perhaps there could be a lockpicking system similar to hacking the vault at the bank, and also the owners of their vehicles would get notified in the middle of the screen or get a message by system in the chat box
Just a bit edit of this reply of "Players shouldn't be able to steal other's personal vehicle"...
Alright, here we go?
The lock system: [First of all, we need to buy these that I'll say] If the player bought a lock[
check the above quote properly] then the hotwiring anim MUST be removed when another player who wants to steal the car that has a lock.
A message in chat will appear [that old message this is a personal vehicle.... more protection..]. But with more informative to
hotwire the car by himself. If he did the hotwire properly, then he ain't going to get a wanted star until he passes away from a cop [range=stolen vehicle spotted]. And if he fails, THEN someone is stealing your vehicle will be shown to their owners and also get a wanted star [before he start hotwiring, a message IN CHAT will come someone sits in ur vehicle will come but with a ignorable color.]
This lock's cost should be 40-50k. And we'll have the ability to set 2 locks in our vehicle. First lock's cost is [ur choice] and if we want to set another lock in one vehicle, then it's cost will be 100K. 100K cuz if the player hotwires it properly, he'll be needed to hotwire it AGAIN. So, 100k for the 2nd time is better for 1 vehicle.
And we'll get a free type of BOOT[dunno which name should be better] if we buy 3 locks in 1 minute. And if we didn't do it, then we'll need to pay 15/25k for it for 1 car/bike.
The boot's role is it will kick the stealer from our vehicle if he fails. And also some(15-20%) of his health will be decreased cuz the boot is a steel boot so, it will hurt the player too much[xD].
The locks can be bought from the gas station.
As A LOT of peoples say, "Players can't steal personal vehicles" and Mike's answer was [mine too]"It's GTA", I mixed these into this topic. Also, user
@cynosy given the idea. But no one looked at his reply...'
Thanks for reading. It would be good to implememt this idea.