-1 even if it doesn't synchronize properly, why suggest removing it?
if satchels are rarely used by people, why it bothers you in the first place?
Um? It doesn't synchronize properly? And it causes problems regarding if someone is disabled/on fire or not? I'm fine with lowering its ammo count to 1 because that'll make it a gambit card instead of spam throw and ez kills. Read the OP?
Satchels are rarely used by people, thats the point :/ I'm suggesting to make it more relevant.
-1. It’s an integral part of going against groups or cops of criminals.
I understand that but still it boils down to who has the more molotov spamming capability, the party which has more molotovs and better throwers, wins. Instead of that reduce its ammo count to 1 or remove it completely so it isn't a crutch and more of a dire situation ace card. Also the fire sync is so bad that you throw the molotov properly on your screen, they're on fire on your screen, but on their screen you missed the molotov by a mile, the flame that generates is far away from them and they aren't on fire. So on your screen they're on fire but they aren't taking damage and able to shoot their weapons and just walk straight through the generated flames on your screen without any consequences. Its almost as if we're back to the no lag-sync days of SA-MP.