in-game nameHeliChopper
Date & Time of incident (UTC)08:47 - 17th May
DetailsHe ended his cop job, exist the PD and DM me for no reason.
Evidence (Images/Videos etc.)https://youtu.be/oa3V1vcrChk
22
Suggestions and Ideas / Re: Make every threat crime give the most wanted status
« Latest post by Ardealul on Yesterday at 09:52:42 am »
All threat crimes should lead to a 6-star wanted level, yes. If this is not working as intended, it is a bug/oversight.

Looking at the code, for each crime I seem to have defined two attributes:
- Can this crime take the player to a 6-star wanted level
- Is this crime a 'threat' crime

I don't really know why I've defined these separately (where one can be true and one can be false) because surely they're synonymous. I'll look into this.

I'll also look into the wanted levels given, as they should all be 35 'points' which leads to a 6-star wanted level.

Some threat crimes also do not show in /crimes as red, for example public shooting
23
Suggestions and Ideas / Re: Make every threat crime give the most wanted status
« Latest post by Ardealul on Yesterday at 09:51:49 am »
Robbing a clerk won't give you 6 stars and that makes you a threat according to the rules. There's more things like this too.

You should reconsider my suggestion where you should see on your screen "threat" and above your head just like the bounty, it displays that you are a threat to the police if a certain condition (of many) is met and it will expire in 5 mins or so:

https://mikescnr.com/forum/index.php/topic,19104.0.html

This might be a big job but it will greatly help with the player complaints and it will ease the work of the staff too. Put it in /logs somehow that you became a threat too.

These are my final 2 cents about this.

Yeah definetly would be a good improvement
24
Suggestions and Ideas / Re: Make every threat crime give the most wanted status
« Latest post by x4x on Yesterday at 09:16:30 am »
All threat crimes should lead to a 6-star wanted level, yes. If this is not working as intended, it is a bug/oversight.

Robbing a clerk won't give you 6 stars and that makes you a threat according to the rules. There's more things like this too.

You should reconsider my suggestion where you should see on your screen "threat" and above your head just like the bounty, it displays that you are a threat to the police if a certain condition (of many) is met and it will expire in 5 mins or so:

https://mikescnr.com/forum/index.php/topic,19104.0.html

This might be a big job but it will greatly help with the player complaints and it will ease the work of the staff too. Put it in /logs somehow that you became a threat too.

These are my final 2 cents about this.
25
Crews / Re: Crew tag addition - Please read.
« Latest post by [RsA]WorkRate on Yesterday at 08:18:26 am »
Remove [DeM] from [DeM]Mr.1X and add [RsA] expected name change: [RsA]Mr.1X
26
Accepted Complaints / Re: Andrexes Killing non-threat
« Latest post by Jay_Dee on Yesterday at 08:10:17 am »
Thanks for the report. Player will be punished.
27
Suggestions and Ideas / Re: Make every threat crime give the most wanted status
« Latest post by Mike on Yesterday at 06:46:56 am »
All threat crimes should lead to a 6-star wanted level, yes. If this is not working as intended, it is a bug/oversight.

Looking at the code, for each crime I seem to have defined two attributes:
- Can this crime take the player to a 6-star wanted level
- Is this crime a 'threat' crime

I don't really know why I've defined these separately (where one can be true and one can be false) because surely they're synonymous. I'll look into this.

I'll also look into the wanted levels given, as they should all be 35 'points' which leads to a 6-star wanted level.
28
Rejected Suggestions / Re: Vehicle armour + fix the aesthetics of your car
« Latest post by Mike on Yesterday at 06:41:58 am »
They are separate things. Armour just relates to the health of your engine. It has no relationship with visual damage in any way. As such, I am not going to combine these options.
29
Pending Implementation / Re: Increase the treasure hunt reward money
« Latest post by Mike on Yesterday at 06:40:42 am »
Even at your lowest amount of 1750, if there were 50 players online that would pay $87,500. That's simply ridiculous. It's a relatively low effort, low risk, and quick way to earn that money. It would end up being one of the highest paying things on the server if you take into account the time/risk/effort.

I will increase it ever so slightly by another $100 per player (so an extra $5k if there's 50 players online). I am not saying I won't increase it more in the future. I have also made it runtime-configurable (can be changed without a script update).
30
Rejected Suggestions / Re: Refund section
« Latest post by Mike on Yesterday at 06:32:56 am »
You report the bug in the bug report section, and ask for a refund for the lost item in the same topic. There's no need for a dedicated section for this.
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