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Messages - Vicio

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1
just balance that shit the same way chainsaw is balanced, add a reload anim
as a extinguisher enjoyer i must say +1 to this

2
Sometimes you need to close the interaction menu fast because players are shooting at you and going for 4 interaction menu in a row is Just annoying, please add a command like /closeall to prevent this kind of situations.

3
General / Re: Top nolifers of community
« on: Today at 02:22:28 am »
My vote goes to Silenthunter for playing 24/7  ;D

4
Rejected Suggestions / Re: QOL Update - AIO Vehicle Restoration
« on: April 09, 2024, 05:30:39 pm »
+1 but add 20 secs cooldown to recall

5
Rejected Suggestions / Re: Outdated donator benefit
« on: March 07, 2024, 02:15:27 pm »
Maybe 100k each pound

6

they are? i never knew that, mainly due to the fact so much of the shit on mcnr is on boxes that require clicking instead of cmds


you dont even really need a keybinder for mcnr
im 1 second ahead of you thanks to keybinds

7

they are? i never knew that, mainly due to the fact so much of the shit on mcnr is on boxes that require clicking instead of cmds


you dont even really need a keybinder for mcnr
you type /rpv to call your vehĂ­cle? Or type /flare to call a flare? Or use /mk to heal yourself?

8
XDD
yeah that pretty much explains it, only in a DM server would you get xp for killing, it's a cop's job to neutralize/ar suspects but a criminal's job is not to kill cops but to rob, and you get enough XP by robbing safes and shops
mcnr is a dm server, yall are delusional if you think that is not lol

9
Do you think from your bum? Cops are rewarded since it is their job to kill / jail criminals. One day, you'll come here and ask for civilians to be able to arrest players and then justify it with your flawed logic.
good point, but actually you cant have that gif as a signature because it doesnt have your name signature on it  ::) 8)

10
It's realistic and fun. Players can level up their Pickpocketing skill by robbing other players so we should be able to level up our weapon skill by shooting another players . Additionally, players sometimes don't level up their skills in the shooting range because it's a boring and repetitive task. This is how it works in the base game, so it makes sense.

Duels and events should not count as a way to level up the skill to prevent abuse. The leveling should be slower than in the shooting range to still encourage players to level up their skills there, as it's faster than just leveling up by shooting other players

11
This would be an incentive for cophunt.
rules exists for some reason, if a player hunt cops it should be punished

12
So, cops can win experience and score after killing or arresting a criminal. Why can't it be the other way around? As a most wanted criminal, if a cop starts attacking me, I should be able to win some score after defeating him, just as he should gain some score for killing me and sending me to jail. Give criminals a little bit of a buff, even if it's not a gameplay enhancement, because the server is full of cops...

13
I agree with this but there is a problem when a player steals your 1.8m and scraps it. You will lose 2m.
make scrap not permanent

14
if they start shooting the only choice you will have is killing them and if you kill them the robbery will fail so you are saying there should be a chance to fail +1
also the Vault guard shooting is like an AOE damage even when he is not aiming at anyone if he is shooting everyone that passed the door to the vault will start losing health so idk how this system would work on the NPCs in the store
the same way that it worked in crazybobs xD

15
If you try to rob a store and point your gun at the cashier, there is a chance of him becoming aggressive and shooting at you (similar to the vault guard). This can make robbing stores a little bit more challenging.

16
I thought about it and seemed like a fun idea, it has to be a really low chance like 1% and the chance can increase with muscle level (5% max with more than 50% muscle level). Every hit can have a chance of decapitate a player.

17
Under Consideration / Re: Add an /unstuck command
« on: February 12, 2024, 11:40:32 pm »
I think if you're getting stuck every 15 minutes you're doing it intentionally...
im putting an example of a way to preven players to abuse it

18
Under Consideration / Re: Add an /unstuck command
« on: February 12, 2024, 11:23:50 am »
I don't think I'm 100% fully against this, but there would have to be certain conditions met, including not being wanted with a cop nearby, not having a bounty with another player nearby, and no recent damage given/taken. And only one use every hour or so maybe? I don't think teleporting a few hundred meters will really matter in most cases, but it will definitely be abused. I think maybe there should be a 15 second delay to use it perhaps, so you can't just use it to trick people. But it will be abused, I guarantee it.
15 minutes cooldown, you must be out of combat and without wanted level (or far from cops), if you get stuck inside an interior the command will leave you outside next to the Door.

19
Suggestions and Ideas / Re: Remove the minimun limit for /vsell
« on: February 12, 2024, 11:19:30 am »
Just remove every limit like wtf, i should be able to sell my vehicles for 1$ if I want

20
Under Consideration / Add an /unstuck command
« on: February 11, 2024, 07:16:08 am »
you must be out of combat for the last 5 or 10 minutes (and maybe without wanted level), it will respawn you in the closest spawn possible (or Just slap your character) , Maybe you have to "cast" the command for 10 secs to prevent abusing it. Mike can also add a cooldown to the command.

Why?,  because sometimes your character gets stuck inside a wall or floor and there is no staff online to help you , in that way you can unstuck your character without closing the game.

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