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Topics - Parzival

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1
Rejected Suggestions / Infinite ammo in duels
« on: January 13, 2023, 07:27:20 am »
Title.
The point of duels is to avoid getting a wanted level plus preventing a cycle of revenge over and over. But what makes it worse, is that we use our own bought ammo during duels, and when we win a duel, we get nothing in return. What is the point of something like that, when we could just kill the guy in real time and cause more chaos than a peaceful duel where our ammo goes to waste. If we do end up getting infinite ammo during duels, people will be encouraged to practice in there more than often, without having to worry about losing ammo.

2
General Off-Topic / hi hi, it's me
« on: April 20, 2022, 03:56:58 pm »
"nobody asked, nobody cares", I just decided to post this because I was missing y'all, hope everybody's doing as good as ever, unfortunately I've deleted the game so I no longer have access to the mcnr discord, therefore the forums are all I'm left with. hoping to see a few old faces in the replies, take care everybody!

3
Kill Compilations/Montages / Dualtage (Parzival & Vippy)
« on: January 30, 2022, 07:51:31 am »

 :D

4
My name: [RA]Parzival

Their name: oggyS

Date & Time of incident: 30 min ago (approx.), 27-01-2022.

Details & Evidence:

Showing 2 people's perspectives (me & vippy). He tried to ram Vippy once, but failed, and then he rammed me twice, but didn't ticket me either, as shown in my perspective.

Vippy's perspective:

https://streamable.com/jlfl6x

My perspective:





5
Denied Complaints / ekse - disabling my personal vehicle after I died
« on: January 26, 2022, 10:11:58 am »
My name: [RA]Parzival

Their name: ekse

Date & Time of the incident: Just now, 26-01-2022

Details & Evidence:

Cain killed me, and then Ekse started to disable my vehicle (which isn't allowed, as to what a staff member said).






6
Accepted Complaints / Mr.T7 - Quit to avoid death.
« on: January 23, 2022, 06:35:04 am »
My name: [RA]Parzival

Their name: Mr.T7

Date & Time of incident: Just now, 23-01-2022

Details/Evidence:

I had a valid revenge on this person (evidence can be provided if this seems suspicious). And during the chase, he pulls over and quits.


7
Accepted Complaints / [LW] - Attempts to kill a non-threat
« on: January 21, 2022, 06:40:59 pm »
My name: [RA]Parzival

Their name: [LW]

Date & Time: Around half an hour prior to the current time, 21-01-22.

Evidence:


8
Rejected Suggestions / Ability to transact money to offline players.
« on: January 21, 2022, 02:54:53 pm »
Title, usually people have trouble finding the correct time for both parties to come online when they're about to make a transaction, so we can get rid of that issue by letting people send money to the desired person who's offline, to make it easier and less time consuming. (Limit can be the same as it is with sending money to someone online).

9
Rejected Suggestions / Ability to send message(s) to offline players.
« on: January 21, 2022, 02:53:06 pm »
Title. Taken from the concept of admin messages issued to offline players, we can have this feature for the players, so that they can send small messages to players offline, as not everyone knows how to use discord or any other messaging platform. Messages can be strictly limited in terms of vocabulary as well, just like license plates so that people don't abuse it.

10
Denied Complaints / Shay.1337 - Cop Hunt
« on: January 16, 2022, 08:57:15 am »
My ingame name: [RA]Parzival

Their name: Shay.1337

Date & Time of the incident: 16-01-22 (few moments ago)

Details/Evidence:

Starting off, I (cop) killed Shay as he was most wanted. Later on, Shay claimed his revenge along with his friend Surge, which is valid.



Later on, they flee to an inactive city (which we didn't bother chasing them), but despite that, 5-10 minutes later when I and Stormi were idle in the middle of a road, Saz, Surge, and Shay came in a sultan. None of them did anything, but Shay decides to shoot our vehicle instead, even though when I was idle typing in the cop radio, along with Stormi. Shay shot us first, by which that was a shock initially, but we decided to fight in defense. Here's the proof to how we were innocent when the incident happened.

Stormi's actions:



My actions:



NOTE: we were NOT chasing Shay, or tried to harm him in any way before this incident happened, we were idle when it all happened.

Here's the proof of the defensive fight (as at start I was in an idle animation as well)


11
General Off-Topic / hihi hoho
« on: July 03, 2021, 09:21:01 pm »
wow, everybody's leaving and it's making me feel depressed. for real. well I'm not around either so I don't really give two coughs but still mane seeing Wu tang leave is like pulling out the zinger out of the burger.. anyways enjoy teamkilling each other as the main rivals have departed lmao ok I couldn't avoid creating a topic because the rest of them are locked, have a good year ahead, I'm not leaving mcnr I'm just not going to join, it has a difference :) see u soon luvs, Wu tank best clan

@howl u suck tho
almost forgot you cok @xev

12
General / Happy birthday Mike!
« on: May 28, 2021, 11:03:13 am »
Over all these years, you have been working hard every single day scripting, installing updates, to create a fun filled environment for us to play in! We are fully grateful to you for what you have been doing for us over all this time, I wish you a very happy birthday, Mike, may you have a long and happy life ahead! :D

13
When we set our spawn location to 'Last Location', and log in, it does say that our favorite vehicle has spawned nearby, but it does not actually spawn, I have tried it multiple times and it doesn't work for me..

14
I don't exactly know if it is fallen into the bug category but I'll state it;

If you're in a stolen vehicle (literally any vehicle except personal vehicles), you're able to call a personal vehicle while being inside the vehicle, logically, this shouldn't happen. I don't think a video clip is required to elaborate as it is obvious already.

15
Could not find any similar suggestion anywhere, so I'm gonna drop it right here.

Cops need to have a cool down to pick up a money bag dropped by a criminal who died. As an example, I was chasing a suspect who had a money bag and I wanted that bag for myself. I chase him down, a cop interferes, manages to kill him, and whilst I'm shooting the cop, he takes the bag dropped by the suspect and I get nothing for myself.

By looking at the situation above, it should be the way that if a cop is recently shot at, they can not pick up money bags dropped around them. About the cool down, it may be the same as the seconds to wait when entering/exiting an interior after being shot.

16
Videos / Mike Stans (Good Old Times)
« on: February 15, 2021, 05:18:30 pm »
Ayy @Flyburger @friedrice @DabbingPitbull

This legendary crew existed back in 2020 April/May, we were new friends back then, helped each other all the way up..

*dabbing took the ss*


*i took the ss*


These days won't be forgotten, thank you Fly for reposting these pics XD

17
Implemented Suggestions / [Los Santos] Add a spawn point at Rodeo
« on: January 27, 2021, 06:03:04 pm »
It is really confusing, that why don't we have a spawn point at rodeo, if we can spawn right outside the bank in LV (South strip).

The closest spawn point to rodeo is Santa Maria Beach, but still, it takes time to head there, having a spawn point at Rodeo will be the best thing to do, because that part of the city is mainly focused by players as there is the bank.

18
Title

First off, my internet connection is mostly unstable but it's not something you have to judge, everybody have their own problems.

Now, coming towards the main point, the current packets loss warning starts when you have 2.5 or more packets loss (don't exactly know). I log in, I have 6 packets loss. The packets loss instantly starts to stabilize but the numbers go down gradually, and the 3 warnings just get me kicked in no time.. My suggestion is to put the warning when one has 5% packets loss, or more, I mean we don't start disturbing anybody else's gameplay when we only have 3-4 packets loss.. it's not visible (at least for me), or either make it warn you when you have over 6 packets loss and constantly rising..


19
Fixed Bugs / Small missing information in high packets loss warning
« on: January 11, 2021, 04:03:51 am »
Here's what it says when my packets loss is high;

Your packet loss (2.00%) is very high. This will negatively affect yourself and others. See /ping for info.
 (I've cut out the other small part because it was unnecessary here)

There should be See /ping OR /pl for info. it's currently only /ping however it warns us about packets loss

20
Implemented Suggestions / An option to unblock our PMs for an individual.
« on: January 01, 2021, 12:32:11 pm »
Title.

Like if I have my PMs blocked due to 3-4 people and I want one person to PM me only, I'll use a command like /openpm <id> so that only the person(s) I choose can pm me, nobody else.

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