Has anyone thought the possibility of the Seasparrow helicopter having only 2,000 bullets (or any other number) just to even things up with the cops against the robbers?
My suggestion is so that the Seasparrow helicopter only has a certain number of bullets and, if not used wisely they can run out and eventually stop the pilot from shooting anymore. Plus I'd suggest a
textdraw on the screen of the pilot so that it would indicate the number of bullets remaining in the chamber.
If you're not familiar with the Seasparrow Helicopter it looks like the image below and, despite being an inoffensive helicopter it can shoot a Semi-Auto gun that causes a good portion loss of a player's health.
Should the bullets be refilled?
Should the helicopter be destroyed and re-spawn to gain the bullets again?
And a dev question for
@Mike — can it be scripted successfully?
If this is possible, my opinion is that it must re-spawn another helicopter so that the bullets can be used again. I didn't put the Rustler here because it's a plane and it's way harder to maneuver (and stall) rather than the Seasparrow helicopter that keeps hovering controllably. These are the two air vehicles
(that shoot) that players have access to.
Thoughts?